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Entity Multiplier

Turn Minecraft advancements into chaos! Multiply mobs, items and projectiles with an ever-growing multiplier. Includes multiplayer support, item anti-merge, anti-crash protection and much more!

                              ๐Ÿš€๐Ÿ”ฅ ENTITY MULTIPLIER ๐Ÿ”ฅ๐Ÿš€
๐Ÿ’ฅ WHAT IF EVERY ADVANCEMENT MADE YOUR MINECRAFT EVEN MORE INSANE?

Prepare your PC. ๐Ÿ˜ˆ
Prepare your world. ๐ŸŒŽ
And most importantly...

                            โš ๏ธ GET READY FOR THE ENTITIES! โš ๏ธ

ENTITY MULTIPLIER turns your Minecraft advancements into an increasingly powerful multiplier! ๐Ÿ“ˆ๐Ÿ”ฅ

๐Ÿ† EARN ADVANCEMENTS
โฌ†๏ธ INCREASE YOUR MULTIPLIER
๐Ÿ‘€ LOOK AT ENTITIES
๐Ÿ’ฅ AND WATCH THE CHAOS BEGIN!

๐Ÿ“ˆ PROGRESSION

๐ŸŒ ×1 every 3 seconds
โšก ×1 every 1.5 seconds
๐Ÿ”ฅ ×1 per second
๐Ÿ’ฅ ×2
๐Ÿ’ฅ ×4
๐Ÿ’ฅ ×8
๐Ÿ’ฅ ×16
โ˜ ๏ธ ×28
โ˜ ๏ธ ×40
โ˜ ๏ธ ×52
โ˜ ๏ธ ×64...

๐Ÿคฏ AND IT DOESN'T STOP THERE!

After ×16, every new advancement increases the multiplier by +12X!

๐Ÿ„ MOBS MULTIPLY!
๐Ÿ’Ž ITEMS MULTIPLY!
๐Ÿน ARROWS MULTIPLY!
๐Ÿ’ฅ ENTITIES MULTIPLY!

And the arrows? ๐Ÿน

                        ๐ŸŒช๏ธ THEY TURN INTO A RAIN OF ARROWS!

The copies keep flying in the direction of your shot with randomized spread!

                                 ๐Ÿ‘ฅ MULTIPLAYER!

Each player has their OWN MULTIPLIER based on their own advancements!

Your friend is at ×4? ๐Ÿ˜Ž
You reached ×52? ๐Ÿ’€

TOO BAD FOR THEM.

                            ๐ŸŸข ON-SCREEN MULTIPLIER!

Keep track of your current X above the hotbar while turning your world into complete chaos.

๐Ÿšจ HOW MUCH CAN YOUR PC HANDLE? ๐Ÿšจ

×16? ๐Ÿ˜
×52? ๐Ÿ˜ˆ
×100? ๐Ÿ’€
×500?! โ˜ ๏ธ๐Ÿ”ฅ

There's only one way to find out...

๐Ÿ’ฅ ENTITY MULTIPLIER ๐Ÿ’ฅ
๐Ÿ† ACHIEVE.
๐Ÿ“ˆ MULTIPLY.
๐Ÿ’€ SURVIVE THE CHAOS.

โš ๏ธ Back up your worlds. Extreme multipliers can cause severe FPS drops, freezes, and crashes due to the enormous number of entities.

๐Ÿ”ฅ CAN YOU REACH THE HIGHEST X WITHOUT DESTROYING YOUR MINECRAFT? ๐Ÿ”ฅ
โš ๏ธโ˜ ๏ธ๐Ÿšจ EXTREME WARNING — USE AT YOUR OWN RISK! ๐Ÿšจโ˜ ๏ธโš ๏ธ
THIS MOD CAN DESTROY YOUR MINECRAFT PERFORMANCE!

ENTITY MULTIPLIER can generate an ABSURD NUMBER OF ENTITIES in a very short amount of time.

At high multipliers, this can cause:

๐Ÿ”ฅ MASSIVE FPS DROPS
๐Ÿ’€ MINECRAFT TO COMPLETELY FREEZE
๐Ÿ’ฅ GAME OR SERVER CRASHES
๐Ÿงจ YOUR WORLD TO BECOME EXTREMELY HEAVY OR EVEN BECOME CORRUPTED
โš ๏ธ VERY HIGH CPU AND RAM USAGE
๐Ÿ–ฅ๏ธ YOUR COMPUTER TO TEMPORARILY FREEZE OR BECOME UNRESPONSIVE

                   ๐Ÿšจ BACK UP YOUR WORLD BEFORE USING THIS MOD! ๐Ÿšจ

The higher the multiplier, the greater the risk. ×40, ×100, ×200, or even higher values can quickly generate thousands of entities.

DO NOT TEST EXTREME MULTIPLIERS IN AN IMPORTANT WORLD.

โš ๏ธ The mod should not normally cause physical damage to your computer, but an extreme number of entities can consume a large amount of system resources and cause the game or your system to freeze. Use with caution.

                             โ˜ ๏ธ YOU HAVE BEEN WARNED. โ˜ ๏ธ
                             
                     ๐Ÿค– ARTIFICIAL INTELLIGENCE USAGE DISCLOSURE

This project was developed with the assistance of Artificial Intelligence (AI).

AI was used as a supporting tool during development, including assistance with creating and reviewing parts of the code and writing text related to the project.

The concept, desired features, multiplier rules, in-game Minecraft testing, identification of problems, and decisions regarding how Entity Multiplier should work were directed by the project's author.

This project discloses the use of AI-assisted/generated content in accordance with Modrinth's Content Disclosure policies.

The purpose of this notice is to make the use of AI during development completely transparent to both players and moderators.

Why Did I Use Artificial Intelligence for This Project?

I want to explain in a simple and transparent way how Entity Multiplier came to be and why I used Artificial Intelligence during its development.

Where Did the Idea Come From?

The initial inspiration for creating this mod came after I watched a YouTube video that featured a multiplication concept in Minecraft.

It really caught my attention and made me want to try creating my own version of the concept.

Video that inspired this project:
https://www.youtube.com/watch?v=tpUjDh7vDDo&t=117s

From that inspiration, I started thinking about how I wanted my own version to work: progression through advancements, different multiplication speeds and levels, individual multiplayer support, entity and projectile multiplication, and other changes that I came up with and tested throughout development.

Why Did I Use AI?

The answer is simple: I am not a programmer, and I still don't know how to write code on my own.

I really enjoy Minecraft, mods, and the idea of creating my own things, but currently I cannot afford programming courses or hire a developer to turn my ideas into a mod.

That's why I used Artificial Intelligence as a tool to help me.

I explained what I wanted the mod to do, tested different versions inside Minecraft, found bugs and problems, and decided what needed to be changed. AI mainly helped me turn those ideas into code and try to solve the technical problems that appeared.

I don't want to hide the use of AI in this project.

On the contrary: I want to be completely transparent about it with both players and moderators.

I also don't want to claim that I came up with the concept that inspired this project entirely on my own. The initial inspiration came from the video mentioned above, and from there I started developing and experimenting with my own version of the idea.

For me, AI made it possible to start a project that, because of my current lack of technical knowledge and financial resources, I probably wouldn't have been able to develop on my own at this time.

I hope this project can also become an opportunity for me to learn more about programming and Minecraft mod development over time.

Thank you to everyone who tries Entity Multiplier and follows the development of the project. โค๏ธ

The Entity Multiplier Team

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