The Farlanders

Mods
184,301 Downloads Last Updated: Feb 15, 2020 Game Version: Forge

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The Farlanders

Check the Farlanders Wiki for detailed information! Thanks to Fabiulu for letting us port and continue it!

Disclaimer: Sorry, we've dropped support for 1.12.2 and below. We're now only and always will be supporting the latest version of Minecraft and Forge's LTS version. Please update your game.

📚 Summary

 

This mod adds more Ender creatures to the game allowing the player to have more choices to trade, tame and enemies to battle. There is also new armor, weapons and a couple more structures for you to find!

🎨 Programmer Art

 

If you are using the 1.14.4 and above version(s) of our ports, the textures have most likely been updated to fit with Minecraft. If you want the original classic textures, you can find them on our resource packs section on CurseForge or on our website.

 

📦 Modpack Permissions

 

Yeah, go ahead unless told otherwise. Just make sure to give proper credit and you're good.

New Ore: Endumium

A rare mineral you can only find in Extreme Hills, Swamps, and Jungles and will drop Endumium Crystals when mined with an iron pickaxe or better. It drops a single Endumium Crystal. It can be used to trade with the Farlanders similar to Emeralds with Villagers or you can craft endumium blocks.

💱 Trading

You can trade with Farlanders, Elder Farlanders and Wanderers using Endumium Crystals. To trade with Farlanders, right-click them, and a trade menu will appear. To trade endumiums crystals with Farlanders, the player must place them into the trading menu's left slot in the amount requested above the slot. The player can then take the resulting item from the right slot.

Meet the Farlanders!

Farlander

The Farlanders are a peaceful race. Like the villagers , they trade various items for the price of Endumium Crystals and vice versa. To locate a Farlander the player needs to find one of the generated Farlander Houses or a Farlander Village (pretty much like the Villagers).

Elder Farlander

The Elder Farlanders are a peaceful race. Like the villagers , they trade various items for the price of Endumium Crystals and vice versa. Their trades are much more expensive in comparison with the trades of a Farlander . To locate a Elder Farlander the player needs to find one of the generated Farlander Houses or a Farlander Village (pretty much like the Villagers).

Wanderer

The Wanderers are similar to Farlanders but instead of having a house, they wander around the world. Like the villagers , they trade various items for the price of Endumium Crystals and vice versa. Their trades are much more cheaper in comparison with the trades of a Farlander.

Classic Enderman

The Classic Enderman was the Enderman officialy introduced in the beta 1.8. He can pick more blocks than the normal Enderman, for example ores.

Mystic Enderman

The Mystic Enderman is a special type among the Enderman species. He's a versatile mob and has different types of attacks to approach the player.

Mystic Enderminion

The Mystic Enderminion is a special kind of Enderminion. In order to tame one the player must use an apple . The difference between the Mystic Enderminion and the Enderminion is that the the Mystic Enderminion shoots fireballs instead of using swords and can trade items.

Enderminion

The Enderminion is the tameable race of the Enderman breed. In order to tame one the player must use an apple.

Ender Guardian

The Ender Guardian is a smaller version of the Ender Golem and the first mob of the mod that carries a bow.

Fanmade Enderman

The Fanmade Enderman is a new type of Enderman that will bring the fear element to the game.

Looter

The Looters are really similar to the Farlanders but they are not quite as peaceful. The player can distinguish them from a Farlander because they don't emit particles (unless they are carrying a sword). The reason behind his name is the simple fact that when the player fights a Looter, the Looter tends to steal the player's weapon (sword) to use it against him!

Rebel

The Rebel Farlanders are similar to Wanderers but they wear a helmet. They are usually seen in groups. They attack Farlanders , Elder Farlanders and the player. They run away from Ender Golems, Titans and Iron Golems . If the player gets damaged by a Rebel Farlander, he will get poisoned for a few seconds. They can open doors, the player must be aware

Ender Golem

The Ender Golem spawns near every Farlander house and like the Farlanders they have different eye colors.

Titan

The Titan is a bigger and stronger version of the Ender Golem. They attack Looters, Rebel Farlanders, Wanderers , Iron Golems and the player. Aside of the normal attacks, the Titan has a special attack with 3 variations. Beware that while in the arms of the Titan, the player will be damaged, every second, with the Wither debuff! Although it says the player mounted the Titan, even if you press shift you won't be able to dismount!

📚 Configuration Guide

Minecraft 1.14.4

farlanders-common.toml

#Server and Client side changes.

#Set values to the number "0" to disable whatever you want
[common]
        #Small Farlander house rarity (higher number = lower spawnrate)
        smallHouseSpawnRate = 4
        #Medium Farlander house rarity (higher number = lower spawnrate)
        mediumHouseSpawnRate = 5
        #Large Farlander house rarity (higher number = lower spawnrate)
        largeHouseSpawnRate = 7
        #Elder Farlander house rarity (higher number = lower spawnrate)
        elderHouseSpawnRate = 8
        #Farlander Loot Well rarity (higher number = lower spawnrate)
        farlanderLootWellSpawnRate = 15
        #Obsidian Spire rarity (higher number = lower spawnrate)
        obsidianSpireSpawnRate = 3

 

Minecraft 1.12.2

In-Game Config Editor

You can edit the config values in-game from the Main Menu. Click "Mods" and find Farlanders, and click the config button. You'll find everything you need in "structures".

farlanders.cfg

# Configuration file
general {

  structures {
        # Enables/Disables the spawning of any structures from the mod.
        B:enableStructures=true
        # The spawnrate of the Farlander houses. (No spawns: 0 | Super common: 300)
        I:farlanderHouseSpawnRate=130
        # The spawnrate of the Farlander houses. (No spawns: 0 | Super common: 300)
        I:obsidianSpireSpawnRate=150
        # Added chance to the farlander village spawnrate (higher numbers = more rare)
        I:villageSpawnRate=20
        }
}

 

🌐 Translate - help break the language barrier!

 

Help translate the mod into your native language(s) for everyone to enjoy! Anyone can translate here and you will be credited on this curseforge description! https://moddinglegacy.oneskyapp.com/collaboration/project?id=343056

Icons made by Freepik from www.flaticon.com

  اللغة العربية (North Africa + Middle East) translations by: Sassy CSS
  Bosanski (Bosnia and Herzegovina) translations by: alic.ahmed11
  Deutsch (Germany) translations by: Chell
  Español (Mexico) translations by: Vamacheron, Cuervo de Lebeche
  Suomi (Finland) translations by: Josasim
  Français (France) translations by: Vincent Longiug, reilly
  Italiano (Italty) translations by: flavio.carbone.05
  Polski (Poland) translations by: Jengordyn, CruveHD
  Português (Portugal) translations by: Michaellok, louiswdg
  Română (Romania) translations by: ARegularBlueSlime
  Русский (Russia) translations by: dreakss_win, Bratistolf, VALKREE
  Српски (Serbia) translations by: Iceentei
  Svenska (Sweden) translations by: reilly, donaldkvacka

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