Description
Fallen Gems & Affixes is a fork of Apotheosis Ascended that adds many more content to the original mod.
Requires Apotheosis, Fallen Lib and Forge version 47.4.+
For version 2.0.7 and below, Fallen Lib version must be exactly 1.2.0
Main Integrated Mods:
- Iron's Spells and Spellbooks
- Cataclysm
- Celestisynth
- RunicLib
- Additional Attributes
- Apotheotic Additions and Esoteric Reforging
- Schorched Guns 2
- T.o Tweaks
- Cataclysm Spellbooks
- Ice and Fire
Other integrated mods
- Farmer's Delight
- Alex's Caves
- Delightful
- End's Delight
- AE2
- Quark
- Autumnity
- Create: Dreams and Desires
- Galosphere
- Bygone Nether
- Enderman Overhaul
- Alshanex's Familiars
Main Features
- Augments - New Endgame System
Augments are a new tier of power above gems. They're applied to Crest Slots (converted gem sockets).
Available Augments:
- Empowerment
Multiplies gem power by 1.5x - Supremacy
Multiplies affix power by 1.5x. A star symbol indicates which affixes have been boosted - Genesis
Sets affix and gem power to 0.5x. Each unique boss killed permanently increases affix and gem power by 0.05x. Counts Apotheosis invaders too, 1 per rarity - Convergence
Grants 5% Gem Power per Affix and 5% Affix Power per Gem on the item - Malice
50/50 on Application:
Affix Dominant: +100% Affix Power but -50% Gem Power
Gem Dominant: +100% Gem Power but -50% Affix Power - Duality
Doubles your crit chance but reduces crit damage by 30%. On crit, splits the hit into physical and magic damage. - Cascade
On overcrit, grants a 35% chance to deal 40% bonus damage for that strike. Scales with crit chance and crit damage above 100% and 200%.
How to use:
1. Obtain Augments from Fabled Universal Bosses with a 5% drop rate
2. Convert gem sockets to Augment Slots using Sigil of Ascension in smithing table
3. Apply augments to Crest Slots via smithing table
Configuration - Augments are configurable via JSON at
data/fallen_gems_affixes/augments/ - Customize which item types can use each augment
- Adjust power multipliers per augment
- Affix Sets & Fabled Reforging
Set Affixes
Reforging a Fabled item at the Fabled Reforging Table adds a Set Affix to it, on top of your existing affixes, not replacing them. Set Affixes are locked to a specific gear slot within a set (helmet, chestplate, weapon, etc), and wearing more pieces from the same set unlocks extra passive bonuses that apply regardless of which piece grants them.
- 2 pieces equipped unlocks Set Bonus 2
- 3 pieces equipped unlocks Set Bonus 3, and so on up to the max pieces in that set
- Hold Shift while hovering an item to see the exact numbers behind each effect
Current Affix Sets:
- Trickster
Built around Shadow Clones, hit enemies to spawn clones that fight for you, buff you while alive, and trigger extra effects when they die.
- Helmet: Critical Hits make Shadow Clones strike your target
- Chestplate: Taking damage spawns Shadow Clones and reduces damage taken while one is alive
- Leggings: A Shadow Clone's death deals melee damage to nearby enemies
- Boots: Sneak looking at a clone to swap places with it, killing the clone
- Weapon: Hitting an enemy makes all Shadow Clones deal bonus damage to it
- Set Bonuses: clones inherit a portion of your max health, you gain Movement Speed and Dodge Chance per active clone, clone deaths reduce affix cooldowns, and killing enemies has a chance to refresh your clone cooldown

- Colossus
Built around Bastion Orbs, tank hits, stack Orbs, and unleash them for shockwaves and defensive power.
- Helmet: Critical Hits consume an Orb, releasing a shockwave
- Chestplate: Taking damage grants an Orb, each Orb increases your Max Health
- Leggings: Consuming Orbs releases a shockwave using stored damage
- Boots: Gain Movement Speed per Orb, immune to slows at max Orbs
- Shield: Blocking always grants an Orb
- Set Bonuses: bonus Max Health scaling with missing health per Orb, surviving death at max Orbs triggers a shockwave with temporary invulnerability, gaining or consuming Orbs heals and boosts Attack Speed, and at max Orbs you're immune to negative effects and knockback while your melee hits emit shockwaves

- Deadeye
Built around Focus, land hits to build stacks, then cash them in for burst damage, executes, and mobility.
- Helmet: Critical Hits grant Focus, at max Focus release a Burst
- Chestplate: Ranged hits grant Focus, each stack boosts Arrow Damage
- Leggings: Consecutive hits stack Crit Damage, consuming Focus spends all stacks as bonus damage
- Boots: At max Focus, immune to Knockback and your next hit roots the target
- Bow: Hitting a low HP enemy instantly executes them
- Set Bonuses: bonus Arrow Damage and Velocity per Focus, a chance to not consume Focus at max stacks, increased Max Focus with cooldown reduction on consume, and killing a Marked enemy spawns a Spirit Echo you can shoot for bonus damage and Focus

- Affix Scrolls
Each scroll carries a single random affix matching the tier of the enemy that dropped it. Apply a scroll to any compatible equipment at an anvil for 15 Xp levels to add that affix to the item. Each item can hold up to 2 scroll affixes. These Scrolls can be broken down in the Salvaging Table for rarity materials.

- Cataclysm & Apotheosis Compat
- Cataclysm themed Gems
Added gems for each Cataclysm Boss, that can only be dropped from their respective boss - Gems:
Infernal Overlord - Ignis
Guardian of Hell - Netherite Monstrosity
Void Guardian - Ender Guardian
Withered Sentinel - Harbinger
Ruler of Abyss - Leviathan
Fallen Warrior - Maledictus
Blood Tyrant - Ancient Remnant
Howling Storm - Scylla - These gems have got 3 tiers
Epic: 50% Chance
Mythic: 25% Chance
Ancient: 5% Chance
Keep in mind you can only get one gem / drop
- Ice and Fire & Apotheosis Compat
- Ice and Fire themed gems
Added 3 new gems with unique bonuses - Gems:
Abyssal Pearl
Ash of Yggdrasil
Hydra Scale - Only dropped from Hydras
- Celestisynth Compat
- Reworked the weapon's attributes like this:
Solaris now has +20% Fire Spell Power and Fire Magic Resist
Crescentia now has +20% Ender Spell Power and Ender Magic Resist
Breezebreaker now has +20% Evocation Spell Power and Evocation Magic Resist
Aquaflora now has +20% Nature Spell Power and Nature Magic Resist
Keres now has +20% Blood Spell Power and Blood Magic Resist
Frostbound now has +20% Ice Spell Power and Ice Magic Resist
Poltergeist now has +20% Eldritch Spell Power and Eldritch Magic Resist
Rainfall Serenity now has +20% Lightning Spell Power and Lightning Magic Resist - Reworked the weapon's scaling
Now each weapon's skill and attack damage scales with their respective spell power (the one granted to them) - Celestial Weapons Weapon Category
Implemented a new weapon category called Celestial Weapons, and added affixes to it, and ofcourse, only the weapons from celestisynth are under this category
- Socket Rework
Tiered Sockets
Gear now rolls a Socket tied to a specific rarity, and only a gem of that rarity can go in it. This creates a sense of progression, the higher the socket's rarity, the rarer it is to roll. You can add your own sockets through a datapack and change existing ones.
Socket spawn chances:
- Common: 35%
- Uncommon: 25%
- Rare: 15%
- Epic: 12%
- Mythic: 8%
- Ancient: 5%
Config options:
- On: gems of equal or lower tier can be placed in a higher tier socket (a Common gem fits in an Epic socket)
- Hardcore: strict tier matching, only a gem of the exact same tier fits its socket

Catalyst Socket
All of an item's sockets are unified into a single Catalyst Socket.
- Requires all sockets on the item to be empty before it can be consumed
- Gem power scales with the number of sockets consumed, the more sockets an item had, the stronger the gem placed in the Catalyst Socket becomes. Default Power per socket: 10%

- Boss Features
- Gems in chest loot
Added gems to chest loot, which means from now on affixed items will sometimes have gems on them
- Gems in boss gear
Added gems to boss gear which means the gear you get from killing bosses will sometimes have gems inside them
Default chance for these features are 30% for each slot on the item, you can change this value and even turn it off completely in the fallen_gems_affixes.common.toml config file - Universal Boss Feature
Any hostile entity has a chance to become an Apothic Boss. Their Stats, rarities are all configurable in a single json file. They drop Affix Scrolls, Enchants and Gem Dust, configurable in a loot modifier.
For each equipped/held item of rarity X, the spawn chance of rarity-X bosses increases by gear_bonus[X]. Checked within 64 blocks of the spawning mob.
Universal Bosses also spawn with Entity Affixes:
Enrage - when health drops below a threshold, buff attack/speed
Thorns - reflect damage back to attacker
Regeneration - passive health regen
Pack Leader - buffs nearby mobs of same type
Undying - chance to survive a killing blow with a small amount of HP
Soul Drain - steals max health from players temporarily
Phase - briefly becomes invulnerable periodically
Shadow Step - teleports behind attacker
Arcane Shield - absorbs a portion of damage periodically
Executioner - Deals bonus damage to targets below 30% HP
Colossus - Cannot be crit and reduces incoming burst damage (caps max damage per hit)
Overload - Every few hits, releases a small AoE burst around the target
Predator - Deals more damage when attacking from behind or while target isn’t facing it
Apex - Gains a damage bonus when no other mobs are nearby
Hunter - Periodically marks a target; marked target takes increased damage from all sources
- New Items & Blocks
- Reinforced Gem Slate
Upgraded Gem-Fused Slate, core material for augment recipes
- Sigil of Ascension
Converts one gem socket to Crest Slot (smithing table) - Sigil of Severance
Removes all augments from item (smithing table) - Sigil of Transmutation
Transfers affixes, gems, sockets, and augments to another item of same category
Left: Sigil | Middle: Target Item | Right: Source Item - Sigil of Erasure
Removes all Scroll Affixes from an item (smithing table) - Sigil of Elevation
Upgrades all tiered sockets until the highest rarity. - Sigil of Prismatic Conversion
Unifies all sockets on the item into one, Catalyst Socket - Sigil of Confluence
Combines two affixed items into one. Shared Affixes are combined into one, stronger affix. Unique Gems from the addition Item will fill the base item's empty sockets, gems that don't fit are lost. Neither items can have Augments, and the result item can never recieve Augments.
Left Slot: Sigil, Middle Slot: Target Item, Right Slot: Source Item - Gem Case
Backported from Apotheosis 1.21.1, rewrote completely and added a feature that makes it compatible with any new rarity - Gem Case of House Fabergé
An improved version of the Gem Case that stores more gems - Fabled Reforging Table
Reforges an Item to Fabled, requires 5 Fabled Materials, 10 Sigil of Rebirth and 50 Xp levels (configurable)
- New Gem Bonus types
- Multi Effect Bonus
Adds multiple effects into a bonus - Attribute Effect Bonus
Adds an attribute and an effect to a bonus - Permanent Effect Bonus
Allows you to add an effect that is permanently on you as long as you are wielding the item - Boss Slayer Bonus
Makes you deal increased damage against mobs in a tag located at data/fallen_gems_affixes/tags/entity_types/boss_slayer.json, currently for Bosses and Apotheosis Invaders - Boss Resistance Bonus
Makes you take less damage from mobs in a tag located at data/fallen_gems_affixes/tags/entity_types/boss_slayer.json, currently for Bosses and Apotheosis Invaders - Dragon Slayer Bonus
Makes you deal increased damage against mobs in a tag located at data/fallen_gems_affixes/tags/entity_types/dragon_slayer.json, Currently for dragons from Ice and Fire - Dragon Resistance Bonus
Makes you take less damage from mobs in a tag located at data/fallen_gems_affixes/tags/entity_types/dragon_slayer.json, Currently for dragons from Ice and Fire - Hydra Bonus
Gives you damage resistance but fire damage deals more to you. Doesn't apply when Fire Resistance is on the player - Wet Damage Bonus
Makes you deal increased damage while wet (in contact with water) - Wet Resistance Bonus
Makes you take less damage while wet (in conctact with water) - Echoing Strike Bonus
Striking an enemy triggers a second hit dealing X% damage after X seconds (Double Strike Affix revival) - Spell Echo Bonus
Spells casted from X School are recasted for no mana cost - Void Hunter Bonus
On Kill, teleport to the nearest entity in a 24 block radius, attack and gain the Echoing Strikes effect - Arrow Teleport Slash Bonus
On Arrow Impact, teleport to the destination, and deal damage to entities in the arrow's trajectory in a radius - Blood Eruption Bonus:
On Kill, randomly cast a Blood Spell on a nearby Enemy - Blood Nova Bonus
On Arrow Hit, deal X% Arrow Damage in X blocks, apply Bleed for X seconds and heal yourself for X% of the slain entities max health - Holy Wrath Bonus
On Kill, strike all nearby enemies and reveal them with glowing - Hallowed Mark Bonus
On Arrow Hit, Mark your target, your next shot calls down Sunbeam on all enemies in a range
- New Affix types + Iron's Spellbooks compat
- Staffs Weapon Category
Implemented a new category called Staffs, that can only be applied to Staffs, has compatability with every ISS addon. - Adaptive Spell Power type
Can be used in affix json files, this makes it so if you have a spell power attribute on the item it will only allow those attributes, can be changed in config from strict to soft. Example can be found in the mod under data/fallen_gems_affixes/affixes/staffs/attributes - Spell Effect targets
Added 4 new target types, called spell_damage_self, spell_damage_target, spell_heal_self, spell_heal_target. These are when you cast spells with a weapon in your main hand, examples can be also found under data/fallen_gems_affixes/affixes/staffs/attributes - Spell Cast Affix
Added a new affix type that you can use to cast ISS spells on these triggers: spell_damage, spell_heal, hurt, melee_hit and projectile_hit. - Socket Bonus Affix
Adds extra gem sockets to Mythic+ gear - Soulbound Affix
Keep the item on death, applies to Mythic+ gear. Compatible with Curio items - Double Strike Affix
After dealing any onhit damage a % of that damage applies to the target again - Autocast Affix
After casting a spell, cast another spell instantly with no mana cost and cast time - Mana Cost Affix
Spells casted with this item cost % less mana - Mana Return Affix
Spells casted with this item have % chance to return a % of their mana cost - Mana Damage Affix
Spells casted with this item deal % more damage according to a % of your mana - Momentum Affix
An affix for bows that makes the arrow shot deal more damage the further it travels - Piercing Arrow Affix
Arrows shot now pierce through enemies - Multi Shot Affix
Fire X additional arrows, on mythic+ bows the arrows can hit the same target - Chain Shot Affix
On arrow kill, a new arrow shoots automatically towards the nearest enemy - True Shot Affix
Arrows go through arrow immunity - Homing Affix
Arrows home onto the closest mob in it's trajectory - Cooldown Reset Affix
X% chance to reset the cooldown of the casted spell - Mana Shield Affix
While Above 50% mana, reduce incoming damage by X% - Spell Focus Affix
Consecutive Casts of the same spell on the same target stack +X% damage up to X%, resets on spell switch or target switch - Spellblade Affix
Melee hits reduce your active spell cooldowns by X seconds - Mana Leech Affix
On hit, restore X% of your missing mana - Berserker Affix
Each consecutive hit on the same target increases damage by X%, resets on target switch or taking damage - Feast Affix
Killing an enemy restores X% of your max health instantly - Afflicted Affix
For each negative effect on you, gain X% damage and X% movement speed - Adaptive Affix
each unique damage type you take gives X% resistance to that type for X seconds up to X% per type - Fortify Affix
Your armor value scales up by X% when you are standing still - Prospector Affix
Nearby ores within X blocks glow through walls - Mana Block Affix
Block damage when above 200 mana, and lose mana based on damage amount +X% on every hit - Enchant Boost Affix
Boosts a specific enchatnment on the item - Shield Guard Affix
Reduces Shield disable time by X, Mythic+ tiers cause shields to never get disabled
- Max Health Damage Attribute
An Attribute superior to Current Hp Damage from Apothic Attributes that deals damage based on the entity's max health, not current health. An affix has been added that can only occur on Heavy Weapons
Keep in mind this is a very gamebreaking attribute, even values like 1 or 2% are strong, so you might want to turn it off
Original Features
- Scorched Guns 2 and Apotheosis Compat
- Guns Weapon Category
A new weapon category just for guns from Scorched Guns 2 has been added, with new affixes and attributes
Made by MuonR
- Spell Gems using Additional Attributes
Bunch of new Gems has been added that when applied to an Item Category they give you Spells, that you can cast just as if they were on your Spellbook or Weapon
Made by Meeprdib
- Credits - Huge thanks to the following people who have made this project possible:
Meeprdib for creating Apotheosis Ascended, which is the base of this mod
Special thanks to Rtxyd for major contributions to code, design ideas, and crash fixes throughout development.
MuonR for permission to backport content from Apotheosis x Iron's Spellbooks and use the Socket Bonus Affix from Otherworld Apotheosis
Ace, Hazen and Chainsa for creating the Cataclysm gem textures
Logar for creating the new Sigil Textures and all the Augment Textures
Licensing Notice: This mod uses a Split License.
- Code: LGPL-2.1 (Open Source)
- Assets (Sprites/Models): All Rights Reserved. You are permitted to fork or port the code, but you may not use the original textures or art assets in any public versions/ports without my express permission.
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