File Details
escalation-neoforge-26.2-0.21.2.jar
- R
- Jul 10, 2026
- 1.40 MB
- 15
- 26.2
- NeoForge
File Name
escalation-neoforge-26.2-0.21.2.jar
Supported Versions
- 26.2
Curse Maven Snippet
- Removed the initial Threat grace period; scaling now begins as soon as capability is demonstrated.
- Rebuilt Threat around historical capability, current readiness, real equipment attributes, player skill, nearby industry, strategic power, and dimension-specific theatre ratings.
- Added smooth population ramps for gear and combat features instead of abrupt global TL unlocks.
- Added the cheats-only
/escalation recalibratecommand for an immediate honest Threat reassessment. - Added a true 3D Battlefield Brain with altitude, cover, sight-line, formation, flight, and reachable-ground awareness.
- Added Elytra and creative-flight responses, full 3D projectile leading, ballistic jump prediction, and landing-zone interception.
- Added event-driven plan repair when movement state, cover, roster capability, or order execution changes.
- Added layered global, theatre, coalition, species, and personal combat learning with vertical-movement context.
- Added Intelligence and Command logistics spending that purchases stronger Warbrain command tiers and advanced plays.
- Added non-armor monster adaptations: regeneration links, phase steps, skyhunting, rallying, and relentless pursuit.
- Added formation-earned speed, resistance, and ranged buffs that disappear when cohesion breaks.
- Added Raid-style bars for pack assaults and objective sieges, including live tactics, phases, attackers, and objective integrity.
- Added reward parity for enhanced and intelligence-backed enemies through extra XP and salvage.
- Expanded the Field Manual with 3D combat, enhancements, formations, assault bars, and recalibration guidance.
- Fixed inactive Warbrain fights and assault bars persisting after a player disconnects.
- Rebuilt Horde Assault and Stronghold Siege bars around authoritative attacker rosters.
- Fixed hidden ambush members, jockey riders, reinforcements and active monsters being omitted from assault counts.
- Changed assault progress to represent combined remaining attacker health.
- Made monster deaths update assault counts immediately.
- Reduced boss-bar network traffic with change-only, pixel-quantized updates.
- Improved bar responsiveness without adding frequent world scans.
- Added clearer wave, tactic, command-tier, attacker and objective-integrity information.
- Added automated roster-accounting and performance verification.
- Fixed a server crash when a monster killed a player and became a Nemesis during its own AI goal tick.
- Deferred squad-goal removal and Nemesis promotion until the current entity tick safely completes.
- Added live-entity validation for delayed AI mutations.
- Fixed clean builds occasionally omitting essential common classes from the JAR.