Description
What is Fightura?
Fightura is a free client-side mod that makes Figura avatars move with Epic Fight. Without it, your avatar stands in its idle pose while Epic Fight swings a sword through it. With it, every part of your avatar follows the matching Epic Fight joint — head, arms, legs, torso, and anything hung on them.
Works on Forge 1.20.1 and NeoForge 1.21.1.
Documentation
📖 Full docs in English and Thai:
Limbs bend on their own
Arms bend at the elbow and legs at the knee, whether the limb is a mesh or a plain Blockbench cube. No script, no setup.
- No segments needed — you don't have to chop a sleeve into pieces or add edge loops around the elbow. Fightura cuts the faces that cross the joint as it draws them, with shared corners so no seam opens up.
- A clean crease — the inside of the elbow meets like the corner of a picture frame. Nothing passes through anything, and a sleeve stays over the arm under it, at every angle Epic Fight bends a limb to — up to 137° at the knee.
- A round outside — the outside curves at exactly the limb's thickness, so the elbow doesn't bulge and the arm doesn't get thinner where it bends.
- Textures stay put — patterns run cleanly into the crease instead of being squeezed into a stripe.
- Older avatars are safe — a part that already stops at the elbow is left rigid, so avatars built from separate segments look exactly as they did.
The torso is handled too. Epic Fight leans the body across two joints instead of folding it, so Fightura uses the same weights, and a torso replacement leans the way the body it stands in for does.
Naming your parts
Name your groups the way Blockbench's player template already does and everything is automatic:
Head · Body · LeftArm · RightArm · LeftLeg · RightLeg
Mixamo, Blender Rigify and VRM names are recognised too — around 90 of them — and there's a Lua call for anything unusual.
⚠️ Figura's torso part is called
Body. Name that groupChestorTorsoand Figura doesn't recognise it, so it never gets attached to your body — it won't follow you even with this mod removed. Rename it toBodyand everything lines up.
Features
- Every part follows its joint — one bridge maps Figura parts onto Epic Fight's skeleton
- Automatic bending at the elbows, knees and torso, on cubes as well as meshes
- Rig naming library — English, Mixamo, Blender Rigify and VRM names out of the box
- Lua API for bone overrides, per-part bend control and Epic Fight state
- Armor visibility follows Figura's
vanilla_model - Client-only — nothing to install on the server
Requirements
Forge 1.20.1
- Minecraft 1.20.1 · Forge 47.x · Java 17
- Figura 0.1.5 or newer
- Epic Fight 20.14.15.1 or newer
NeoForge 1.21.1
- Minecraft 1.21.1 · NeoForge 21.1.219 or newer · Java 21
- Figura 0.1.6 or newer
- Epic Fight 21.17 or newer
Good to know
- Bending covers the elbows, knees and torso. There's no blend at the neck, wrists or ankles.
- Standing still barely bends the elbow — about 7°. To see the fold, swim (104°) or draw a bow (119°).
Questions and bug reports
Come to the Discord: discord.gg/zFZtZd8Hne
If something looks wrong, a screenshot plus the name of the avatar you're wearing is usually enough to work out why.
Free, and it stays free.


