Entity Player Compat

Fresh Animations: Player Extension x Better Combat and PlayerAnimator compatibility
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Entity Player Compat bridges player animation resources using Entity Model Features and any mod using PlayerAnimator as a library for player movements.


✨Key Features


•🔎 Per-Part Animation Blending:
  ◦ Automatically detects which specific body parts (Head, Torso, Arms, Legs) are being animated by PlayerAnimator.
  ◦ Only pauses EMF animations for the specific parts currently in use, allowing EMF to continue animating the rest of the model (e.g., Arms follow a sword animation while the Head and Torso follow an EMF resource pack).


• 🧠Virtual Follow" System:
  ◦ Dynamically re-parents limbs to follow the torso's axis in real-time, ensuring visual consistency during complex movement.

  ◦ Fixes an issue where limbs appear to "lag" behind or detach from a moving torso when rendering per model parts with both emf and playeranimator.


• ⚡️FPS Optimized:
 ◦ Stripped of all non-player logic to focus exclusively on the player entity (meaning this does not work for mobs resource packs).
 ◦ Uses a high-performance tick-based caching system to minimize CPU overhead.


•⚔️ Better Combat Compatibility:
  ◦ Specifically tuned to handle two-handed weapon idle stances and attack animations, ensuring limbs stay perfectly aligned with the torso.
• Deep EMF Integration:
  ◦ Registers custom variables for use in EMF JEM models/resource packs:
  ▪ is_playeranimator_animation_active
  ▪ is_playeranimator_head_active
  ▪ is_playeranimator_body_active
  ▪ is_playeranimator_left_arm_active / is_playeranimator_right_arm_active
  ▪ is_playeranimator_left_leg_active / is_playeranimator_right_leg_active


Extensive tested compatibility for now:

-NeoForge 1.21.1:

  • Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
  • ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
  • Iron's Spells 'n Spellbooks casting animations (or any other) and most addons for NeoForge 1.21.1 (haze n stuff, discerning the eldritch, cataclysmic spellbooks and a lot more)  
  • 🟨 ParCool! ~ Minecraft Parkour ~ and any other mod altering its behavior work (only wall sliding not working properly right now)

-Fabric 1.21.1:

  • Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
  • ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
  • RPG Series pretty much any mod or addon using the Spell Engine API from daedelus_dev (which uses Player Animator for animations) as a library for animations should work fine

This means now you can play Fresh animations player extension with Better Combat!

And pretty much every other resource pack using Entity Model Features (for player animations only) should be compatible with any Player Animator mod

This is an unofficial fork of Mob Player Animator for NeoForge 1.21.1 but focused only in the attempt of making Entity Model Features and every mod that uses Player animator compatible (like Better Combat), the other functions of the original mod have been removed mainly for optimization and performance issues.


Credits:
the_infamous_1 (original author of the mod)
Tfarcenim who did the port to NeoForge (technically this a fork of their fork)

The Entity Player Compat Team

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