ffentitypainting-0.9.9+1.21.1-neoforge.jar
Curse Maven Snippet
What's new
Epic Fight support (NeoForge 1.21.1): players and the mobs Epic Fight animates can be painted again, and paint stays on the same spots whether Epic Fight is installed or not.
Plays with 0.9.8 servers and clients.
Add-on mods can now show a mob's paint on statues, mannequins and portraits, and can preview a brush stroke on a mob before it is painted.
Resource packs and datapacks can now fix or exclude modded mobs without any code: a resource pack can say which textures share paint or which models are left unpainted, and a datapack can keep mobs out of painting by type, baby or adult, name or dimension. See the wiki for the file formats.
Server and clients must both run 0.9.8: it is not compatible with 0.9.7 and older.
Add-on mods get easier ways to paint where something hit a mob, read results back from paint edits and react to layer-manager changes.
Add-on mods can now see where on a mob a stroke landed, tell exactly what a paint change touched, refuse paint edits other mods make (for example on players inside a claim) and react to changes on a player's local layers. Players see no change in how painting works.
Add-on mods can now mark their layers as their own, keep them under or over the layers players make (the layer manager's arrows will not move a layer out of its place), store small notes on a layer and combine "who can see or paint a layer" rules ("this team or operators", "everyone except..."). Players see no change in how painting works.
Server and clients must both run 0.9.7: it is not compatible with 0.9.6 and older.
This mod has no additional files

