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Exterminatus

Exterminatus - Game optimization mod.
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Exterminatus-prototype-1

File nameExterminatus-prototype-1.jar
Uploader
Ar2t1ieAr2t1ie
Uploaded
Sep 26, 2026
Downloads
28
Size
762.3 KB
Mod Loaders
Forge
File ID
8980279
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:exterminatus-1712595:8980279")

Learn more about Curse Maven

What's new

New

  • Its own settings menu with tabs and tooltips, in English and Russian
  • Render distance up to 128 chunks and simulation distance from 2 to 128 chunks
  • Dynamic lights: torches in hand, burning mobs, dropped glowing items, TNT and creepers (up to 1024 sources)
  • Zoom on the C key (rebindable in Controls)
  • FPS, frame time and TPS counters: three styles, any corner of the screen
  • Game element settings: sky, sun and moon, stars, clouds, fog, rain and snow, foliage, shadows, biome blend
  • Separate toggles for 11 particle types and 6 animated textures
  • Anisotropic filtering up to 16x and 4 texture filtering modes
  • Framerate limit from 1 to 260
  • Light repair around the player: the /exterminatus light command

Performance

Rendering

  • The world is drawn in large pieces, and the GPU builds the draw list itself
  • Terrain hidden behind mountains and walls, hidden by fog or facing away from the player is not drawn
  • World visibility is computed in the background, the frame does not wait for it
  • Fast particles, rain, snow and clouds
  • Compressed vertices: about a third less video memory
  • The F3 screen barely affects FPS

Chunk loading

  • Chunks are built on all CPU cores and 30–50% faster
  • The world loads in a circle around the player, nearby chunks are prepared in advance
  • New chunks fade in smoothly
  • Changing the render distance does not rebuild the already loaded world
  • A placed or broken block is visible immediately

Smoothness

  • No stutter from texture animations and background tasks
  • Less memory garbage and fewer garbage collector pauses
  • Better performance on weak CPUs

Server and world

  • Multithreaded terrain generation: new worlds load 30–45% faster, the world is identical block for block
  • Faster ore, structures, water and lava
  • Its own lighting engine: faster and without vanilla lighting bugs
  • World saving without freezes
  • Fast mobs: with thousands of mobs the server spends almost half as much time per tick
  • Teleporting at a high render distance no longer freezes the server

Fixes

  • Glass, water and ice are sorted without ordering errors
  • Clouds and particles are placed correctly among glass and water
  • Glass shards and haze no longer cut holes in translucent blocks
  • Disappearing top faces of blocks, visible caves and the world after teleporting
  • Dark triangles in falling water
  • Dark light spots at chunk borders
  • A crash when water flows during world generation
  • A memory leak when leaving a world

Compatibility

  • Support for mods that make the world taller than 256 blocks