Description
Exiled Boss
Exiled gods, banished to their own worlds. Hunt them down, survive their patterns, and claim gear worthy of an exile.
Exiled Boss adds seven hand-crafted, fully animated boss fights in the spirit of Cataclysm. Every boss lives in its own zone, with its own music, voice lines and a cinematic intro and death. On top of that comes a full loot system inspired by Path of Exile: random stat lines, uniques, jewels, ailments and catalysts.
Available for NeoForge 1.21.1 and Forge 1.20.1 (same content, same config files).
⚠ Required Mods
Exiled Boss will not start without these mods:
NeoForge 1.21.1
- NeoForge for Minecraft 1.21.1
- GeckoLib 4.9+
- Curios API 9.0+
- Apothic Attributes 2.10+
- AttributeFix 21.1+
Forge 1.20.1
- Forge 47.4+ for Minecraft 1.20.1
- GeckoLib 4.8+
- Curios API 5.14+
- Apothic Attributes (AttributesLib) 1.3+, with Placebo
- AttributeFix 21.0+
1.20.1 note: Minecraft 1.20.1 has no entity scale attribute, so Apex monsters and the Godhunter belt don't change size there. Iron's Spells on 1.20.1 also needs Iron's Lib.
✚ Optional / Compatible
- Apotheosis
- Iron's Spells 'n Spellbooks
- Better Combat
- Combat Roll (recommended)
- Overflowing Bars (recommended): keeps the health bar readable when you stack a lot of max health
- Jade: shows boss and Apex info
Tip: boss themes follow your Music volume slider. Some modpacks ship with it at 0 %: raise it to hear them.
🌍 The Zones
| Zone | Boss | How to get there |
|---|---|---|
| The Sundered Meridian | Equinox | Restore a ruined runic portal in the Overworld, ring the Equinox Bell |
| The Hungering Abyss (biome) | The Star Eater | Meteorite crater; place an Abyss Heart (Abyssal Maw) on the Abyssal Pedestal |
| Scorched Land (biome) | The Worldscorcher | Burnt forge; place an Eternal Flame (Scorched Penitent) on the Scorched Pedestal |
| The Absence | The Ancient One | Ruined portal lit with Abyss Soul Sand; blow the Abyssal Horn |
| The Starforge | The Worldforger | Ruined portal lit with Scorched Glowstone; blow the Scorched Horn |
| The Crimson Castle | The Emperor | Overworld fortress; blow the Emperor's Horn in its first hall (great hall) |
| The Astral Domain | The Archivist | Use an Archivist Invitation in her domain |
⚔ The Bosses
Equinox, the Twin Blade

The Star Eater

The Worldscorcher

The Ancient One

The Worldforger

The Emperor

The Archivist

Mini-bosses

🔺 Apex & Apex Prime
Raise the stakes before you summon a boss: zodiac signs for Equinox and the Archivist, pustules for the Star Eater, forge anvils for the Worldscorcher, soul cages for the Ancient One, astral altars for the Worldforger, knight statues for the Emperor. The same grid applies to everything the boss summons.
| Apex | Apex Prime | |
|---|---|---|
| Health | ×4 | ×8 |
| Armor & toughness | ×1.5 | ×1.75 |
| All damage | ×1.5 | ×3 |
| Elemental resistances | ×1.5 | ×1.75 |
| Its own elements | resistance ×1.5 | Apex Prime: immune to its own elements |
| Loot chance | +25% | +50% |
| Extra random gear | +4-5 pieces | +6 pieces |
| If you die during the fight | lose 1 hotbar slot | lose 2 hotbar slots |
Wild Apex monsters: any monster can spawn as an Apex (2%: bigger, ×3 health and damage, +10 armor, hits and resists in 3 random elements, orange glow) or an Apex Prime (0.5%: ×3 size, ×6 health and damage, +20 armor, 6 elements, red glow). Vanilla and modded bosses are always Apex (25% Apex Prime). Better loot, uniques and the Godhunter belt. Fully configurable (config/exiledboss/apex.toml).
💎 Uniques, Jewels & Sets
Every boss drops uniques. Each has fixed powers and rolled stats, its own tooltip frame and a 3D model. Uniques can be enchanted and socketed, but never reforged.
Stats are listed as the tooltip shows them before the item is rolled: (min-max) is the range each copy rolls in. Spell Power, Mana and spell-school lines use Iron's Spells when it is installed (the mod's own attributes otherwise).
Wild Apex monsters
Worldstride · Boots · Apex monsters
- 100% increased Movement Speed
- 100% increased Swim Speed
- (1%-50%) increased Attack Speed
- (1%-50%) increased Draw Speed
- 25% chance: Jewel Socket
Arrowstorm · Bow · Apex monsters
- Regenerate 1% of Mana on hitting an enemy
- (50%-100%) increased Projectile Speed
- (5%-20%) Dodge Chance
- 100% increased Draw Speed
- 50% increased Arrow Damage
- 30% less Damage
- 25% chance: Jewel Socket
Godhunter · Leather Belt · Any Apex monster (1%)
- Hunt the Hunters — Killing an Apex monster makes you 25% larger (up to twice your size) and grants a random beneficial effect (one level higher if you already have it); each stack lasts 1 minute
- (10-50) Maximum Health
- (5%-30%) increased Damage
- (5%-10%) increased Damage against Bosses
- 25% chance: Jewel Socket
Equinox
Dawnfrost · Two-Handed Spear
- Has 5% chance to inflict Cinder — Burns the target for 20% of your flat fire damage every 0.5s for 3s
- Has 5% chance to inflict Absolute Zero — Freezes the target for 20% of your flat cold damage every 0.5s for 3s
- 10 Attack Damage · 1.1 Attack Speed (When in Main Hand)
- (5-10) Added Fire Damage
- (5-10) Added Cold Damage
- (5%-15%) Critical Hit Chance
- (5%-30%) Attack Damage
- 25% chance: Jewel Socket
Polar Eclipse · Ring
- Has 5% chance to inflict Cinder — Burns the target for 20% of your flat fire damage every 0.5s for 3s
- Has 5% chance to inflict Absolute Zero — Freezes the target for 20% of your flat cold damage every 0.5s for 3s
- (5%-15%) Elemental Damage
- (5%-15%) Critical Hit Chance
- 25% Fire Resistance
- 25% Cold Resistance
- (10%-20%) Duration of Ailments on Enemies
- 25% chance: Jewel Socket
The Endless Conflict · Amulet
- Hitting a burning enemy inflicts Cinder
- Hitting a frozen enemy inflicts Absolute Zero
- 15% Fire Damage
- 15% Cold Damage
- (5%-20%) Attack Damage
- (5%-20%) Arrow Damage
- (5%-20%) Spell Power
- (5%-20%) Armor and Armor Toughness
- 25% chance: Jewel Socket
Equinox's Halo · Helmet
- Below 50% Life — Cast speed 1.5x faster and cooldowns 2x faster (Iron's Spells)
- +3 Armor · +3 Armor Toughness · +10% Knockback Resistance (Netherite helmet base)
- 15% Fire Damage
- 15% Cold Damage
- (5%-20%) Maximum Mana
- (5%-20%) Mana Regeneration
- (5%-20%) Maximum Health
- (5%-10%) to all Elemental Resistances
- 25% chance: Jewel Socket
Frostfire Core · Jewel
- Hitting a Burning enemy inflicts Absolute Zero
- Hitting a Frozen enemy inflicts Cinder
The Worldscorcher
Light of Oblivion · One-Handed Scepter
- Inflicts Elemental Frailty on Hit — Enemies lose 25% of their Elemental Resistances for 3s
- Deal 1.5x Damage
- In Off Hand: no effect while wielding a Two-Handed weapon
- 5 Attack Damage · 0.9 Attack Speed (When in Main Hand)
- (10%-20%) Chance to Block Attacks
- 25% chance: Jewel Socket
Censer of Condemnation · One-Handed Censer
- Your Fire Damage Ignites enemies
- In Off Hand: Stats of your Main Hand item are multiplied by 1.25
- In Main Hand: Adds 15 Fire Damage while holding an item in your Off Hand
- In Off Hand: no effect while wielding a Two-Handed weapon
- 5 Attack Damage · 0.9 Attack Speed (When in Main Hand)
- (5%-30%) Fire Damage
- 25% chance: Jewel Socket
Dawnbreaker · Colossal Tower Shield
- In Off Hand: no effect while wielding a Two-Handed weapon
- (10%-40%) Maximum Health
- (10%-40%) Armor
- (5%-10%) Chance to Block Attacks
- (10%-50%) of Damage taken from a Hit is converted to Fire Damage (10s cooldown)
- While blocking, enemies that hit you take 1% of your Maximum Life as Fire Damage
- 25% chance: Jewel Socket
Prism of Eternity · Crystallised Omniscience Onyx Amulet
- (5-15) Added Damage to all Sources
- (5%-20%) to all Elemental Resistances
- +1 Ring Slot
- 25% chance: Jewel Socket
Heretic Flame · Jewel
- All Elemental Damage of the socketed item becomes Fire Damage
- Stats of the socketed item are multiplied by 1.25
- Damage over time effects of another element applied by the socketed item become Cinder
Scorched Penitent (mini-boss)
Penance · Two-Handed Cross
- 5% chance to inflict Absolution on Hit — Deals 20% of your Added Holy Damage every 0.5s for 3s
- 20 Attack Damage · 0.7 Attack Speed (When in Main Hand)
- (5-10) Added Holy Damage
- (5%-30%) Maximum Mana
- (5%-30%) Holy Spell Damage
- 25% chance: Jewel Socket
The Star Eater
Starving Tempest · Bow
- Frenetic — Stacks up to 3 times for 5s: +25% Attack, Cast and Draw Speed per stack
- (50%-100%) Arrow Damage
- (10%-30%) increased Draw Speed
- (5%-10%) chance to gain Frenetic on Hit
- (20%-30%) Critical Hit Chance while Frenetic
- (30%-50%) Critical Damage while Frenetic
- 25% chance: Jewel Socket
Tangled Path · Boots
- Enemies that hit you are grasped by a tentacle — Slowness and Mining Fatigue for 3s
- 20% Eldritch Resistance
- (5-15) Maximum Health
- 30% increased Movement Speed
- All Damage you deal is converted to Eldritch Damage
- 25% chance: Jewel Socket
Rebound · Ring
- Arrows bounce up to 4 times
- Arrows are fired in a random direction
- 20% Lightning Resistance
- (10%-30%) Arrow Damage
- (10%-30%) increased Attack, Cast and Draw Speed
- 25% chance: Jewel Socket
Stellar Remnants · Amulet
- (5-15) Added Damage to all Sources
- (5%-20%) to all Elemental Resistances
- +1 to Level of all Enchantments on your equipment
- +1 to Level of all beneficial Effects on you
- 25% chance: Jewel Socket
Crucible of Flesh · Jewel
- Hitting a Slowed enemy inflicts Devour
- Gain a stack of Frenetic when you Hit an enemy
Abyssal Maw (mini-boss)
Abyssal Scepter · Two-Handed Scepter
- 5% chance to inflict Devour on Hit — Deals 20% of your Added Eldritch Damage every 0.5s for 3s
- 20 Attack Damage · 0.7 Attack Speed (When in Main Hand)
- (5-10) Added Eldritch Damage
- (5%-30%) Maximum Mana
- (5%-30%) Eldritch Spell Damage
- 25% chance: Jewel Socket
The Worldforger
Worldsunder · Infernal Sword
- 9 Attack Damage · 1.6 Attack Speed (When in Main Hand)
- (10%-80%) Physical Damage
- (10%-30%) increased Attack Speed
- (5-10) Maximum Health
- +2 Sweeping Edge (sweep area +2 blocks)
- Added Elemental Damage is converted to Physical Damage
- Deal no Elemental Damage
- 25% chance: Jewel Socket
Umbral Path · Murder Leggings
- Shadow Step — Killing an enemy makes you Invisible for 5 seconds; +20% Damage while Invisible
- (10%-50%) increased Attack, Cast and Draw Speed
- (10%-20%) Dodge Chance
- 30% increased Movement Speed
- 25% chance: Jewel Socket
Eternal Gaze · Harlequin Mask
- Unblinking — +1% Damage per 1% of your total Dodge Chance
- (10%-30%) reduced Damage taken
- (10%-40%) increased Attack, Cast and Draw Speed
- (10%-20%) Dodge Chance
- 25% chance: Jewel Socket
Unmaking Touch · Assassin's Mitts
- Has 5% chance to inflict Unmaking — Unmakes the target for 20% of your Added Astral Damage every 0.5s for 3s
- (10%-30%) Dodge Chance
- (10%-40%) increased Attack, Cast and Draw Speed
- Elemental Damage is converted to Astral Damage
- 25% chance: Jewel Socket
Divine Revelation · Prismatic Jewel
- +25% to all Stats of the socketed item
- +1 to Level of all Spells
The Ancient One
The Damned One · Nightmare Mace
- Flesh Bulwark — +50% Armor while you have at least 50 Armor
- Stun — Stunned enemies cannot move or deal damage for 1 second (0.5 seconds for bosses)
- 10 Attack Damage · 1.3 Attack Speed (When in Main Hand)
- (5%-10%) Chance to Stun on Hit
- (5%-30%) Physical Damage
- (5-10) Added Void Damage
- All Damage you deal is converted to Void Damage
- 25% chance: Jewel Socket
Shroud of the Void · Blood Raiment
- Eternity's Embrace — Your Hits and Spells deal Added Void Damage for every 10% Void Resistance; Enemies you Hit lose Elemental Resistance for 4 seconds (does not stack)
- (5%-70%) Maximum Health
- (5%-30%) Dodge Chance
- (5%-30%) Void Resistance
- (5-10) Added Void Damage per 10% Void Resistance
- (1%-8%) Elemental Resistance lost by Enemies you Hit (4s)
- 25% chance: Jewel Socket
Titan's Girdle · Leather Belt
- Immune to all negative effects
- 2% of your total Resistances as increased Maximum Life and Armor — e.g. 100% Fire + 100% Cold Resistance: +4% Maximum Life and +4% Armor
- (10%-50%) Maximum Health
- (10%-50%) Armor
- 25% chance: Jewel Socket
Hands of Damnation · Assassin's Mitts
- Has 5% chance to inflict Voidrot — Rots the target for 20% of your Added Void Damage every 0.5s for 3s
- (5%-30%) Physical Damage
- (5-10) Added Void Damage
- (5%-50%) increased Attack Speed
- 10% increased Ailment Damage
- 25% chance: Jewel Socket
The Eternal Witness · Prismatic Jewel
- Every 10 seconds, gain 3 random beneficial effects for 10 seconds (one level higher if you already have it)
- (5%-30%) Maximum Health
- (5%-30%) Maximum Mana
- (5%-30%) increased Damage
The Emperor
Crimson Edict · Two-Handed Sword
- 20 Attack Damage · 1.5 Attack Speed (When in Main Hand)
- (10%-80%) Physical Damage
- 25% Critical Hit Chance
- 25% Critical Damage
- Heals for 5% of damage dealt with this sword
- You cannot heal from Critical Hits
- 25% chance: Jewel Socket
The Eye Within · Helmet
- (10%-100%) Armor
- (10%-50%) Armor Toughness
- (10%-50%) Maximum Health and Maximum Mana
- Gain an additional level of Strength while affected by Resistance
- 25% chance: Jewel Socket
Mantle of Truth · Chestplate
- (20%-80%) Maximum Health
- (10%-50%) Maximum Mana
- 25% of Elemental Damage taken bypasses your Resistances
- 25% reduced Physical Damage taken
- 25% chance: Jewel Socket
Heavenshaker · Boots
- (20%-40%) Armor
- 30% increased Movement Speed
- (5%-50%) Duration of Ailments on Enemies
- (5%-25%) increased Ailment Damage
- 10% chance to Stun Enemies affected by your Ailments
- 25% chance: Jewel Socket
Thread of Destiny · Prismatic Jewel
- (-10%--20%) to all Elemental Resistances
- +50% to all Stats of the socketed item
- All your Damage is converted to Blood Damage
- Has 5% chance to inflict Bleeding — Deals 50% of your flat Blood Damage every 0.5s for 3s
The Archivist
The Celestial Benediction · Wand
- 2 Attack Damage · 1.2 Attack Speed (When in Main Hand)
- (10%-40%) Spell Power
- (10%-100%) Physical Damage
- Gain (10%-50%) of Physical Damage as extra Spell Damage
- +1 to Level of all Spells
- 25% chance: Jewel Socket
The Eternal Echo · One-Handed Sword
- Deals no Physical Damage: all damage dealt with this sword is Astral
- Gain an Echo Charge on Hit, up to 5 — At 5 Echo Charges, consumes them all to Stun the target for 2s. Charges are lost when you change your main hand item
- 10 Attack Damage · 1.6 Attack Speed (When in Main Hand)
- 30% increased Astral Damage
- (5-30) Added Astral Damage
- (-20% / +20%) increased Attack Speed
- 25% chance: Jewel Socket
Fury of the First Flame · Boots
- Enemies within 5 blocks of you are Ignited
- Killing a Burning enemy can create a Fire Zone — Radius 3 for 5s, deals 50% of your Added Fire Damage every 0.5s to enemies inside
- (10%-50%) Armor
- (10%-20%) Dodge Chance
- 40% increased Movement Speed
- (20%-50%) more Damage against Burning enemies
- (10%-25%) chance to create a Fire Zone when you kill a Burning enemy
- 25% chance: Jewel Socket
The Other Within · Leggings
- Every 5 minutes, you become Voidborn or Starforged at random
- While Voidborn: +(30%-60%) Critical Damage · +(10%-25%) Critical Hit Chance · 20% chance to inflict Voidrot on Hit
- While Starforged: +(30%-60%) increased Armor · +(30%-60%) increased Maximum Life · 20% chance to inflict Unmaking on Hit
- 25% chance: Jewel Socket
The Paradox Key · Jewel
- (50%-150%) increased Mana Regeneration
- (15%-30%) increased Area of Effect of Spells
- +1 to Level of all Spells
Jewels & Sets
- Jewels: socket them at the smithing table. A jewel can never be removed, and only one unique jewel can be active in your equipment at a time.
- 60+ basic jewels: 36 stat jewels, 15 ailment jewels (7.5% chance to inflict their ailment on hit), 8 talon jewels (Frenzied, Frailing, Concussive, Vampiric, Arcane, Umbral, Tormentor's, Godslayer) and the Jewel of Mastery (+1 level to all enchantments of the socketed item).
- Boss armor sets: full-set bonuses such as World Reforge (Worldforger's Regalia), Blooded Void (Emperor's Dominion) or Raiment of the Archive (fly for up to 10 seconds).
☠ Ailments
Your hits can inflict 15 damage-over-time ailments, scaled by the damage of that type your hit actually deals. An elemental ailment only triggers if the hit deals its element (a fire hit for Cinder, and so on):
| Ailment | Element |
|---|---|
| Cinder | fire |
| Absolute Zero | cold |
| Voidrot | void |
| Unmaking | astral |
| Bleeding | blood |
| Devour | eldritch |
| Absolution | holy |
| Electrocution | lightning |
| Dislocation | ender |
| Blight | nature |
| Haunt | evocation |
| Fracture | geo |
| Drowning | water |
| Laceration | physical (armor applies) |
| Impale | arrows (armor applies) |
Gear can extend their duration and increase their damage.
🔥 Elemental Damage Rules
- Added damage follows your weapon. "+X Added Cold Damage" only counts if your weapon or spell already deals cold: a plain iron sword stays 6 physical, an iron sword turned cold by an Elemental Catalyst deals 6 + X cold. Lines that don't apply to the weapon in hand are shown in grey.
- Elemental hits ignore armor. Players take × (2 − resistance), and player resistances are capped at 85% (Resistance Protection is the only way below × 1). Mobs and bosses never take more than × 1.
🎲 Random Stats on All Gear
Every piece of equipment you find can roll random stat lines: - elemental resistances, damage and added damage for all 13 elements (fire, cold, void, astral, lightning, holy, ender, blood, evocation, nature, eldritch, geo, water), with or without Iron's Spells; - crit, life steal, armor shred, max health, regeneration; - movement speed, reach, luck and more.
Stats scale with the item's tier (leather → netherite, or the Apotheosis rarity).
🧪 Catalysts & the Catalyst Forge
Shape your gear on the Catalyst Forge, a celestial anvil:
| Catalyst | Effect |
|---|---|
| Expansion, Armor, Weapon, Utility | add a line |
| Removal | remove a line |
| Reforging | reroll the lines |
| Infusion | reroll the values |
| Augmentation | improve the values |
| Rarity | raise the tier |
| Jewelry | open a jewel socket |
| Corruption | either a 6th locked line, or the item shatters |
| Elemental | the item's base damage becomes a random element (any weapon, bows and tridents too) |
| Empower | add a basic jewel effect to a jewel |
🔗 Compatibility
Built to drop into modpacks:
- Apothic Attributes (required): shared crit, life steal and resistance attributes.
- AttributeFix (required): lifts the vanilla attribute caps so high boss and gear stats work.
- Curios API (required): rings, amulets, belts and gloves.
- Apotheosis (optional): our stats become real Apotheosis affixes.
- Iron's Spells 'n Spellbooks (optional): elemental damage and resistances use its schools, including Ender and Blood magic.
- Better Combat (optional): weapon presets included.
- Combat Roll (recommended): a dodge roll makes the bosses' patterns far more readable and fair to dodge.
- Overflowing Bars (recommended): stacks extra hearts and armor in coloured rows, so the HUD stays clean with high max health.
- Jade (optional): boss and Apex info.
- Fully configurable:
config/exiledboss/holdsbosses.toml(stats and damage of every attack of the 7 bosses and their summons),items.toml(unique ranges and powers, sets, catalysts, jewels),passives.toml(ailments, talon jewels, elemental rules),apex.tomlandgeneral.toml; on a server, the server's files are sent to every player.
50 advancements guide you from your first Apex kill to the final Exiled One, and all items are sorted in 4 creative tabs (Exiled Boss, Uniques, Blocks, Jewels).
Boss health, armor and resistances are fully configurable. For servers: a boss that no player engages for 1 hour despawns on its own, without loot (boss_abandon_minutes, 0 = never).
🙏 Credits & Inspiration
- Inspiration: Path of Exile by Grinding Gear Games — its bosses, uniques, jewels, ailments and Apex-style challenges shaped this mod. Exiled Boss is a fan-made mod, not affiliated with or endorsed by Grinding Gear Games.
- Music: the boss themes are remixes of original music composed by Kamil Orman-Janowski. All credit for the original compositions goes to him.
NeoForge 1.21.1 · Forge 1.20.1 · GeckoLib






