Description
⚔️ Epic Fight × Twilight Forest Compat
Modernizes Twilight Forest weapons for Epic Fight combat.
🔄 Weapon Rebalance
Most of Twilight Forest weapons have now been initially reworked and rebalanced for combo-based combat, with adjusted stats, borrowed movesets, and Epic Fight integration while preserving each weapon's identity.
📦 Required Mods
PLEASE REACHOUT FOR ANY ISSUES AND BUGS
🛠️ Version 1.1.3 Update
Highlights
- Added Dual Wielding passive support for dual swords and dual axes.
- Added Mortis Sarabande, a new dual sword innate skill with aerial slashes and a heavy finisher.
- Reworked crossbows into heavier charged ranged weapons with reload commitment, charge tiers, improved HUD feedback, and new enchantment interactions.
- Mortis Sarabande's required charge will go back to 0 if hurt/damaged
- Added Phantom Chamber, a rare crossbow enchantment that restores the 5-shot magazine system.
- Improved aerial knockups and juggles so targets behave more naturally.
- Improved Axe Barrage with target dragging, Bleeding support, and stored casts.
- Added Greatsword poise during committed attacks.
- Fixed offhand durability loss for dual swords and dual axes.
Weapon Updates
Dual Swords
- Mortis Sarabande is now the dual sword innate skill.
- Dual sword damage now better uses both equipped weapons.
- Early combo knockback was cleaned up.
Dual Axes
- Axe Barrage can now store two casts at full charge.
- Light targets can be dragged and inflicted with Bleeding.
- Dual axe attacks now scale from both equipped axes.
Crossbows
- Crossbows now focus on heavy charged shots.
- Default crossbows reload one shot at a time.
- Phantom Chamber restores the 5-shot magazine.
- HUD, aiming feedback, bolt behavior, and enchantment support were improved.
Bows
- Bow auto-targeting range was tightened.
- Bow and crossbow enchantment roles were cleaned up.
- Power was adjusted for ranged balance.
Heavy Weapons & Air Combat
- Greatswords now gain poise during heavy attacks.
- Airborne targets now launch, fall, and recover more naturally.
🆕 Next update
- Add
- Port the mod to additional Minecraft versions.
- Add innate skills for one-handed swords and dual swords.
- Give each supported special pickaxes a unique Ruin Slam effect.
- Rework all bow targeting to use a manual crosshair-based aiming system instead of automatic targeting.
- Replace Epic Fight animations for EF Tachi, Uchigatana, Spear, Longsword, Dagger, Gloves, and Bokken with custom animations.
- Add Epic Fight support for Twilight Forest utility items, including the Block and Chain, Ice Bomb, Ore Magnet, Crumble Horn, and Peacock Feather Fan.
🎯 Future plans
- Add full Epic Fight support for all Twilight Forest mobs and bosses.
- Introduce a brand-new final Twilight Forest boss with unique mechanics and progression.
- Add Epic Fight- and Twilight Forest-themed enchantments and enchanted books to expand combat and build variety.
- Add dynamic battle music that plays during Twilight Forest and Vanilla boss fights
- Add optional compatibility addon with Epic Fight Nightfall movesets

🏹 Bows
Tri-Bow, Seeker Bow, Ice Bow, and Ender Bow
Mortis-style combo chain:
2 arrows
2 arrows
3-arrow finisher
Unique Finishers
🎯 Tri-Bow → Arrow barrage
🎯 Seeker Bow → Homing arrows
❄️ Ice Bow → Freeze pressure
🌌 Ender Bow → Armor-piercing shots
⚔️ Swords
Knightmetal → Greatsword + Steel Whirlwind + new innate skill
Fiery Sword → Ruine moveset
Ice Sword → Satsujin moveset
Steeleaf Sword → Tachi
Glass Sword → Longsword
Giant's Sword → Heavy Greatsword
Ironwood Sword → Standard Sword
✨ Scepters
Fortification, Lifedrain, Twilight, and Zombie Scepters
Enderblaster-style combos
Original spell casting preserved
New ☄️ Orbital Beam innate skill
Each beam consumes 9% charge and gains unique effects based on the scepter used.

