entity_player_compat-neoforge-2.1.0.jar
Curse Maven Snippet
What's new
Entity Player Compat 2.1.0
Finally the armor fix for both vanilla and modded armor, and also 1.20.1 is out! for both Forge and Fabric.
Fixes
- Armor no longer detaches or floats away from the arms and head while a PlayerAnimator pose (Better Combat stances, emotes) plays together with an EMF player animation. Works with vanilla armor and armors rendered through AzureLib, AzureLib Armor, and GeckoLib, including animations that move the torso, not just rotate it.
- Fixed armor double-rotating after an animation ended (most visible when crouching), stale follow state was left on the armor model between frames.
Improvements
- Animation caches no longer hold on to players after they leave the world.
- Pause/follow state is correctly reverted when another mod cancels the player render (e.g. First Person Model).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

