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Flots

Flat Overworld, Nether, and End with vanilla biomes and structures. Same seed, same biome map — no mountains.

Flots

Flots adds a world type that keeps vanilla biome placement and structure locations, but flattens the terrain. Use the same seed as a normal world and you get the same deserts, forests, oceans, villages, and strongholds — just without hills and mountains.

How to use

  1. Create a new world.
  2. Open World Type.
  3. Select Vanilla Flat.

The default Normal world type is unchanged. Only worlds created with Vanilla Flat are affected.

What you get

  • Overworld land — flat surface at Y=64, with biome-correct grass, sand, snow, and terracotta.
  • Oceans — water up to sea level. Regular ocean floor around Y=40, deep ocean around Y=32.
  • Caves, ores, and underground structures — vanilla caves, ore veins, mineshafts, strongholds, and Ancient Cities still generate in the stone below.
  • Surface structures — villages, outposts, temples, and other overworld structures use the same seed-based positions as a normal world.
  • Nether — flat netherrack floor at Y=32 with a bedrock ceiling. Nether biomes and structures still generate.
  • End — End islands keep their vanilla outlines, with flattened tops. Outer islands and End Cities still appear.

Requirements

  • Minecraft 26.2
  • NeoForge 26.2

Notes

  • Existing worlds are not converted. Create a new world with Vanilla Flat.
  • Land next to oceans can have a cliff, because land sits at Y=64 and the sea floor is lower.
  • Compatible with most content mods. Terrain mods that replace the overworld generator may conflict.

The Flots Team

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