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Entity Player Compat

Fresh Animations: Player Extension x Better Combat and PlayerAnimator compatibility
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entity_player_compat-neoforge-2.1.0.jar

File nameentity_player_compat-neoforge-2.1.0.jar
Uploader
ExersExers
Uploaded
Jul 11, 2026
Downloads
2.3K
Size
30.3 KB
Mod Loaders
NeoForge
File ID
8410366
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:entity-player-compat-1497436:8410366"

Learn more about Curse Maven

What's new

Entity Player Compat 2.1.0

Finally the armor fix for both vanilla and modded armor, and also 1.20.1 is out! for both Forge and Fabric.

Fixes

  • Armor no longer detaches or floats away from the arms and head while a PlayerAnimator pose (Better Combat stances, emotes) plays together with an EMF player animation. Works with vanilla armor and armors rendered through AzureLib, AzureLib Armor, and GeckoLib, including animations that move the torso, not just rotate it.
  • Fixed armor double-rotating after an animation ended (most visible when crouching), stale follow state was left on the armor model between frames.

Improvements

  • Animation caches no longer hold on to players after they leave the world.
  • Pause/follow state is correctly reverted when another mod cancels the player render (e.g. First Person Model).

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