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Escalation

Adaptive hostile mobs that scale, coordinate, and learn from your playstyle.
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escalation-neoforge-26.2-0.18.0.jar

File nameescalation-neoforge-26.2-0.18.0.jar
Uploader
xExmrgxExmrg
Uploaded
Jul 9, 2026
Downloads
8
Size
916.6 KB
Mod Loaders
NeoForge
File ID
8402690
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:escalation-1602936:8402690"

Learn more about Curse Maven

What's new

Added

  • Added persistent squad formations across server restarts.
  • Added persistent Director operations, sieges and ambush stages.
  • Added persistent General plans and objective progress.
  • Added persistent Rumor Runner missions and carried intelligence.
  • Added dedicated fleeing behaviour for Rumor Runners.
  • Added safer world-protection and mobGriefing integration.
  • Added automatic cleanup of temporary runtime state between server sessions.

Changed

  • Squads now preserve their roles, doctrines, targets and battle state.
  • Rumor Runners now remain noncombatants while delivering intelligence.
  • Berserk squads now use a removable movement modifier instead of permanent Speed.
  • Blood Moons now correctly begin at dusk and finish at dawn.
  • General plans now recover safely after a restart.
  • Pack and Nemesis ownership is now tracked per player.
  • Shared language assets now work across loader builds.
  • Packaged builds now report the correct mod version.

Fixed

  • Fixed squads breaking when members entered unloaded chunks.
  • Fixed squads being incorrectly modified by client-side entity events.
  • Fixed duplicate squad, flanking and chest-raiding AI goals.
  • Fixed special mobs being absorbed into ordinary squads.
  • Fixed neutral deaths teaching the Horde incorrect combat lessons.
  • Fixed another player’s kills affecting your packs and learning profile.
  • Fixed pet kills not crediting their owning player.
  • Fixed projectiles and Titan attacks losing their original attacker.
  • Fixed rewards using the wrong player or threat level.
  • Fixed Titan Heart and trophy drop attribution.
  • Fixed permanently targeted dropped items never despawning.
  • Fixed General objectives being rewarded without completing their objective.
  • Fixed delayed Wargamer and Oracle results overwriting newer decisions.
  • Fixed incorrect kill-bias learning direction.
  • Fixed probes, Watchers and chest raids crediting the wrong operation.
  • Fixed graves, anomalies, outposts and evidence appearing in the wrong dimension.
  • Fixed Blood Moon waves targeting ineligible or unavailable players.
  • Fixed Rumor Runners losing their mission after changing dimensions.
  • Fixed mining and torch-destruction budgets resetting unexpectedly.
  • Fixed unsafe Titan block destruction and boulder placement.
  • Fixed negative hash values producing broken flank directions.
  • Fixed several stale AI states surviving server restarts.