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Epic Fight × Twilight Forest Compat

Epic Fight × Twilight Forest Compat is a compatibility add-on that bridges combat mechanics between the Epic Fight Mod and the Twilight Forest Mod, focusing heavily on modernized weapon combat and move-set integration.
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TwilightForestEFCompat-1.1.7.Fix.1.20.1-Forge

File nameTwilightForestEFCompat-1.1.7.Fix.1.20.1-Forge.jar
Uploaded
Sep 25, 2026
Downloads
1.2K
Size
1.8 MB
Mod Loaders
Forge
File ID
8968956
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epic-fight-twilight-forest-compat-1555371:8968956")

Learn more about Curse Maven

What's new

 

- Berserker's Call now uses a 40-second cooldown without mob/player hit requirements.
- Cooldown begins after the four-second cast, independently of lingering buffs and taunts. Normal mob taunts and caster effects retain five seconds after the cast; boss taunts retain their shorter duration.
- Persist and synchronize cooldown across weapon changes. Synchronize pending cast state separately, preventing a nearby target from incorrectly lighting the icon during a cast or cooldown.
- The ready icon requires both cooldown completion and a valid nearby target. Show cooldown seconds and a shaded progress indicator; remove the RDY label.
- Innate Shift tooltips show the skill name, cooldown/requirement, and concise skill information rather than duplicating the weapon's normal statistics.
- Restore Mushin's cooldown number and visual shading. Mushin 1st punish attack deals 150% and the second deals 250% of current weapon damage. Landed 2nd punish explicitly knocks non-player targets down through the usual armor/poise rejection; players use the shared recovery rules.
- Mushin parry damage scales from the equipped weapon's current attack damage.

## Bokken

- Add Diamond Bokken with 6 attack damage, twice the tuned Bokken's damage, and twice its durability. Standard Bokken durability is increased to 150% of its original value.
- Diamond Bokken shares Bokken combat, collider, and Mushin. Its art reuses Epic Fight Bokken assets recolored as dark wood with a diamond-colored handle.
- Craft using one Epic Fight Bokken, two dark oak planks, and one diamond.

## Knockdown and continuity

- Grounded players accept at most two combatant hits per knockdown episode; this player limit does not replace mob handling.
- For PVP, add a five-tick (0.25-second) jump recovery opportunity, with a directional roll based on movement input. The triggering strike still deals damage.
- Add server validation and a client-to-server recovery packet; include direct addon knockdowns in recovery detection.
- Maintain damage acceptance for player melee, arrows, projectiles, and attributed area attacks against downed mobs.
- Correct polearm combo classification: land, water, and storm combo animations are normal attacks, not dodges.
- Preserve polearm combo stage through V/innate sequences for up to 120 ticks, with equipment/setup checks. Preserve dodge continuity and committed anticipation

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