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Entity Player Compat

Fresh Animations: Player Extension x Better Combat and PlayerAnimator compatibility

Entity Player Compat is a compatibility layer for Entity Model Features and a very big number of libraries and animations for mods, including but not limited to:

(extensive tested compatibility for now)

-NeoForge 1.21.1:

 

  • ✅ Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
  • ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
  • ✅ Iron's Spells 'n Spellbooks casting animations (or any other) and most addons for NeoForge 1.21.1 (haze n stuff, discerning the eldritch, cataclysmic spellbooks and a lot more)  
  • ✅ NEW! Iron's Arms 'n Artifice gun dow you enemies now with more style!
  • ✅ NEW! Paragliders now correctly hangs from the glider using EMF resourcepacks
  • ✅ NEW! Carry On hold things properly while animating legs cooler
  • ✅ Not Enough Animations from eating to holding a map and everything
  • ✅ Azurelib modded armors align and render perfectly in combation with between EMF and PlayerAnimator
  • ✅ Geckolib modded armors same as Azurelib armors
  • ✅ Essential animations and cosmetic render properly along with EMF resourcepacks
  • 🟨 ParCool! ~ Minecraft Parkour ~ and any other mod altering its behavior work (some animations like wall sliding not working properly right now)

-Fabric 1.21.1:

 

  • ✅ Fresh Animations: Player Extension should now work seamlessly and flawless combining animations with the below listed mods
  • ✅ Better Combat and mods that directly add new custom animations as well as datapacks/resourcepacks that modify their animations
  • ✅ RPG Series pretty much any mod or addon using the Spell Engine API from daedelus_dev (which uses Player Animator for animations) as a library for animations should work fine
  • ✅ NEW! Carry On hold things properly while animating legs cooler
  • ✅ NEW! Gliding now correctly hangs from the glider using EMF resourcepacks
  • ✅ Azurelib modded armors align and render perfectly in combation with between EMF and PlayerAnimator
  • ✅ Geckolib modded armors same as Azurelib armors
  • ✅ Not Enough Animations from eating to holding a map and everything
  • ✅ Essential animations and cosmetic render properly along with EMF resourcepacks!

Key Features

•🧊 Dedicated FA: Player Extension support

•⚔️ Better Combat Compatibility

•🧩 Per-Part Animation Blending

• ༄ Smooth transitions

• And a lot, lot, more!


 

🟨 Note for first person:

Since FA: Player Extension now adds first person animations it is recommended to either go into Entity Model Features and enable "Prevent first person hand animations" in their config if you experience incompatibilities, or install a mod like Punchy!, that will let you have a broader customization as well.

 

📦 Versions

Minecraft Loaders Requires Optional
1.20.1 Fabric, Forge EMF + PlayerAnimator Fabric: Forge Config Api Port (In-game config)
1.21.1 Fabric, NeoForge EMF + PlayerAnimator or PAL or both Fabric: Forge Config Api Port (In-game config)
1.21.11 Fabric, NeoForge EMF + PAL (Player Animation Library) Fabric: Forge Config Api Port (In-game config)
26.1.2 Fabric, NeoForge EMF + PAL (Player Animation Library) Fabric: Forge Config Api Port (In-game config)
26.2 Fabric, NeoForge EMF + PAL (Player Animation Library) Fabric: Forge Config Api Port (In-game config)

 


This means now you can play Fresh animations player extension with Better Combat!

And pretty much every other resource pack using Entity Model Features (for player animations only) should be compatible with any Player Animator mod

This is an unofficial fork of Mob Player Animator for NeoForge 1.21.1 but focused only in the attempt of making Entity Model Features and every mod that uses Player animator compatible (like Better Combat), the other functions of the original mod have been removed mainly for optimization and performance issues.


Credits:
the_infamous_1 (original author of the mod)
Tfarecnim who did the original port of Mob Player Animator to NeoForge.

Entity Player Compat Team

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