Exposure: Space

Astrophotography expansion for Exposure. Discover 100 real celestial objects and build your own space catalog.

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Exposure: Space

Astrophotography progression for Exposure. Point your camera at the night sky, hunt real cosmic objects, develop the photos and fill your personal star catalog.


What does it add?

🔭 100 real cosmic objects — from the Moon's craters to Sagittarius A*. Planets, exoplanets, moons, comets, asteroids, star clusters, nebulae, galaxies, pulsars, quasars and a few anomalies. Every single one has its own pixel-art texture, description and reward.

objects

📷 Telescopic lenses (5 tiers) — from the humble Bad lens to the Sculk lens that sees absolutely everything. Higher tiers reveal rarer, fainter objects.

🟣 Space Filter — a camera attachment with deep space trapped in its glass. Required to capture cosmic objects; install it together with a lens.

🪐 Objects live in the actual sky. They appear on real night-sky positions, hide behind terrain, scale with your zoom — and not every object shows up every night. Some, like Halley's Comet, are a once-in-a-lifetime sight.

🛠 Photo Analyzer — an astronomer's desk with a spectrum screen (and Wi-Fi, obviously). Feed it a developed photograph: it identifies the object, writes it into your catalog and pays out rewards into 8 output slots.

content

📖 Personal Space Catalog (default key: G) — track every object you've studied, read its story, see required lens tier and reward cooldowns.

🔁 Repeat rewards — by default, an object's full reward becomes available again every 5 in-game days (configurable, or disable it entirely).

🌑 Dark-room friendly — Exposure's Lightroom normally refuses to print in the dark. Cosmic photos are exempt: astrophotography should be developed at night.

📐 Camera Stand support — aim and capture through a mounted camera.

🍪 Cosmic Leftover — a creative-only snack that fills your hunger and unlocks the entire catalog in one bite.

⚙️ Fully data-driven — objects are JSON in a datapack (data/<ns>/cosmic_object/), plus a live-editable external folder (config/explored_space/objects/) for adding your own objects without rebuilding anything. ModMenu config screen included.


Requirements

Mod Why
Exposure the camera itself
Exposure: Expanded tier-1 telescopic lens
Prism, Cloth Config, fabric api libraries

Minecraft 1.21.1, Fabric. ModMenu optional but recommended.

Quick start

  1. Craft a Space Filter and a Telescopic Lens, install both on your camera.
  2. Wait for night, raise the viewfinder and scan the sky — found objects get a target lock.
  3. Take the shot, develop the film, print the photo in a Lightroom.
  4. Put the photograph into the Photo Analyzer and collect your reward.
  5. Press G and admire your growing catalog.

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The Exposure: Space Team

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