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Fightura

Make Figura avatars work with Epic Fight on Forge 1.20.1 — accessory + full-body, one pipeline.
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File namefightura-1.0.0.jar
Uploader
RowletDevRowletDev
Uploaded
May 4, 2026
Downloads
589
Size
338.4 KB
Mod Loaders
Forge
File ID
8036387
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fightura-1523457:8036387")

Learn more about Curse Maven

What's new

Fightura 1.0.0 — initial public release

A Forge 1.20.1 client mod that makes Figura avatars work seamlessly with Epic Fight.

Highlights

  • Single-pipeline matrix bridge — every Figura part follows its matching Epic Fight joint automatically. No accessory vs full-body modes.
  • Built-in alias library for English / Mixamo / Blender Rigify / VRM rigs (~90 names). Avatars built in any of these conventions just work.
  • Capes, elytra, item pivots follow the chest / hand joints automatically (works with vanilla_model.RIGHT_ITEM_PIVOT and friends).
  • Lua API for runtime overrides, Epic Fight state queries, and push events that fire on attack start/end, hurt, knock-down, mode change, motion change — no polling required.
  • Armor visibility synced with Figura's vanilla_model.HELMET / CHESTPLATE / ... API.
  • Client-only — no server installation required.

Documentation

Full bilingual docs (English + ไทย):

Source

https://github.com/Malemz1/Fightura — clone and ./gradlew build without manual jar drops; dependencies auto-download from Modrinth CDN.

Requirements

  • Minecraft 1.20.1
  • Forge 47.x
  • Java 17
  • Figura 0.1.5+1.20.1-forge
  • Epic Fight 20.14.15.1+

Migrating from earlier Lite/Pro builds

Remove any old fightura-lite-*.jar or fightura-pro-*.jar before installing this version — Forge will refuse to load duplicate mod ids.

This mod has no additional files