field-emitters-fabric-1.20.1-1.2.1.jar
Curse Maven Snippet
What's new
Networks and redstone
- Keep connected emitters and rails on one shared set of settings through linking, reconnection, chunk loading and world restarts.
- Let newly connected emitters inherit the network settings, including while the field is switched off.
- Prevent concurrent tuner edits from overwriting unrelated settings.
- Preserve network management permissions after restarts and network identity during Sable relocation.
- Let one redstone input control an entire connected field, including chains of surface rails.
- Read redstone from all sides except the detection output by default, while preserving explicitly selected input faces.
- Keep network roots, detection outputs and checkpoint storage anchored instead of moving when an energy buffer empties.
Blocking and detection
- Add relative entering/leaving rules for enclosed post perimeters, alongside world-direction rules and individual link overrides.
- Allow links with their own rules to return to the network defaults.
- Enforce link distance and require facing rails to select each other before linking.
- Stop matching phasing mobs, including vexes.
- Apply passage and blocking rules to mounts and riders together, closing mounted-player bypasses while retaining authorized passage and contraband holds.
- Prevent fluids from replacing field cells and leaving permanent gaps.
- Replace queued detection pulses with immediate output. Further crossings refresh the active pulse instead of creating a backlog.
- Keep crossing and item counts independent of the redstone pulse, and discard old saved pulse queues.
Datapacks and KubeJS
- Add reusable filter definitions, network presets and optional preset locks through datapacks.
- Add commands to apply, export, enable and unlock field presets.
- Validate datapack definitions and retain the previous definitions when a reload is invalid.
- Preserve preset settings and locks across network connections and world loads.
- Add optional KubeJS network controls and crossing, contraband, power and passage events on compatible loaders.
- Synchronize scripted player passage with client-side collision handling.
- Add documentation and examples for datapack formats, commands and scripts.
Localization and tuner controls
- Translate menus, tooltips, item names, status messages and command feedback into Spanish, French, German, Japanese, Simplified Chinese, Traditional Chinese, Brazilian Portuguese, Russian, Korean, Polish and Italian.
- Localize nested command errors and detailed status messages.
- Improve tuner layout, status explanations and tooltips, including clearer reasons why a field is stopped.
- Prevent long labels and help text from overlapping controls, and show truncated text in full on hover.
- Correct outdated detection-pulse wording and display the installed mod version consistently across loaders.
Compatibility and fixes
- Fix a crash when placing a post above another post.
- Fix Fabric energy consumption and Forge packaging issues.
- Move shared settings reconciliation and text-fitting utilities into ZeroMods Core.
- Bundle ZeroMods Core 0.1.2, including the Fabric tutorial translation fix. Use identical Core bundles in Field Emitters and Flux Pylons for matching Minecraft versions and loaders.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

