FireFly's Simple Tweaks 2.2.7 for Fabric 1.21.1
Curse Maven Snippet
What's new
v2.2.7 — 126 enchantments · elemental reactions rework · mobs level up in combat
New enchantments (+28)
- COMMON: Feather Fall · Fleetfoot · Bountiful · Aqua Worker · Deft · Gleaner
- UNCOMMON: Hamstring · Shield Bash · Riposte · First Strike
- RARE / EPIC: Shield Breaker · Shockwave Landing · Aegis · Trident Wrath · Gale Elytra · Attunement · Skyfall / Sunder / Quake · Elemental Sight / Catalyst / Detonate / Spread / Echo · Scavenger
- UNIQUE: Extraction · Elemental Reforge · Reroll · Infusion
- MYTHIC: Devour — kills feed the weapon (+2% final damage per stack, cap 5×level, halved on death, stored on the item)
- MYSTERY: Elemental Supremacy · Reaction Cascade · Void Collapse · Elemental Sovereign · Midas Touch · Multitude · Karma
Elements
- Elemental Supremacy: highest affinity covers all 8 elements, its own 4.5%/level mitigation zone (90% at max), free conversion on every hit, replays remembered reactions, collapses attachment/reaction ICDs to 1 tick at full investment
- Attachments now accumulate (weak stacks count 50%), the 95% mitigation hard cap is gone
- Transformative reaction damage now scales with gear power (armour/health/attack/enchant levels — the same number the mob difficulty curve uses), no longer with XP level, and has no cap
Mobs
- Mobs can level up mid-fight: 3% on hitting a player / 10% on a kill / 1% when hurt by a player (all three are 0–100 numbers in
/stconfig), full heal on level-up, cap = local spawn level × 1.5 (clamped 10–100) - Knockback resistance: +3% per level, capped at 95%
- The level curve keeps scaling with the player's whole loadout (no level cap)
Balance & fixes
- Execute's bonus damage is capped at 1.25 × the hit (an inflated health pool used to produce 490k single hits)
- Experience Stealer now pays out for all damage you deal (conversion, reactions, poison, arcs, holy light, shield bash), not only the physical swing
- 🔴 Fixed item duplication (5 UNIQUE enchantments wrote to the wrong inventory index), elemental conversion never applying, conversion bypassing i-frames, config numbers only accepting 0–100, Shield Breaker pointing at a non-existent item tag, elytra unable to be enchanted, and 36 enchantment descriptions that disagreed with the code
Client
- Config screen rebuilt (text inputs, wider ranges, pages, range tooltips)
- Prismatic Blessing's 17 attribute lines fold into one line (hold Shift to expand)
- Deft's attack speed is now included in the weapon tooltip total
Requires: Minecraft 1.21.1 · Fabric Loader ≥ 0.16 · Fabric API 0.116.17+1.21.1 · Fabric Language Kotlin 1.12.3+kotlin.2.0.21
v2.2.7 — 126 个附魔 · 元素反应重做 · 怪物战斗中升级
新增附魔(+28)
- COMMON:羽落 · 疾行 · 丰收 · 水下作业 · 巧手 · 拾穗
- UNCOMMON:断筋 · 盾击 · 反制 · 猎首
- RARE / EPIC:破盾 · 震荡落地 · 护盾强化 · 海神之怒 · 疾风鞘翅 · 同调 · 天坠 / 碎盾 / 震心 · 元素视界 / 催化 / 引爆 / 扩散 / 回响 · 战利品
- UNIQUE:附魔剥离 · 元素重铸 · 词条洗练 · 经验灌注
- MYTHIC:吞噬(击杀喂武器,每层 +2% 最终伤害,上限 5×级,死亡减半,层数存在武器上)
- MYSTERY:万法归元 · 万法归寂 · 虚空坍缩 · 元素主宰 · 点金之手 · 众生 · 因果
元素
- 万法归元:最高一系亲和覆盖八系、独立减伤区 4.5%/级(满配 90%)、每次攻击附带免费转化、返还记住的反应、满配把附着/反应 ICD 压到 1 tick
- 元素附着可累加(弱附着按 50% 计);去掉 95% 减伤硬顶
- 剧变反应改按装备战力计算(与怪物难度曲线同源),不再吃经验等级,无上限
怪物
- 怪物会在战斗中升级:命中玩家 3% / 击杀 10% / 被玩家打中 1%(
/stconfig三项 0–100),升级满血,上限 = 生成等级 × 1.5(钳 10–100) - 击退抗性 +3%/级,最高 95%
- 等级曲线随玩家整身强度持续上涨
平衡与修复
- 处决额外伤害封顶 1.25 × 本次伤害(血池被抬高时曾出现单次 49 万)
- 经验偷取对所有你造成的伤害生效(转化 / 反应 / 毒 / 电弧 / 圣光 / 盾反)
- 🔴 修复物品复制(5 个 UNIQUE 附魔写错背包索引)、元素转化从不生效、转化绕过无敌帧、配置数值只能输 0–100、破盾指向不存在的标签、鞘翅无法附魔、36 条描述与代码不符
客户端
- 配置界面重做(输入框 / 更宽范围 / 分页 / 范围 tooltip)
- 棱彩祝福的 17 行属性默认折成一行(按住 Shift 展开)
- 巧手的攻速进入武器 tooltip 总数
前置:Minecraft 1.21.1 · Fabric Loader ≥ 0.16 · Fabric API 0.116.17+1.21.1 · Fabric Language Kotlin 1.12.3+kotlin.2.0.21
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

