promotional bannermobile promotional banner

Epic Fight × Twilight Forest Compat

Epic Fight × Twilight Forest Compat is a compatibility add-on that bridges combat mechanics between the Epic Fight Mod and the Twilight Forest Mod, focusing heavily on modernized weapon combat and move-set integration.
Back to Files

TwilightForestEFCompat-1.1.4-WOMexpFix

File nameTwilightForestEFCompat-1.1.4-WOMexpFix.jar
Uploader
casmiercasmier
Uploaded
Aug 13, 2026
Downloads
337
Size
1.4 MB
Mod Loaders
Forge
File ID
8638243
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epic-fight-twilight-forest-compat-1555371:8638243")

Learn more about Curse Maven

What's new

- Added runtime detection for Weapons of Miracles Expansion (`womplus`).
- Identified that WOM Plus overrides selected original `wom:*` weapon items through `womplus:*` capability presets rather than registering separate item IDs.
- Exempted only the six WOM Plus-overridden weapons from or mod's original-WOM offhand restriction while WOM Plus is loaded:
  - `wom:diamond_greataxe`
  - `wom:golden_greataxe`
  - `wom:iron_greataxe`
  - `wom:netherite_greataxe`
  - `wom:evil_tachi`
  - `wom:hollow_longsword`
- Preserved the existing dual-equip restrictions for all other original WOM weapons.
- Kept the compatibility optional; WOM Plus is not required to run TwilightForestEFCompat.

- Added our mod's combo-memory behavior to WOM Plus's `greataxe`, `evil_tachi`, and `hollow_longsword` capability presets.
- WOM Plus combo attacks can now continue from their previous stage after a brief pause or supported dodge/mobility interruption.
- Registered the compatibility decorator at the lowest event priority so WOM Plus first builds its complete native weapon capability.
- Preserved WOM Plus's original animations, styles, colliders, damage behavior, innate skills, and dual-wield rules.

Small Fix -Battlescepter Crosshair and Camera Cleanup

- Fixed the custom bow/crossbow crosshair remaining visible after switching from a Twilight Forest bow, vanilla bow, or loaded crossbow to a TF Battlescepter.
- Battlescepters now explicitly suppress the ranged crosshair overlay.
- Cleared stale manual-ranged-view state when a Battlescepter becomes the active main-hand item.
- Kept the existing crosshair behavior unchanged for bows and loaded crossbows.

-Fixed the player remaining offset to the side after switching from a manually aimed ranged weapon to a Battlescepter.
- Removed the ranged zoom/camera state inherited by Battlescepters from WOM's Ender Blaster capability preset.
- All Battlescepters now explicitly use Epic Fight's `NONE` zoom state.
- Preserved Battlescepter combat animations, beam attacks, innate skills, HUD behavior, and gameplay attributes.

This mod has no additional files