Cobblemon Grand Journey

A modpack centered on Cobblemon — the full Pokémon experience in Minecraft — enhanced with a curated selection of side mods (tech, magic, storage and more) so there's always plenty to do beyond just catching Pokémon.

🌍 Cobblemon Grand Journey

Relive the classic Pokémon journey in Minecraft — then keep going, far past the point where most packs stop.

Cobblemon Grand Journey (CGJ) is a story-driven adventure modpack built around Cobblemon. It recreates the feeling of a real Pokémon adventure — town by town, gym by gym, region by region — and wraps it in a curated selection of tech, magic and exploration mods so the world never runs dry once your team is built.

This is not a sandbox with Pokémon in it. It is a written journey with a beginning, a middle and an end — and a world worth living in along the way.


🎯 A real trainer journey

220 hand-written trainers. Not generated, not randomised — each one has a built team, an ability set, held items, a skin and, for the ones that matter, their own battle music.

🏅 31 Gym Leaders Full competitive teams, unique skins, custom themes
👑 19 Champions and 8 Elite Four members The walls at the end of each region
⚔️ 16 Rivals They grow as you grow, and they remember
😈 72 criminal syndicate members Grunts, admins and bosses, with an actual plot
💀 72 bosses Standalone encounters scattered across the world

Every fight is built to feel like a Pokémon battle — team composition, type coverage, switching, held items — not a wild encounter with a name attached.


📈 Progression that pushes back

CGJ is not open-ended, and that is the point.

  • Dynamic level cap. Your team is capped based on your next required trainer. You cannot grind your way past a difficulty spike, and you will never walk into a wall without the game having warned you first.
  • An enforced trainer chain. Every major opponent unlocks the next. Regions open when you are ready for them.
  • Multiple regions, your order. Once the early journey is behind you, several regional arcs open in parallel — take them in whichever order you like.
  • A journey that continues past the League. Beating the Elite Four is not the ending. It is roughly the halfway mark.

🌍 Custom spawns & legendary hunts

78 spawn pools rewritten or added from scratch.

  • Legendaries are not random. Most cannot be found by wandering at all. Each one has a place, and getting there is the content: a shrine buried in the right biome, a cave under the ocean floor, a temple at the top of a mountain, a ruin that only exists in one dimension.
  • Summoning keys. Many legendaries require an item — earned through quests, crafted through long chains, or taken from something that did not want to give it up. Use it in the wrong place and nothing happens.
  • Structure-linked spawns. Several species only appear near specific buildings, so exploring pays off directly.
  • Roaming encounters with bespoke conditions: biome, altitude, weather, time, sky access.

🐉 Modern battle mechanics

  • Mega Evolution, Gigantamax / Dynamax and Terastallization
  • Raid Dens across 7 difficulty tiers — scaled from level 20 up to 100, with Mega bosses at Tier 6 and the full Paradox roster at Tier 7
  • Battle Tower and a full Battle Frontier facility with its own brains
  • Contests, Wonder Trade and Outbreaks

🧬 Pokémon & move patches

CGJ ships 95 species modified by datapack — not cosmetic changes, but things that alter how they play.

  • 26 extended learnsets — moves that a species should logically have but does not, made learnable. Xurkitree gets Agility and Dark Pulse, Blacephalon gets Nasty Plot, Kartana gets Double-Edge, Guzzlord gets Dragon Dance, and more.
  • Custom forms with reworked stats and restricted mechanics.
  • Move statistics adjusted in the battle engine itself — Magma Storm now sits at 90 accuracy and 100 base power, giving Heatran a signature worth bringing.
  • Corrected abilities that unlock sets which were previously unplayable.
  • 50 species with their own battle theme.

🔧 Far more than catching Pokémon

37 quest chapters in FTB Quests, every one written by hand, guiding full mod progressions from first block to endgame.

Branch Highlights
⚙️ Tech Create → Immersive Engineering → Mekanism → Oritech → Powah → Draconic Evolution → RFTools → Industrial Foregoing
📦 Storage Applied Energistics 2 (+ Extended, Advanced, MEGA Cells), Sophisticated Backpacks & Storage, Iron Chests
🔮 Magic Ars Nouveau (+ addons), Iron's Spells 'n Spellbooks, Malum, Forbidden & Arcanus
🌾 Resources Mystical Agriculture, Botany Pots, Pam's HarvestCraft, Farmer's Delight
🛠️ Utilities Relics, Artifacts, Apotheosis, Apothic Enchanting, Pipez

Progression items — ball mechanisms, endgame crafts, summoning keys — are deliberately pulled from the default recipe pool so they come to you through the journey instead of a crafting grid.


🗺️ A world worth exploring

  • 348 custom or reworked structures, from small landmarks to multi-floor facilities
  • Towns and Towers, When Dungeons Arise, YUNG's reworks, Dungeon Crawl, Repurposed Structures, Structory
  • Terralith, Oh The Biomes We've Gone and Nullscape for terrain
  • The Twilight Forest and other dimensions, woven into the questline rather than bolted on
  • Waystones and JourneyMap so the distance stays fun instead of becoming a chore

💰 Economy

Earn CobbleDollars from battles and spend them at the Cobble Merchant — medicine, vitamins, held items and evolution stones. Merchants are placed where they make sense, not everywhere.


🎁 Custom content

  • 78 pack-exclusive items — keys, artifacts, crafting components and tools that exist nowhere else
  • A full Poké Ball crafting tree, from wooden caps to a craftable Master Ball through Create and Draconic Evolution
  • 53 custom battle themes
  • Custom trainer skins, structures and cosmetics
  • The Cobblemon Collector — catch-by-type and shiny hunt challenges with real rewards
  • Lootr chests, so multiplayer loot is per-player and nobody arrives late

⚙️ Quality of life & performance

Sodium, FerriteCore, ModernFix, BadOptimizations, EntityCulling and ImmediatelyFast on the performance side. JEI, Jade, Controlling, Mouse Tweaks, Inventory Profiles Next, AppleSkin, Clumps, Carry On and Gravestone on the comfort side.

299 mods in total, chosen to work together rather than to pad a list.


📊 By the numbers

299 mods · 220 trainers · 95 patched species · 78 spawn pools · 78 custom items · 53 battle themes · 37 quest chapters · 348 structures


⚠️ Notes

  • Start a fresh world. Several structures and dimensions cannot generate in chunks that have already been explored.
  • Multiplayer friendly — per-player loot, shared quests, team support.
  • Bundles several side mods and datapacks, some CGJ-edited. All credit goes to the original authors — please go support them.

Catch them all. Beat the League. Then find out what comes after.


🙏 Credits

Cobblemon Grand Journey is a modpack — almost everything you play with was made by someone else. This pack only ties it together.

🎵 Music

Every battle theme in CGJ is a Pokémon arrangement or cover. Full credit to the original composers at Game Freak / Nintendo / The Pokémon Company, and to the arrangers whose work brings these fights to life:

  • Zame
  • GameBeat Studio
  • Pokemon Music Evolved
  • DJ Raichu
  • GlitchXCity
  • TailwindZ
  • StevenMix
  • Bliitzit
  • Vetrom
  • Discetto

If you enjoyed the music while playing, go find these creators and listen to their work properly. It carries a lot of this pack.

🧩 Core tools

  • Cobblemon — the Cobblemon Team. None of this exists without them.
  • Radical Cobblemon Trainers (RCT) — the framework behind all 220 encounters, and RCT Trainers+ for the trainer textures.
  • FTB Quests, KubeJS and Paxi — the tools the journey is written with.

📦 Bundled datapacks & resource packs

Some of these have been edited for CGJ — trimmed, rebalanced or extended. The edits are mine; the work is theirs.

Pack Notes
Brocraft Cobblemon Additions (Community Edition) 170+ world structures — CGJ-edited build bundled
Cobblemon Cosmetic Expansion Cosmetic Pokémon skins — CGJ-edited build bundled
Path to Legends by BeiBeihuli Sky Pillar, Marine Cave and Terra Cave
CobbleTowns Naturally spawning Pokémon-themed towns
Aurora Palace — Regeared Twilight Forest rework
GmoreMons Missing Gigantamax forms
Cobblemon Sprites for JourneyMap Minimap icons
E19 Cobblemon Minimap Icons Minimap icons

⚠️ The CGJ-edited versions are not standalone downloads. If you like this content, get the originals and support the people who made them.

🛠️ The 299 mods

Every mod author here put real work into something CGJ simply gets to use. The full list is on the Mods tab — go look at it, and leave a comment or a download on the projects you enjoy.

Special mention to the ones this pack leans on hardest: Create, Applied Energistics 2, Mekanism, Ars Nouveau, Iron's Spells 'n Spellbooks, The Twilight Forest, Terralith, Oh The Biomes We've Gone, Apotheosis, Draconic Evolution, Legendary Monuments, Myths and Legends and Mega Showdown.

❤️ And

To everyone who tests this, reports a bug, or tells me a fight is unfair. That is how the pack gets better.


The Cobblemon Grand Journey Team

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