TwilightForestEFCompat-1.1.3.Fix.jar
Curse Maven Snippet
What's new
- Fixed Mortis Sarabande sometimes failing to hit the same enemy again after a successful cast.
- Fixed Mortis Sarabande’s innate HUD showing duplicate
100charge text. - Change Mortis sarabande's camera
- Fixed Mortis Sarabande charge being lost when the player gets hit while already at full charge.
- Combos can now continue after a dodge or after waiting up to 1 second between inputs.
- Confirmed Mortis Sarabande no longer uses cooldown and only depends on its
100 damage dealtcharge requirement. - Improved Sarabande target cleanup so old knockup, knockdown, lapse pose, and hurt states do not block recasting.
- Added better support for non-biped mobs during Sarabande so valid non-heavy targets can still be handled by the skill flow.
- Added Glass Sword one-time devastating attack behavior with a forward crescent arc projectile.
- Glass Sword now breaks after its special attack, matching its one-use high-damage identity.
- Added Glass Sword impact feedback, including screen shake.
- Added combo continuation after dodging for supported melee combo weapons, while keeping bows, crossbows, and battlescepters excluded.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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