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Epic Fight - EDP (Extended Datapacks)

Allows you to add Passive Skills to categories in datapacks, as well as use SkillDatakeys in Styles, Charged Attakcs and a few other things.

File Details

EF-ExtendedDatapacks-2.0.1-1.21.1+[NeoForge].jar

  • R
  • Apr 14, 2026
  • 171.70 KB
  • 1.0K
  • 1.21.1
  • NeoForge

File Name

EF-ExtendedDatapacks-2.0.1-1.21.1+[NeoForge].jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:epic-fight-edp-1309609:7927388"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

A bug was fixed that prevented a shader instance from being deactivated upon death while active.

The ability to trigger chromatic aberration as a Skill or Style shader was enabled via Assetpack.

A new condition was added to determine whether the impact frame will be triggered with or without chromatic aberration.