exposure-space-neoforge-1.2.8.jar
Curse Maven Snippet
What's new
🔭 1.2.8
⚠️
/cosmiceventremoved. It's/exposurespace event ...now. Fix your command blocks.
Performance
- Sky renderer and viewfinder cached the wrong things (i.e. nothing). Both now share one cache instead of rebuilding per frame.
- Analyzer no longer re-checks a photo that already failed to match. Same fix in the Lightroom.
- Rendering wrapped in a catch. If a mod conflict breaks it, the cosmic layer turns off and logs instead of crashing you. Send me the log if you hit this.
Rewards
Diamonds were dropping from about a third of the catalog, some of it normal tier. A six-minute Sculk scan paid roughly what a common object did. Redone across all 256.
- Payout follows lens tier + object type. Pulsars → redstone, comets → ice, probes → redstone and copper, black holes → obsidian and netherite.
- Diamonds are excellent/sculk only now.
- Slow or rare objects pay extra.
- Film drops from 81 objects, was 6. Black-and-white up to high-sensitivity colour at Sculk.
Datapacks
New folder data/<namespace>/cosmic_removals/*.json. Lets you delete objects and events, which datapacks couldn't do before.
{ "objects": ["exposure_space:voyager_1"], "types": ["probe"], "tiers": ["sculk"] }
Also "all_objects": true if you want to wipe the catalog and ship your own. Rule files from every pack get merged.
Commands
/exposurespace analyzer <x> <y> <z> speed 10
/exposurespace analyzer <x> <y> <z> reset
/exposurespace status
Per-block speed, 0.05 to 100, saves with the block. Mostly for map makers, and for not sitting through a Sculk scan while testing.
Nothing in your world changes, objects are in the same places, studied entries keep their progress.
Requires Exposure and Architectury. Dedicated servers fine, same jar both sides.
Chinese translation by Flowersauce — thank you!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include





