Adds ability to Silk Touch spawner and retrieve Monster Egg from it + custom configuration.
+ Make Mob Spawners minable with silk touch
+ Right-click on a mob spawner and it will drop its monster egg corresponding to what type of entity inside.
+ Adds a 4% chance for all entities to drop its monster egg (can be changed in config)
+ Adds Spawner Block in Creative Tabs (decorations)
+ Modify Mob Spawner stats such as count, speed and range. Example: make spawner active for a maximun of 128 blocks! Vanilla is 16
+ Customize what you want inside mod configuation file
+ Toggle spawner ON/OFF with ingame config menu or Redstone (mod v1.7.8)
Client configuration (1.6.5 mod version, very similar to other mod versions):
Change values in the file located at: .minecraft/config/spawnermod-common.toml
If you have used older versions of this mod - make sure you delete old config files!
Server configuration (1.6.5 mod version)
Change values in the file located at: your_forge_server_directory/config/spawnermod-common.toml
Goal of this mod is to add more functionality to the original minecraft spawner. This mod makes the player able to move mob spawners ability to fully control what type of entity inside by making it possible to retrieve the Monster Egg.
Feel free to use it any mod pack but please give credit :)
Check out my other mods:
- Well Fed - Craft stronger food: eat less often because you combine different foods to make one big
- Sulfur and Potassium - A vanilla friendly way to craft gunpowder
Coffee Tip Jar - Best way of supporting me and my mods.
Thanks for playing with my mods and for the coffee!
is it possible to configure this mod to have spawners spawn X amount of mobs then break?
What do i press for the Spawner Config to show up so I can increase the spawn rate?
yes... I ended up putting it in a slime chunk instead of where I wanted to place it and it started working
@br4nder5 by disabling mods, I found out that the problem described below occurs when installing your mod along with the "Valhelsia Structures" mod.
@br4nder5 hi! I have been using your mod with pleasure for several years, it has become the main one in the assembly of my mods for passing.
Now I play on version 1.16.4 of minecraft and ran into an unpleasant problem. Now, after using the egg of summoning to the spawner, the following happens, the spawner creates creatures 1 time and the essence disappears in it, it becomes empty again. There are 2 mods in my assembly that add their own spawners, these are "Valhelsia Structures" and "Ice and Fire".
If you need more information, write to me on Discord, I dropped my username in your private messages. I hardly visit this site, except in such cases.
what and where i can change the egg drop rate?
Please, port this mod to fabric too, I'm begging you. It has perfect balance, there aren't many mods that do work so well done.
i really like the mod, but i find when at a mob grinder with lots of spawners(say 5 spawners), i get tons of spawn eggs, although i do want to get the egg from normal spawns, ya thing there might be a way to do that like config wise
what im getting at is, is it possible to disable spawn eggs from dropping from mobs that have been spawned with spawner
I cant get spawners to spawn slimes no matter what I try
I've tried it dark, light, high speed, low speed...
chickens dont spawn either.....
I'm guessing a lot of passive/neutral mobs wont spawn in these spawners
In reply to scottydoodah:
Ah, so I'm not the only one who can't get slimes to spawn from it.
Edit: Looking at some other comments, it seems it still needs to be in a slime chunk. Dangit. Would be nice if that weren't necessary.
nvm
It looks like a good mod but If I have it installed on the server does it need to be installed on the client as well?
hey! this is a greta mod, appreciate this :) any plans on making it compatible for fabric?
Creeper Spawn Eggs disappear from the Spawner after one wave of spawn, leaving it empty. Is this intended?
EDIT: It seems that Create's Redstone Link (a wireless redstone device) is causing the egg to disappear. Problem may be tied around toggling Spawners via Redstone.
Oh man, thanks for this mod, you're a life saver. With enderIO and Draconic Evolution not updated to 1.16 it's next to impossible to get something to spawn mobs. Industrial foregoing's mob duplicator will spawn mobs but requires essence to operate and, so far as i can see, the only way to get more essence is with the one machine that doesnt produce slime or drops. Figure that one out.
is anyone else having issues where Iron Golems wont spawn unless its sitting on a block or blocks are above it?
Quick question. Does the range setting on the spawner effect how many block away the mod can spawn or does it effect how close the player has be for mobs to spawn? Hope that made sense.
Also there seems to be an issue where putting different mobs in the same spawner glitches out the second egg and changes it into what ever the first egg was. Replacing the spawner fixes it though. happens in 1.16.3
Hey, thank's for all your work but it's not working with slime.
I try on slime chunk, swamp slime chunk on swamp, but the spawner doesnt allow me to put the egg on it.
Btw, i have added this mod on valhelsia 1.6.4 last version.
Thank's in advance and sory for my bad engrish
In reply to bencg3:
Your modpack might conflict or disable that feature because when running only EMS (enhanced mob spawners) slime eggs can be put into the spawner and when inside a slime chunk - they will spawn.
In reply to br4nder5:
Thanks, i found that the mod apotheosis have a list of banned spawn egg on there config file. Since i have deleted the line with Slime spawner is allow my egg and its worked nicely. :D