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Epic Fight - EDP (Extended Datapacks)

Allows you to add Passive Skills to categories in datapacks, as well as use SkillDatakeys in Styles, Charged Attakcs and a few other things.
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EF-ExtendedDatapacks-2.4-Rev2-1.21.1+[NeoForge].jar

File nameEF-ExtendedDatapacks-2.4-Rev2-1.21.1+[NeoForge].jar
Uploader
SleysSleys
Uploaded
Jul 22, 2026
Downloads
49
Size
594.0 KB
Mod Loaders
NeoForge
File ID
8487777
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:epic-fight-edp-1309609:8487777"

Learn more about Curse Maven

What's new

Adapted to SLM Shader V2 Architecture
Adapted to SL Library 1.5 Architecture

New types of registerable animations added:
Aiming animations
Dodging animations
Guard animations
Success animations
Knockdown animations
Long strike animations

New events added:
<General>
Translate
Teleport
Weapons form particles
Fire projectile
Summon property entity

<Particles>
Small explosion
Flower particles
Radial flower expand
Common
Column line
Directional explosion
Circular particles
Shape particles

Changes:
Camera transition now works in 1.21.1 NeoForge

Added:
Passive Particle Weapons added.

Allows generating particles on the player's weapon, supports
multiple shapes, lines or curves, or depth.

The passive particle system works by style,

and allows multiple particles per style.

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