Fire Tachi By November_Fir

An Epic Fight weapon add-on for MC 1.20.1 Forge: an original katana with a three-stance combat system, a Blaze Value resource, fire arrows, Great Iai, a flame domain and an invulnerable ultimate. Requires Epic Fight, WOM and EFN.

Fire Tachi Mod

An original katana built for Epic Fight, with its own stance system, a "Blaze Value" resource, and a full set of custom attack animations.

The blade ignites the moment it leaves the scabbard, and every swing leaves a burning trail behind it. Fire Tachi is an add-on for Epic Fight that adds one original katana to Minecraft 1.20.1 Forge, built around a three-stance flow — Normal → Drawn → Sheathing. Every swing feeds your Blaze Value, and that Blaze Value decides how spectacular your next slash can be.

Showcase videos

Required dependencies

This is an add-on. It does nothing on its own. All of the following are hard requirements and must be installed on both client and server:

Dependency Minimum version Link
Minecraft (Forge) 1.20.1 / Forge 47+ —
Epic Fight 20.14.17 or newer https://www.curseforge.com/minecraft/mc-mods/epic-fight-mod
Weapons of Miracles - epicfight (WOM) 2.0.17 or newer https://www.curseforge.com/minecraft/mc-mods/weapons-of-miracles-epicfight
EpicFight-Nightfall (EFN) 3.4.0 or newer https://www.curseforge.com/minecraft/mc-mods/epicfight-nightfall

A training dummy mod is recommended for practising combos.

What's added

Items

  • Fire Tachi — +19 attack damage, -2.65 attack speed, +0.02 movement speed. Fire-immune and unbreakable. Epic Fight stats: 70 armor negation, 1.7 impact, 6 max strikes, +0.5 damage bonus, +0.1 speed bonus.
  • Flame Heart — the resource consumed by the weapon innate skill, and the key to the ultimate.

Skills

  • Fire Tachi (weapon passive) — always active while wielding the blade. Handles stance switching, Blaze Value accounting and blade-light trails.
  • Blazing Fire Scorches Sky (weapon innate) — a branching moveset driven by sprint / movement / right-click combinations, with six different outcomes.
  • Blazing Sun Slash (art) — costs 70 Blaze Value, locks onto nearby targets and performs a chain of strikes. Activate again to cancel early.

Animations

7 ground combo attacks, an air slash, a dash attack, Iai draw, draw-dash, the sheathing animation, and a ~5.6 second ultimate cinematic — all custom-made for this weapon.

Core mechanics

Three stances

  • Normal — the default state. Slowest start-up, highest Blaze gain (+26 per combo hit).
  • Drawn — entered with a sprint attack or an Iai slash. Attacks deal bonus fire damage and extend burn time on the target (+14 per hit).
  • Sheathing — after roughly 3 seconds without attacking in Drawn stance, the sheathing animation plays automatically. Attacking during it triggers an Iai Slash, returning you straight to Drawn (+16 per hit).

Hold right-click to guard. Releasing it briefly puts you into Sheathing stance, letting you follow up immediately with a draw attack.

Blaze Value and Flame Hearts

  • Each combo hit grants Blaze Value based on your current stance; blocking enemy attacks also grants it.
  • When you put the Fire Tachi away, every 1000 Blaze Value converts into one Flame Heart (anything below 1000 is lost).
  • Great Iai, Blazing Sun Slash and every innate move are paid for with Blaze Value.

Flame Blade (enhanced normal attacks)

While in Drawn stance, landing the next combo hit inside a specific window turns it into an enhanced attack: higher damage multiplier and extra particle effects. A Fire Tachi icon appears on screen while the window is open. Every Great Iai grants 2 Flame Blade points, which can be spent to force an enhanced attack and ignore the window entirely. This mechanic is inspired by the normal-attack feel of Agent 11 in Zenless Zone Zero.

Weapon innate: Blazing Fire Scorches Sky

Legend: sprint = X, right-click = Y, skill key = Z, movement = WASD, Blaze Value = P.

Input Cost Move
Y + Z (Flame Heart in off-hand) 1 Flame Heart Blazing Sun Annihilation Slash (ultimate)
X + Y + Z 200 P Blaze Stream Domain
X + Z 10 P Single Flame Arrow
X + A + Z 50 P Continuous Flame Arrow
X + D + Z (target locked) 50 P Locked Flame Arrow
X + A + D + Z 50 P Falling Flame Arrow Array
Z 70 P Great Iai (also grants 2 Flame Blade points)
  • Blazing Sun Annihilation Slash — consumes one Flame Heart from your off-hand, drags nearby entities into your line of sight and cuts them down, releasing a Blade Qi. You are invulnerable during the animation, and the damage bypasses armor, resistance, enchantments and invulnerability frames. Three lines of text appear on screen as the attack lands.
  • Blaze Stream Domain — unfolds a flame domain lasting 15 seconds. Incoming attacks are automatically evaded, and both damage dealt and damage taken accumulate at set multipliers into a Domain Damage Value; when the domain expires, or when you activate the skill again, everything inside takes that damage at once.
  • Blade Qi — travels forward on its own, burning everything in its path.

Warning: the ultimate and Blazing Sun Slash pull or lock nearby entities — do not use them near your mount or pets.

Game rule

Adds doFTBreak (default true): controls whether Blade Qi and Blazing Sun Slash destroy blocks in their path. Run /gamerule doFTBreak false if you want to keep your terrain intact.

How to obtain

Both the Fire Tachi and the Flame Heart are currently only available in the Combat creative inventory tab. There is no survival crafting recipe yet.

Known issues

  • Particle effects may render as black in some environments. Per community reports, installing OptiFine or any shader loader resolves it.

Credits

  • Author: Aulbilaister | November_Fir
  • Some animation assets come from Weapons of Miracles and EpicFight Nightfall.
  • Normal-attack mechanic inspired by Agent 11 from Zenless Zone Zero.
  • Special thanks to @润润OvO_, author of the modpack Chen Feng Gu Ji, for the pushing and playtesting.

License

All Rights Reserved. Do not re-upload or redistribute modified versions of this mod.


简体中文说明

一把为 Epic Fight 打造的原创太刀,附带完整的刀势系统、烈火值资源与一套自制连招动画。

烏色的刀身在拔刀瞬间燃起,刀锋划过之处留下一条持续燃烧的轨迹。烈火太刀是 Epic Fight 的武器扩展附属,为 Minecraft 1.20.1 Forge 带来一把原创太刀,以及围绕「常态 → 持刀 → 入鞘」三种刀势构建的战斗体系:常态起手、持刀强化、居合收势,每一次出刀都会积累烈火值,而烈火值又反过来决定你能打出多么华丽的旅击。

展示视频

必要依赖

本模组是附属模组,单独安装不会生效。以下三项全部为硬性依赖,客户端与服务端都需要安装:

  • Minecraft(Forge) 1.20.1 / Forge 47+
  • Epic Fight 20.14.17 或更高
  • Weapons of Miracles - epicfight(WOM) 2.0.17 或更高
  • EpicFight-Nightfall(EFN) 3.4.0 或更高

新增内容

物品

  • 烈火太刀:攻击力 +19、攻击速度 -2.65、移动速度 +0.02;免疫火烘伤害且不会损坏;Epic Fight 属性为破甲 70、冲击 1.7、最大连击 6。
  • 火烘之心:武器固有技的消耗资源,也是发动终极技的钥匙。

技能

  • 烈火太刀(武器被动):装备太刀后自动生效,负责刀势切换、烈火值结算与刀光轨迹。
  • 烈火焚天(武器固有技):按「疾跑 / 移动 / 右键」组合行生 6 种不同招式。
  • 炎阳连旅(战技):消耗 70 烈火值锁定周围目标,打出一整套连续旅击,再次发动可提前中断。

核心机制

三种刀势:常态每段普攻 +26 烈火值;持刀状态攻击附加额外火烘伤害并延长目标燃烧时间(+14);持刀状态下约 3 秒不出手会自动播放入韭动画,动画期间普攻可触发拔刀旅重新回到持刀状态(+16)。

烈火值与火烘之心:收起烈火太刀时,每 1000 烈火值转化为 1 枚火烘之心;防御敌人攻击也会获得烈火值。

火刀(强化普攻):持刀状态下,在每一段普攻后的特定窗口期内接下一段普攻,会变为强化普攻:伤害倍率更高、附加额外粒子特效。窗口期会在屏幕上出现烈火太刀图标提示。每次发动大居合可获得 2 点火刀点数,消耗点数可无视窗口期直接打出强化普攻。该机制灵感来自《绝区零》代理人 11 号。

武器固有技:烈火焚天(疾跑键 X、右键 Y、技能键 Z、移动 WASD、烈火值 P)

  • Y + Z(副手持火烘之心):消耗 1 枚火烘之心,烈阳温灭旅(终极技)
  • X + Y + Z:200 P,炎火流域(展开 15 秒火域,自动闪避:伤害糋累后一次性结算)
  • X + Z:10 P,单火烘箭
  • X + A + Z:50 P,持续火烘箭
  • X + D + Z(需锁定目标):50 P,锁定火烘箭
  • X + A + D + Z:50 P,下落火烘箭阵
  • Z:70 P,大居合(并获得 2 点火刀点数)

刀气生成后自主向前飞行,对沿途生物造成火烘伤害;若游戏规则 doFTBreak 为 true 还会破坏沿途方块。

注意:烈阳温灭旅与炎阳连旅会牵引或锁定周围实体,请力在附近有坐骑或宠物时发动。

游戏规则

新增 doFTBreak(默认 true):控制刀气与炎阳连旅是否破坏沿途方块。不希望破坏地形时执行 /gamerule doFTBreak false。

如何获得

目前烈火太刀与火烘之心仅出现在创造模式的战斗物品栏,暂未提供生存模式合成配方。

已知问题

  • 部分环境下粒子特效可能显示为黑色。据社区反馈,安装 OptiFine 或任意光影加载器即可解决。

鸣谢

  • 作者:Aulbilaister | November_Fir
  • 部分动画资源来自 Weapons of Miracles 与 EpicFight Nightfall
  • 普攻机制灵感来自《绝区零》代理人 11 号
  • 特别感谢𐃬尘封古迹𐃭整合包作者 @润润OvO_ 的催更与测试反馈

许可

All Rights Reserved。请勿二次上传或重新分发本模组的修改版本。

Fire Tachi By November_Fir Team

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I'm November_Fir from Bilibili. Just upload my mods here before leave Minecraft Mod Creating.

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