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Fluidlogged API

A library mod that adds highly customizable fluidlogging to 1.12.2!

File Details

Fluidlogged-API-v2.0.0-mc1.12.2.jar

  • R
  • Mar 5, 2023
  • 333.83 KB
  • 805
  • 1.12.2
  • Forge

File Name

Fluidlogged-API-v2.0.0-mc1.12.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fluidlogged-api-485654:4422404")
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Features:
-add crash screen for when an outdated version of Optifine (lower than G5) is installed, similar to when forge detects missing mod dependencies
-restore water bottle change to only allow collecting water from FluidRegistry.WATER blocks (this was previously removed in v1.9.0.5)
-CB Multipart (or Forge Multipart) blocks are now fluidloggable by default

 

Bug Fixes:
-fix ProjectRed's wires not connecting when going around convex corners if separated by a fluid (issue#83)
-fix rare compat bug preventing v1.9.0.6 from being able to launch (issue#139)
-fix full circuit blocks causing suffocation damage when they normally shouldn't (issue#147)
-fix getting an uncraftable potion when trying to pick up water with a bottle while Railcraft is installed (issue#148)
-fix auto-jumping sometimes when a player is in flowing water while next to a solid block (issue#151)
-fix config startup crash when Betweenlands swamp water is in the whitelist or blacklist (issue#152)
-add clearer config error messages when a specified fluid is either non-existent or non-fluidloggable
-allow config fluidTags to specify fluids based on their fluid id
-add missing config arguments in initial fluidlogged_api.cfg file
-fix armor stands removing fluids they're placed in
-fix bug with fire, now doesn't destroy the fluid within fluidlogged blocks
-fix bug where the fluidstate inside fluidlogged doors can be voided when the door is broken in creative mode
-allow CB Multipart blocks to be created while the existing block at the position is fluidlogged
-fix CB Multipart desync bug when removing a fluidlogged multipart block from the World
-certain modded lily pads now take FluidStates into account
-allow lily pads to be placed on fluidlogged blocks by clicking on them directly
-Chunk.getPrecipitationHeight now accounts for FluidStates
-Chunk.enqueueRelightChecks now relights blocks around fluids along with air
-World.isAirBlock now calls World.getBlockState only once instead of twice (forge performance improvement)
-restore better foliage compat
-add support for newer Nothirium versions (courtesy of meldexun)
-add compat with SmoothWater/MAGE (this mod already adds the same functionality, so all the compat does is undo those two mod's changes to fluid rendering)
-fix MC-80966 (might remove in a later version if the fix doesn't actually work)