A small compatibility patch for EpicFight and First Person Model mods.
What it fixes:
EpicFight intentionally disables the First Person Model mod by registering its own ActivationHandler that blocks first-person body rendering whenever the player is in EpicFight mode. On top of that, the player's head and hat meshes are not hidden in first-person view, causing them to clip into the camera.
This mod fixes both issues using mixins:
- Cancels EpicFight's
ActivationHandlerregistration, so First Person Model is no longer suppressed and the animated first-person body renders correctly - Injects into EpicFight's player renderer to properly hide the head and hat meshes in first-person view, preventing camera clipping
Requirements:
- EpicFight
- First Person Model
Optional:
- 3D Skin Layers