promotional banner

Fantasy Pattern

Turn any JEI recipe into a single Fantasy Pattern and let your ME network craft it instantly — materials in, products out, no machines required.
Back to Files

FantasyPattern-1.21.1-1.0.13.jar

File nameFantasyPattern-1.21.1-1.0.13.jar
Uploader
lyxccc_lyxccc_
Uploaded
Aug 12, 2026
Downloads
92
Size
344.0 KB
Mod Loaders
NeoForge
File ID
8631947
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fantasy-pattern-1637179:8631947"

Learn more about Curse Maven

What's new

This release moves fast planning and batch execution onto OmniSequence's native compatibility interfaces and fixes deep recursive crafts when fuel consumption is disabled.

Changed

  • Replaced the copied OmniSequence planner and crafting-CPU implementations with narrowly scoped compatibility Mixins. When OmniSequence-Transfinite 1.3.9 or newer is installed and its Transfinite Computation Core is enabled, it owns fast planning, batch extraction, dispatch and CPU accounting for fantasy patterns.
  • OmniSequence-Transfinite remains optional. Without it, crafting calculations and dispatch fall back to AE2's normal behavior; durable and reusable input compatibility remains provided by the bundled ae2vm-modified component.
  • Omni batches now use Omni's reusable-input plan directly, including the exact returned remainder and per-tool wear for durable tool pools.
  • Removed the local max_fast_mode, planner node/time budget and planner diagnostics settings because those concerns are now owned by OmniSequence. batch_dispatch_enabled remains available for disabling the optional batch path.

Fixed

  • Fixed deep recursive crafts, such as sixteen-times compressed cobblestone, blocking the server thread when consume_fuel=false. Batch limits now retain long-sized aggregation while applying overflow-safe bounds instead of expanding the request into thousands of small synchronous batches.
  • Fixed those same large batches remaining stuck without dispatch after the thread-blocking issue was removed. Intermediate outputs are no longer rejected against physical ME storage before AE2 has registered the crafting CPU as their destination; delivery remains deferred until the CPU is ready, and any unaccepted remainder stays queued without item loss.