Fantasy Pattern
Summary: A compact ME crafting pipeline for Applied Energistics 2 (NeoForge 1.21.1): encode a processing recipe into a Fantasy Pattern, fill it from JEI in the Fantasy Encoding Terminal, and let the Fantasy Molecular Reconfiguration Pattern Provider execute it instantly through your ME network.
Unofficial addon for Applied Energistics 2. Not affiliated with or endorsed by the Applied Energistics 2 team.
What it does
Fantasy Pattern adds a three-part, ME-native crafting pipeline to Applied Energistics 2:
- Fantasy Pattern — a single item that stores a processing recipe as data (up to 81 ingredient entries and 6 results; items, fluids and, with Mekanism, chemicals).
- Fantasy Encoding Terminal — an ME terminal part that creates those patterns, with one-click transfer from any JEI recipe.
- Fantasy Molecular Reconfiguration Pattern Provider — a crafting block that holds patterns, consumes the ingredients from your network and injects the results instantly, with no intermediate machine.
Features
Fantasy Pattern
- Encodes a processing recipe into one item: up to 81 ingredient entries and 6 results, items, fluids and (with Mekanism) chemicals alike.
- Tag-based ingredients: a bookshelf pattern asks for any plank (
#minecraft:planks), and the crafting planner picks whatever your network actually has. - Fully persistent: crafting jobs survive world reloads.
Fantasy Encoding Terminal
- ME terminal part with the full network item list; recipes transfer from JEI with amounts as shown (machine mods such as Modern Industrialization transfer correct counts), and tags are restored server-side.
Fantasy Molecular Reconfiguration Pattern Provider
- Registers patterns with the network's crafting service; executes them instantly — never busy, so a single block processes as many crafts per tick as the CPU requests.
Requirements
| Dependency | Required | Notes |
|---|---|---|
| Minecraft 1.21.1 | ✅ | |
| NeoForge 21.1.x | ✅ | |
| Applied Energistics 2 | ✅ | 19.2.x |
| JEI | ✅ | Recipe transfer into the encoding terminal |
| Mekanism | 🔶 Optional | Chemical inputs/outputs in patterns |
| Applied Mekanistics | 🔶 Optional | Bridges chemicals into AE2 |
Without Mekanism/Applied Mekanistics the mod runs fine; chemical slots simply are not available.
Usage
- Craft a blank Fantasy Pattern and place it in the Fantasy Encoding Terminal.
- Open a recipe in JEI and press the transfer button (
+) — ingredients and results are filled in, tags and amounts preserved. - Optionally press the double button next to the results to scale the recipe up.
- Press Encode — the blank pattern becomes an encoded Fantasy Pattern.
- Place encoded patterns in the Fantasy Molecular Reconfiguration Pattern Provider and request the output from any terminal: ingredients are consumed and the result is produced instantly.
Compatibility
Modern Industrialization & other machine mods: transfer uses the amounts JEI displays, so multi-count machine recipes fill in correctly.
AllTheLeaks: if a mod's getIngredients() has side effects that AllTheLeaks locks against, the server falls back to the displayed recipe instead of failing.
OmniSequence: Transfinite(>=1.3.9):
- Batch dispatch to the Fantasy Molecular Reconfiguration Pattern Provider stays active while OmniSequence's own dispatch scheduling owns the CPU. Both mods wrap the same AE2 extraction and push, so an already-expanded recipe holder is never expanded twice, and the CPU's waiting-for list is corrected after the fact rather than by rewriting an expectation OmniSequence may re-derive.
Third-party code and licence
Parts of this project(version >= 1.0.8) are adapted from [**OmniSequence: Transfinite**](https://www.curseforge.com/minecraft/mc-mods/omnisequence-transfinite), used under the [**MIT License**](https://github.com/AyaYumi/OmniSequence-Transfinite/tree/1.21.1-neoforge?tab=License-2-ov-file) as published on that project's GitHub repository and CurseForge page
Copyright © 2026 HibikiShino and OmniSequence: Transfinite contributors.
The full MIT License text is reproduced in the header of every adapted source file and in THIRD_PARTY_NOTICES.md in this project's repository. This mod is distributed under the same MIT
License.
Current Project License
MIT License.
Support disclaimer: this project is maintained in limited spare time — issues may take a long time to be addressed, and not every problem is guaranteed to be fixed. The current textures are placeholder-quality: simple gradients drawn directly in Photoshop.

