Extreme Evasion

ExtremeEvasion adds a timing-based evasive combat system to Minecraft. Roll away at the right moment, bait an enemy attack, and turn that perfect dodge into a short burst of counterattack power.
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extremeevasion-1.0.2-all.jar

File nameextremeevasion-1.0.2-all.jar
Uploaded
Nov 9, 2026
Downloads
53
Size
748.3 KB
Mod Loaders
Forge
File ID
9525271
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:extreme-evasion-1591768:9525271")

Learn more about Curse Maven

What's new

New Features & Compatibility

  • Improved Extreme Evasion collision detection by introducing a new trajectory hitbox system. The entire movement path of a player during a dodge can now be used to trigger Extreme Evasion.
  • Improved Extreme Evasion melee detection. During a dodge, creatures will have delayed reactions and attempt to target and attack the player's afterimage, allowing Extreme Evasion to be triggered.
  • Improved damage event compatibility, allowing Extreme Evasion triggers to work with ParCoolSkill's Sneaky Strike conditions.
  • Removed the use of technical afterimage entities to prevent them from unintentionally blocking TACZ bullets.
  • Added an Extreme Evasion cooldown to prevent players from triggering Extreme Evasion repeatedly.
  • Added an Extreme Evasion cooldown HUD to display the remaining cooldown progress, with configurable scale, anchor, and offset.
  • Allowed non-melee damage types to trigger Extreme Counter, with configurable damage type tags.

Fixes

  • Fixed an issue where players could trigger Extreme Evasion by damaging themselves.
  • Fixed Issue #2.

新功能与兼容性

  • 改进极限闪避碰撞判定,使用了全新的运动轨迹碰撞箱,玩家闪避时的整条运动路径都可以用来触发极限闪避判定。
  • 改进极限闪避近战判定,玩家闪避期间生物将反应迟钝,会尝试索敌残影位置并进行攻击,从而触发极限闪避判定。
  • 改进受击事件兼容性,使极限闪避的触发能够与跑酷技能的隐秘打击条件相兼容。
  • 移除技术性的残影实体的使用,以避免TACZ子弹被其意外挡下。
  • 新增极限闪避冷却机制,避免玩家连续触发极限闪避。
  • 新增极限闪避冷却 HUD,可显示剩余冷却进度,并支持缩放、锚点和偏移配置。
  • 允许不限于近战的伤害类型也能触发极限反击,并可通过配置文件指定范围。

修复

  • 修复玩家自伤可能触发极限闪避的问题。
  • 修复 Issue #2。

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