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EntityJS

This mod uses KubeJS to dynamically register entities with full AI/Animation/Spawn Control support!
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entityjs-neoforge-26.1.2-2.4.6.jar

File nameentityjs-neoforge-26.1.2-2.4.6.jar
Uploader
LiopyuLiopyu
Uploaded
Nov 1, 2026
Downloads
14
Size
2.6 MB
Mod Loaders
NeoForge
File ID
9391718
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:entityjs-967617:9391718"

Learn more about Curse Maven

What's new

  • Updated to 26.1.2
  • Replaced canChangeDimensions with canTeleport, with context.entity, context.from & context.to
  • Replaced lerpTo with moveOrInterpolateTo, with optional position, yaw & pitch values and support for cancelling movement before vanilla runs
  • Replaced canDisableShield with secondsToDisableBlocking, allowing scripts to return the blocking disable duration
  • Replaced canTakeItem with canEquipWithDispenser
  • Removed obsolete eat & shouldRiderFaceForward callbacks.
  • Updated custom entity getAttackBoundingBox callbacks to receive context.entity & context.horizontalExpansion
  • Updated custom entity isAlliedTo callbacks to use context.entity & context.team
  • Updated custom entity onHurtTarget callbacks to use context.level, context.entity & context.target
  • Added server level information to damage & trampling contexts and updated fall distance values to doubles
  • Updated projectile weapon contexts to expose the weapon ItemStack instead of the ProjectileWeaponItem
  • Updated render callbacks & layer contexts to use renderState, submitNodeCollector & cameraRenderState instead of the old buffer source & vertex consumer fields
  • Added the current render state, default texture & render type to renderer override contexts
  • Updated custom renderer/model factory contexts to use the new item/model resolvers & entity model set
  • Moved geo models into geckolib/models & animations into geckolib/animations
  • Updated model & animation callbacks to use resource IDs like kubejs:entity/wyrm. Old geo/ & animations/ callback paths are normalized, but the files still need to be moved
  • Fixed animation chaining, thenPlayXTimes() repeat counts & custom nonliving animation callbacks