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EntityFade

Stop seeing the inside of mobs when your camera clips into them.
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2026-09-16_03.05.35.png

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Description

EntityFade

Stop seeing the inside of mobs when your camera clips into them.

When a mob gets right up in your face, or your third-person camera slides into one, Minecraft draws the model inside-out. You end up staring at the backs of its faces, mirrored textures and all.

EntityFade fixes that. Mobs that get too close to the camera smoothly turn semi-transparent, and the faces you shouldn't be able to see are simply not drawn.

Features

  • No more inside-out mobs. The part of the model your camera is clipping through disappears cleanly instead of showing a mirrored, inside-out texture.
  • Smooth fade. Mobs fade gradually as the camera gets closer instead of popping in and out. They never vanish completely, so you can still tell what's hugging you.
  • Only kicks in up close. Nothing changes until a mob is within about half a block of the camera. Everything else renders exactly like vanilla.
  • Armor and held items fade too, so nothing is left floating in mid-air.
  • Name tags stay readable.
  • Leaves your inventory alone. The player preview in the inventory screen is never faded.
  • Works in first and third person.
  • Client-side only. Install it on your client. Servers don't need it.
  • No configuration needed. Drop it in and it just works.

How it works

Most mobs are drawn with back-face culling turned off, so both sides of every face get rendered. Normally you never notice, because you only ever see the outside. But once the camera gets inside a model, the front faces are cut away by the camera's near clipping plane, and you see straight through to the back faces on the other side. That's the inside-out view.

When a mob is close to the camera, EntityFade redraws it with back-face culling turned on and a little transparency. The hidden faces are skipped, and the fade softens the moment a body part slips out of view. Mobs farther away are left completely untouched.

Compatibility

  • Works on vanilla mobs, players, and modded mobs that use Minecraft's standard living-entity renderer.
  • Mobs drawn by their own rendering systems (for example, some animation libraries) are not affected.

Known issues

  • Glowing overlays, such as spider and enderman eyes, lose their glow while the mob is faded.
  • Enchantment glint on armor and held items stays at full strength while the rest of the mob fades.
  • Modded models built with inside-out faces may show small gaps when you're pressed right up against them.

The EntityFade Team

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