escalation-neoforge-26.2-0.18.0.jar
Curse Maven Snippet
What's new
Added
- Added persistent squad formations across server restarts.
- Added persistent Director operations, sieges and ambush stages.
- Added persistent General plans and objective progress.
- Added persistent Rumor Runner missions and carried intelligence.
- Added dedicated fleeing behaviour for Rumor Runners.
- Added safer world-protection and
mobGriefingintegration. - Added automatic cleanup of temporary runtime state between server sessions.
Changed
- Squads now preserve their roles, doctrines, targets and battle state.
- Rumor Runners now remain noncombatants while delivering intelligence.
- Berserk squads now use a removable movement modifier instead of permanent Speed.
- Blood Moons now correctly begin at dusk and finish at dawn.
- General plans now recover safely after a restart.
- Pack and Nemesis ownership is now tracked per player.
- Shared language assets now work across loader builds.
- Packaged builds now report the correct mod version.
Fixed
- Fixed squads breaking when members entered unloaded chunks.
- Fixed squads being incorrectly modified by client-side entity events.
- Fixed duplicate squad, flanking and chest-raiding AI goals.
- Fixed special mobs being absorbed into ordinary squads.
- Fixed neutral deaths teaching the Horde incorrect combat lessons.
- Fixed another player’s kills affecting your packs and learning profile.
- Fixed pet kills not crediting their owning player.
- Fixed projectiles and Titan attacks losing their original attacker.
- Fixed rewards using the wrong player or threat level.
- Fixed Titan Heart and trophy drop attribution.
- Fixed permanently targeted dropped items never despawning.
- Fixed General objectives being rewarded without completing their objective.
- Fixed delayed Wargamer and Oracle results overwriting newer decisions.
- Fixed incorrect kill-bias learning direction.
- Fixed probes, Watchers and chest raids crediting the wrong operation.
- Fixed graves, anomalies, outposts and evidence appearing in the wrong dimension.
- Fixed Blood Moon waves targeting ineligible or unavailable players.
- Fixed Rumor Runners losing their mission after changing dimensions.
- Fixed mining and torch-destruction budgets resetting unexpectedly.
- Fixed unsafe Titan block destruction and boulder placement.
- Fixed negative hash values producing broken flank directions.
- Fixed several stale AI states surviving server restarts.
This mod has no additional files

