eh2.0-neoforge1.21.1.jar
Curse Maven Snippet
What's new
- Base 1.21.1 Neoforge version
Changes from eh1.3.1 for previous versions:
- Added the ability for hordes to smash through structures
- Slightly increased intelligent mobs weapon switch cooldowns
- Added forge:horde_unbreakable tag, controlling what hordes cannot break
- Added HordeSmashingPower tag, controlling the amount of zombies (minus 1) required in a single space in order to break through walls. Default is 4 (5 zombies). Going lower than 3 is not reccomended for gameplay and lag reasons.
- Removed unnecessary and slow adding of mobs to teams
- changed mod ID to "enhanced_hordes" , previously "horde_hoard"
(small) known issue:
Iron golems randomly stop in front of their targets and just stare. I have no idea why. This will be a beta until this is fixed. It's not too big of an issue, though. 90% of the time it works fine
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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