fogged-1.3.2.jar
Curse Maven Snippet
What's new
Added
- Copper weathers all the way through under the murk. Every unwaxed weathering-copper block — all nine families (block, cut, stairs, slab, chiseled, grate, door, trapdoor, bulb), in each of their three un-oxidised stages — goes straight to fully oxidised below the boundary. Waxed copper is untouched: wax is what stops the weather getting at it, and the murk is weather
- Murk conversions show up in JEI
- The block-transform config is two lists now.
silentTransformsfor swaps that just happen — coal ore going back to the rock it sat in, by default — andrecipeTransformsfor the ones worth telling players about, which are the ones JEI is given. Same"from=to"syntax in both; ids,*wildcards and#tagsall work
Fixed
- Foam stepped along behind anything moving at speed. Crossing entities and Sable sub-levels were stamped into the foam field only when the block rescan ran, every fifth tick, so a boat's ring caught up in jumps. What moves is now re-stamped every tick, onto a kept copy of the block-only field, and relaxed just around the new seeds rather than across the whole map. The foam ramp itself is unchanged — a wake grows and fades at the rate it always did, it just grows from where the boat actually is
- Foam and mist contours read as a star.
Changes
- Spray from everything that moves is halved
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