Escalation

Adaptive hostile mobs that scale, coordinate, and learn from your playstyle.

File Details

escalation-neoforge-26.2-0.21.2.jar

  • R
  • Jul 10, 2026
  • 1.40 MB
  • 15
  • 26.2
  • NeoForge

File Name

escalation-neoforge-26.2-0.21.2.jar

Supported Versions

  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:escalation-1602936:8409111"

Learn more about Curse Maven

  • Removed the initial Threat grace period; scaling now begins as soon as capability is demonstrated.
  • Rebuilt Threat around historical capability, current readiness, real equipment attributes, player skill, nearby industry, strategic power, and dimension-specific theatre ratings.
  • Added smooth population ramps for gear and combat features instead of abrupt global TL unlocks.
  • Added the cheats-only /escalation recalibrate command for an immediate honest Threat reassessment.
  • Added a true 3D Battlefield Brain with altitude, cover, sight-line, formation, flight, and reachable-ground awareness.
  • Added Elytra and creative-flight responses, full 3D projectile leading, ballistic jump prediction, and landing-zone interception.
  • Added event-driven plan repair when movement state, cover, roster capability, or order execution changes.
  • Added layered global, theatre, coalition, species, and personal combat learning with vertical-movement context.
  • Added Intelligence and Command logistics spending that purchases stronger Warbrain command tiers and advanced plays.
  • Added non-armor monster adaptations: regeneration links, phase steps, skyhunting, rallying, and relentless pursuit.
  • Added formation-earned speed, resistance, and ranged buffs that disappear when cohesion breaks.
  • Added Raid-style bars for pack assaults and objective sieges, including live tactics, phases, attackers, and objective integrity.
  • Added reward parity for enhanced and intelligence-backed enemies through extra XP and salvage.
  • Expanded the Field Manual with 3D combat, enhancements, formations, assault bars, and recalibration guidance.
  • Fixed inactive Warbrain fights and assault bars persisting after a player disconnects.
  • Rebuilt Horde Assault and Stronghold Siege bars around authoritative attacker rosters.
  • Fixed hidden ambush members, jockey riders, reinforcements and active monsters being omitted from assault counts.
  • Changed assault progress to represent combined remaining attacker health.
  • Made monster deaths update assault counts immediately.
  • Reduced boss-bar network traffic with change-only, pixel-quantized updates.
  • Improved bar responsiveness without adding frequent world scans.
  • Added clearer wave, tactic, command-tier, attacker and objective-integrity information.
  • Added automated roster-accounting and performance verification.
  • Fixed a server crash when a monster killed a player and became a Nemesis during its own AI goal tick.
  • Deferred squad-goal removal and Nemesis promotion until the current entity tick safely completes.
  • Added live-entity validation for delayed AI mutations.
  • Fixed clean builds occasionally omitting essential common classes from the JAR.