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Exiled Boss

Fallen celestial bosses, banished to their own worlds. Hunt them, survive their patterns, and claim gear worthy of an exile.
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Description

Exiled Boss

Exiled gods, banished to their own worlds. Hunt them down, survive their patterns, and claim gear worthy of an exile.

Exiled Boss adds seven hand-crafted, fully animated boss fights in the spirit of Cataclysm. Every boss lives in its own zone, with its own music, voice lines and a cinematic intro and death. On top of that comes a full loot system inspired by Path of Exile: random stat lines, uniques, jewels, ailments and catalysts.

Available for NeoForge 1.21.1 and Forge 1.20.1 (same content, same config files).


⚠ Required Mods

Exiled Boss will not start without these mods:

NeoForge 1.21.1

Forge 1.20.1

1.20.1 note: Minecraft 1.20.1 has no entity scale attribute, so Apex monsters and the Godhunter belt don't change size there. Iron's Spells on 1.20.1 also needs Iron's Lib.

✚ Optional / Compatible

Tip: boss themes follow your Music volume slider. Some modpacks ship with it at 0 %: raise it to hear them.


🌍 The Zones

ZoneBossHow to get there
The Sundered MeridianEquinoxRestore a ruined runic portal in the Overworld, ring the Equinox Bell
The Hungering Abyss (biome)The Star EaterMeteorite crater; place an Abyss Heart (Abyssal Maw) on the Abyssal Pedestal
Scorched Land (biome)The WorldscorcherBurnt forge; place an Eternal Flame (Scorched Penitent) on the Scorched Pedestal
The AbsenceThe Ancient OneRuined portal lit with Abyss Soul Sand; blow the Abyssal Horn
The StarforgeThe WorldforgerRuined portal lit with Scorched Glowstone; blow the Scorched Horn
The Crimson CastleThe EmperorOverworld fortress; blow the Emperor's Horn in its first hall (great hall)
The Astral DomainThe ArchivistUse an Archivist Invitation in her domain

⚔ The Bosses

Equinox, the Twin Blade

boss_equinox

The Star Eater

boss_star_eater

The Worldscorcher

boss_worldscorcher

The Ancient One

boss_ancient_one

The Worldforger

boss_worldforger

The Emperor

boss_emperor

The Archivist

boss_archivist

Mini-bosses

boss_abyssal_maw boss_scorched_penitent


🔺 Apex & Apex Prime

Raise the stakes before you summon a boss: zodiac signs for Equinox and the Archivist, pustules for the Star Eater, forge anvils for the Worldscorcher, soul cages for the Ancient One, astral altars for the Worldforger, knight statues for the Emperor. The same grid applies to everything the boss summons.

ApexApex Prime
Health×4×8
Armor & toughness×1.5×1.75
All damage×1.5×3
Elemental resistances×1.5×1.75
Its own elementsresistance ×1.5Apex Prime: immune to its own elements
Loot chance+25%+50%
Extra random gear+4-5 pieces+6 pieces
If you die during the fightlose 1 hotbar slotlose 2 hotbar slots

Wild Apex monsters: any monster can spawn as an Apex (2%: bigger, ×3 health and damage, +10 armor, hits and resists in 3 random elements, orange glow) or an Apex Prime (0.5%: ×3 size, ×6 health and damage, +20 armor, 6 elements, red glow). Vanilla and modded bosses are always Apex (25% Apex Prime). Better loot, uniques and the Godhunter belt. Fully configurable (config/exiledboss/apex.toml).


💎 Uniques, Jewels & Sets

Every boss drops uniques. Each has fixed powers and rolled stats, its own tooltip frame and a 3D model. Uniques can be enchanted and socketed, but never reforged.

Stats are listed as the tooltip shows them before the item is rolled: (min-max) is the range each copy rolls in. Spell Power, Mana and spell-school lines use Iron's Spells when it is installed (the mod's own attributes otherwise).

Wild Apex monsters

Worldstride · Boots · Apex monsters

  • 100% increased Movement Speed
  • 100% increased Swim Speed
  • (1%-50%) increased Attack Speed
  • (1%-50%) increased Draw Speed
  • 25% chance: Jewel Socket

Arrowstorm · Bow · Apex monsters

  • Regenerate 1% of Mana on hitting an enemy
  • (50%-100%) increased Projectile Speed
  • (5%-20%) Dodge Chance
  • 100% increased Draw Speed
  • 50% increased Arrow Damage
  • 30% less Damage
  • 25% chance: Jewel Socket

Godhunter · Leather Belt · Any Apex monster (1%)

  • Hunt the Hunters — Killing an Apex monster makes you 25% larger (up to twice your size) and grants a random beneficial effect (one level higher if you already have it); each stack lasts 1 minute
  • (10-50) Maximum Health
  • (5%-30%) increased Damage
  • (5%-10%) increased Damage against Bosses
  • 25% chance: Jewel Socket

Equinox

Dawnfrost · Two-Handed Spear

  • Has 5% chance to inflict Cinder — Burns the target for 20% of your flat fire damage every 0.5s for 3s
  • Has 5% chance to inflict Absolute Zero — Freezes the target for 20% of your flat cold damage every 0.5s for 3s
  • 10 Attack Damage · 1.1 Attack Speed (When in Main Hand)
  • (5-10) Added Fire Damage
  • (5-10) Added Cold Damage
  • (5%-15%) Critical Hit Chance
  • (5%-30%) Attack Damage
  • 25% chance: Jewel Socket

Polar Eclipse · Ring

  • Has 5% chance to inflict Cinder — Burns the target for 20% of your flat fire damage every 0.5s for 3s
  • Has 5% chance to inflict Absolute Zero — Freezes the target for 20% of your flat cold damage every 0.5s for 3s
  • (5%-15%) Elemental Damage
  • (5%-15%) Critical Hit Chance
  • 25% Fire Resistance
  • 25% Cold Resistance
  • (10%-20%) Duration of Ailments on Enemies
  • 25% chance: Jewel Socket

The Endless Conflict · Amulet

  • Hitting a burning enemy inflicts Cinder
  • Hitting a frozen enemy inflicts Absolute Zero
  • 15% Fire Damage
  • 15% Cold Damage
  • (5%-20%) Attack Damage
  • (5%-20%) Arrow Damage
  • (5%-20%) Spell Power
  • (5%-20%) Armor and Armor Toughness
  • 25% chance: Jewel Socket

Equinox's Halo · Helmet

  • Below 50% Life — Cast speed 1.5x faster and cooldowns 2x faster (Iron's Spells)
  • +3 Armor · +3 Armor Toughness · +10% Knockback Resistance (Netherite helmet base)
  • 15% Fire Damage
  • 15% Cold Damage
  • (5%-20%) Maximum Mana
  • (5%-20%) Mana Regeneration
  • (5%-20%) Maximum Health
  • (5%-10%) to all Elemental Resistances
  • 25% chance: Jewel Socket

Frostfire Core · Jewel

  • Hitting a Burning enemy inflicts Absolute Zero
  • Hitting a Frozen enemy inflicts Cinder

The Worldscorcher

Light of Oblivion · One-Handed Scepter

  • Inflicts Elemental Frailty on Hit — Enemies lose 25% of their Elemental Resistances for 3s
  • Deal 1.5x Damage
  • In Off Hand: no effect while wielding a Two-Handed weapon
  • 5 Attack Damage · 0.9 Attack Speed (When in Main Hand)
  • (10%-20%) Chance to Block Attacks
  • 25% chance: Jewel Socket

Censer of Condemnation · One-Handed Censer

  • Your Fire Damage Ignites enemies
  • In Off Hand: Stats of your Main Hand item are multiplied by 1.25
  • In Main Hand: Adds 15 Fire Damage while holding an item in your Off Hand
  • In Off Hand: no effect while wielding a Two-Handed weapon
  • 5 Attack Damage · 0.9 Attack Speed (When in Main Hand)
  • (5%-30%) Fire Damage
  • 25% chance: Jewel Socket

Dawnbreaker · Colossal Tower Shield

  • In Off Hand: no effect while wielding a Two-Handed weapon
  • (10%-40%) Maximum Health
  • (10%-40%) Armor
  • (5%-10%) Chance to Block Attacks
  • (10%-50%) of Damage taken from a Hit is converted to Fire Damage (10s cooldown)
  • While blocking, enemies that hit you take 1% of your Maximum Life as Fire Damage
  • 25% chance: Jewel Socket

Prism of Eternity · Crystallised Omniscience Onyx Amulet

  • (5-15) Added Damage to all Sources
  • (5%-20%) to all Elemental Resistances
  • +1 Ring Slot
  • 25% chance: Jewel Socket

Heretic Flame · Jewel

  • All Elemental Damage of the socketed item becomes Fire Damage
  • Stats of the socketed item are multiplied by 1.25
  • Damage over time effects of another element applied by the socketed item become Cinder

Scorched Penitent (mini-boss)

Penance · Two-Handed Cross

  • 5% chance to inflict Absolution on Hit — Deals 20% of your Added Holy Damage every 0.5s for 3s
  • 20 Attack Damage · 0.7 Attack Speed (When in Main Hand)
  • (5-10) Added Holy Damage
  • (5%-30%) Maximum Mana
  • (5%-30%) Holy Spell Damage
  • 25% chance: Jewel Socket

The Star Eater

Starving Tempest · Bow

  • Frenetic — Stacks up to 3 times for 5s: +25% Attack, Cast and Draw Speed per stack
  • (50%-100%) Arrow Damage
  • (10%-30%) increased Draw Speed
  • (5%-10%) chance to gain Frenetic on Hit
  • (20%-30%) Critical Hit Chance while Frenetic
  • (30%-50%) Critical Damage while Frenetic
  • 25% chance: Jewel Socket

Tangled Path · Boots

  • Enemies that hit you are grasped by a tentacle — Slowness and Mining Fatigue for 3s
  • 20% Eldritch Resistance
  • (5-15) Maximum Health
  • 30% increased Movement Speed
  • All Damage you deal is converted to Eldritch Damage
  • 25% chance: Jewel Socket

Rebound · Ring

  • Arrows bounce up to 4 times
  • Arrows are fired in a random direction
  • 20% Lightning Resistance
  • (10%-30%) Arrow Damage
  • (10%-30%) increased Attack, Cast and Draw Speed
  • 25% chance: Jewel Socket

Stellar Remnants · Amulet

  • (5-15) Added Damage to all Sources
  • (5%-20%) to all Elemental Resistances
  • +1 to Level of all Enchantments on your equipment
  • +1 to Level of all beneficial Effects on you
  • 25% chance: Jewel Socket

Crucible of Flesh · Jewel

  • Hitting a Slowed enemy inflicts Devour
  • Gain a stack of Frenetic when you Hit an enemy

Abyssal Maw (mini-boss)

Abyssal Scepter · Two-Handed Scepter

  • 5% chance to inflict Devour on Hit — Deals 20% of your Added Eldritch Damage every 0.5s for 3s
  • 20 Attack Damage · 0.7 Attack Speed (When in Main Hand)
  • (5-10) Added Eldritch Damage
  • (5%-30%) Maximum Mana
  • (5%-30%) Eldritch Spell Damage
  • 25% chance: Jewel Socket

The Worldforger

Worldsunder · Infernal Sword

  • 9 Attack Damage · 1.6 Attack Speed (When in Main Hand)
  • (10%-80%) Physical Damage
  • (10%-30%) increased Attack Speed
  • (5-10) Maximum Health
  • +2 Sweeping Edge (sweep area +2 blocks)
  • Added Elemental Damage is converted to Physical Damage
  • Deal no Elemental Damage
  • 25% chance: Jewel Socket

Umbral Path · Murder Leggings

  • Shadow Step — Killing an enemy makes you Invisible for 5 seconds; +20% Damage while Invisible
  • (10%-50%) increased Attack, Cast and Draw Speed
  • (10%-20%) Dodge Chance
  • 30% increased Movement Speed
  • 25% chance: Jewel Socket

Eternal Gaze · Harlequin Mask

  • Unblinking — +1% Damage per 1% of your total Dodge Chance
  • (10%-30%) reduced Damage taken
  • (10%-40%) increased Attack, Cast and Draw Speed
  • (10%-20%) Dodge Chance
  • 25% chance: Jewel Socket

Unmaking Touch · Assassin's Mitts

  • Has 5% chance to inflict Unmaking — Unmakes the target for 20% of your Added Astral Damage every 0.5s for 3s
  • (10%-30%) Dodge Chance
  • (10%-40%) increased Attack, Cast and Draw Speed
  • Elemental Damage is converted to Astral Damage
  • 25% chance: Jewel Socket

Divine Revelation · Prismatic Jewel

  • +25% to all Stats of the socketed item
  • +1 to Level of all Spells

The Ancient One

The Damned One · Nightmare Mace

  • Flesh Bulwark — +50% Armor while you have at least 50 Armor
  • Stun — Stunned enemies cannot move or deal damage for 1 second (0.5 seconds for bosses)
  • 10 Attack Damage · 1.3 Attack Speed (When in Main Hand)
  • (5%-10%) Chance to Stun on Hit
  • (5%-30%) Physical Damage
  • (5-10) Added Void Damage
  • All Damage you deal is converted to Void Damage
  • 25% chance: Jewel Socket

Shroud of the Void · Blood Raiment

  • Eternity's Embrace — Your Hits and Spells deal Added Void Damage for every 10% Void Resistance; Enemies you Hit lose Elemental Resistance for 4 seconds (does not stack)
  • (5%-70%) Maximum Health
  • (5%-30%) Dodge Chance
  • (5%-30%) Void Resistance
  • (5-10) Added Void Damage per 10% Void Resistance
  • (1%-8%) Elemental Resistance lost by Enemies you Hit (4s)
  • 25% chance: Jewel Socket

Titan's Girdle · Leather Belt

  • Immune to all negative effects
  • 2% of your total Resistances as increased Maximum Life and Armor — e.g. 100% Fire + 100% Cold Resistance: +4% Maximum Life and +4% Armor
  • (10%-50%) Maximum Health
  • (10%-50%) Armor
  • 25% chance: Jewel Socket

Hands of Damnation · Assassin's Mitts

  • Has 5% chance to inflict Voidrot — Rots the target for 20% of your Added Void Damage every 0.5s for 3s
  • (5%-30%) Physical Damage
  • (5-10) Added Void Damage
  • (5%-50%) increased Attack Speed
  • 10% increased Ailment Damage
  • 25% chance: Jewel Socket

The Eternal Witness · Prismatic Jewel

  • Every 10 seconds, gain 3 random beneficial effects for 10 seconds (one level higher if you already have it)
  • (5%-30%) Maximum Health
  • (5%-30%) Maximum Mana
  • (5%-30%) increased Damage

The Emperor

Crimson Edict · Two-Handed Sword

  • 20 Attack Damage · 1.5 Attack Speed (When in Main Hand)
  • (10%-80%) Physical Damage
  • 25% Critical Hit Chance
  • 25% Critical Damage
  • Heals for 5% of damage dealt with this sword
  • You cannot heal from Critical Hits
  • 25% chance: Jewel Socket

The Eye Within · Helmet

  • (10%-100%) Armor
  • (10%-50%) Armor Toughness
  • (10%-50%) Maximum Health and Maximum Mana
  • Gain an additional level of Strength while affected by Resistance
  • 25% chance: Jewel Socket

Mantle of Truth · Chestplate

  • (20%-80%) Maximum Health
  • (10%-50%) Maximum Mana
  • 25% of Elemental Damage taken bypasses your Resistances
  • 25% reduced Physical Damage taken
  • 25% chance: Jewel Socket

Heavenshaker · Boots

  • (20%-40%) Armor
  • 30% increased Movement Speed
  • (5%-50%) Duration of Ailments on Enemies
  • (5%-25%) increased Ailment Damage
  • 10% chance to Stun Enemies affected by your Ailments
  • 25% chance: Jewel Socket

Thread of Destiny · Prismatic Jewel

  • (-10%--20%) to all Elemental Resistances
  • +50% to all Stats of the socketed item
  • All your Damage is converted to Blood Damage
  • Has 5% chance to inflict Bleeding — Deals 50% of your flat Blood Damage every 0.5s for 3s

The Archivist

The Celestial Benediction · Wand

  • 2 Attack Damage · 1.2 Attack Speed (When in Main Hand)
  • (10%-40%) Spell Power
  • (10%-100%) Physical Damage
  • Gain (10%-50%) of Physical Damage as extra Spell Damage
  • +1 to Level of all Spells
  • 25% chance: Jewel Socket

The Eternal Echo · One-Handed Sword

  • Deals no Physical Damage: all damage dealt with this sword is Astral
  • Gain an Echo Charge on Hit, up to 5 — At 5 Echo Charges, consumes them all to Stun the target for 2s. Charges are lost when you change your main hand item
  • 10 Attack Damage · 1.6 Attack Speed (When in Main Hand)
  • 30% increased Astral Damage
  • (5-30) Added Astral Damage
  • (-20% / +20%) increased Attack Speed
  • 25% chance: Jewel Socket

Fury of the First Flame · Boots

  • Enemies within 5 blocks of you are Ignited
  • Killing a Burning enemy can create a Fire Zone — Radius 3 for 5s, deals 50% of your Added Fire Damage every 0.5s to enemies inside
  • (10%-50%) Armor
  • (10%-20%) Dodge Chance
  • 40% increased Movement Speed
  • (20%-50%) more Damage against Burning enemies
  • (10%-25%) chance to create a Fire Zone when you kill a Burning enemy
  • 25% chance: Jewel Socket

The Other Within · Leggings

  • Every 5 minutes, you become Voidborn or Starforged at random
  • While Voidborn: +(30%-60%) Critical Damage · +(10%-25%) Critical Hit Chance · 20% chance to inflict Voidrot on Hit
  • While Starforged: +(30%-60%) increased Armor · +(30%-60%) increased Maximum Life · 20% chance to inflict Unmaking on Hit
  • 25% chance: Jewel Socket

The Paradox Key · Jewel

  • (50%-150%) increased Mana Regeneration
  • (15%-30%) increased Area of Effect of Spells
  • +1 to Level of all Spells

Jewels & Sets

  • Jewels: socket them at the smithing table. A jewel can never be removed, and only one unique jewel can be active in your equipment at a time.
  • 60+ basic jewels: 36 stat jewels, 15 ailment jewels (7.5% chance to inflict their ailment on hit), 8 talon jewels (Frenzied, Frailing, Concussive, Vampiric, Arcane, Umbral, Tormentor's, Godslayer) and the Jewel of Mastery (+1 level to all enchantments of the socketed item).
  • Boss armor sets: full-set bonuses such as World Reforge (Worldforger's Regalia), Blooded Void (Emperor's Dominion) or Raiment of the Archive (fly for up to 10 seconds).

☠ Ailments

Your hits can inflict 15 damage-over-time ailments, scaled by the damage of that type your hit actually deals. An elemental ailment only triggers if the hit deals its element (a fire hit for Cinder, and so on):

AilmentElement
Cinderfire
Absolute Zerocold
Voidrotvoid
Unmakingastral
Bleedingblood
Devoureldritch
Absolutionholy
Electrocutionlightning
Dislocationender
Blightnature
Hauntevocation
Fracturegeo
Drowningwater
Lacerationphysical (armor applies)
Impalearrows (armor applies)

Gear can extend their duration and increase their damage.

🔥 Elemental Damage Rules

  • Added damage follows your weapon. "+X Added Cold Damage" only counts if your weapon or spell already deals cold: a plain iron sword stays 6 physical, an iron sword turned cold by an Elemental Catalyst deals 6 + X cold. Lines that don't apply to the weapon in hand are shown in grey.
  • Elemental hits ignore armor. Players take × (2 − resistance), and player resistances are capped at 85% (Resistance Protection is the only way below × 1). Mobs and bosses never take more than × 1.

🎲 Random Stats on All Gear

Every piece of equipment you find can roll random stat lines: - elemental resistances, damage and added damage for all 13 elements (fire, cold, void, astral, lightning, holy, ender, blood, evocation, nature, eldritch, geo, water), with or without Iron's Spells; - crit, life steal, armor shred, max health, regeneration; - movement speed, reach, luck and more.

Stats scale with the item's tier (leather → netherite, or the Apotheosis rarity).

🧪 Catalysts & the Catalyst Forge

Shape your gear on the Catalyst Forge, a celestial anvil:

CatalystEffect
Expansion, Armor, Weapon, Utilityadd a line
Removalremove a line
Reforgingreroll the lines
Infusionreroll the values
Augmentationimprove the values
Rarityraise the tier
Jewelryopen a jewel socket
Corruptioneither a 6th locked line, or the item shatters
Elementalthe item's base damage becomes a random element (any weapon, bows and tridents too)
Empoweradd a basic jewel effect to a jewel

🔗 Compatibility

Built to drop into modpacks:

  • Apothic Attributes (required): shared crit, life steal and resistance attributes.
  • AttributeFix (required): lifts the vanilla attribute caps so high boss and gear stats work.
  • Curios API (required): rings, amulets, belts and gloves.
  • Apotheosis (optional): our stats become real Apotheosis affixes.
  • Iron's Spells 'n Spellbooks (optional): elemental damage and resistances use its schools, including Ender and Blood magic.
  • Better Combat (optional): weapon presets included.
  • Combat Roll (recommended): a dodge roll makes the bosses' patterns far more readable and fair to dodge.
  • Overflowing Bars (recommended): stacks extra hearts and armor in coloured rows, so the HUD stays clean with high max health.
  • Jade (optional): boss and Apex info.
  • Fully configurable: config/exiledboss/ holds bosses.toml (stats and damage of every attack of the 7 bosses and their summons), items.toml (unique ranges and powers, sets, catalysts, jewels), passives.toml (ailments, talon jewels, elemental rules), apex.toml and general.toml; on a server, the server's files are sent to every player.

50 advancements guide you from your first Apex kill to the final Exiled One, and all items are sorted in 4 creative tabs (Exiled Boss, Uniques, Blocks, Jewels).

Boss health, armor and resistances are fully configurable. For servers: a boss that no player engages for 1 hour despawns on its own, without loot (boss_abandon_minutes, 0 = never).


🙏 Credits & Inspiration

  • Inspiration: Path of Exile by Grinding Gear Games — its bosses, uniques, jewels, ailments and Apex-style challenges shaped this mod. Exiled Boss is a fan-made mod, not affiliated with or endorsed by Grinding Gear Games.
  • Music: the boss themes are remixes of original music composed by Kamil Orman-Janowski. All credit for the original compositions goes to him.

NeoForge 1.21.1 · Forge 1.20.1 · GeckoLib

Exiled Boss Team

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