Enhanced Hordes

Enhances zombie's ability to cooperate, among other mobs.
A horde of Zombies climbing each other to reach a villager.

A horde of Zombies climbing each other to reach a villager.

Description

Enhanced Hordes

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Enhanced Hordes allows Zombies to climb one another to reach you, Skeletons to avoid shooting each other, and Iron Golems to deal with the new hordes.

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Zombies

  • Can climb each other. You aren't safe just because you're higher up.
  • Can dig for other zombies in the ground. Simply damage them once to prevent them from multiplying.
  • Spread fire to each other when they touch if one is already burning. A single spark can ignite an entire horde. They also move faster when ignited.
  • When large hordes group up, they can break down walls. A warning will appear when your walls start rumbling before they break in.

Intelligent Mobs

  • Skeletons put away their bows when other skeletons are nearby.
  • Skeletons also put away their bows* when you come too close.
  • Skeletons dash away after they punch you and equip their bows again.
  • Piglins equip their sword when an enemy is close and equip their crossbow when an enemy is far.
  • Zombie Piglins retain a small piece of their intelligence and attempt to use their crossbow when you are far but aren't very accurate.
  • Skeletons can no longer attack other skeletons and Piglins can no longer attack other Piglins.

 *Unless it's enchanted or special in any way.

Other Mobs

  • Slimes can stack and spread fire to one another just like Zombies.
  • Iron Golems can hit multiple enemies at once with one swing.
  • Iron Golems are immune to fire when they are not standing directly in a flame or lava.
  • Iron Golems are 100% immune to Wither, Poison, and Levitation.
  • Iron Golems are resistant to arrows, most bounce off.
  • Iron Golems hurry when a Villager is being targeted.
  • Iron Golems naturally heal when there is no danger.
  • Wither Skeletons that spawn with a bow will use it like a skeleton does.
  • Spiders and Cave Spiders can leap towards targets if they are too high to reach.

 

Configurability (Datapacks)

To make any zombie from any mod be able to join a horde, simply add the mob to the "forge:hordes" entity tag.

 

To make any skeleton or piglin from any mod be able to swap weapons and dash, add the mob to the "forge:intelligent_teams" entity tag or the "forge:intelligent_piglins" tag for Piglins specifically.

Note: all mobs tagged in the intelligent teams tag will not be able to hurt eachother. Same goes for the Piglins tag.

"forge:horde_destroyable" block tag controls what blocks a horde can break easily break through.
"forge:horde_unbreakable" block tag controls what blocks a horde cannot break. Any block which is specified in niether tag will be of normal difficulty to break, as controlled by the HordeSmashingPower gamerule.

"forge:hidden_zombie_blocks" block tag controls what blocks zombies can dig more zombies out of. An entity must be a zombie mob in order to dig up more mobs.
"forge:horde_grave_robbers" entity tag controls what mobs are allowed to dig themselves up.
"forge:leaping_mobs" entity tag controls what mobs are allowed to leap at their targets.

 

The gamerules HordeStacking, HordeMultiplying, HordeSmashingPower and ironGolemRegenPower also exist, for your convenience.

 

FAQ

Q: How do I configure the mod?

A: With datapacks or gamerules. There is no config file, but it is entirely configurable.

Q: How do I add a mob to an entity tag?
A: First, look up online how to create a datapack so you know the basics.
Then add the file "hordes.json" to the folder data\forge\tags\entity_types\(hordes.json)
Default hordes.json file:

{
"replace": false,
"values": [
"drowned",
"zombie",
"husk",
"zombified_piglin",
"zombie_villager",
"slime"
]
}

 

Q: Is this mod compatible with mod X?

A: Probably. The only known mod to causes issues is Solid Mobs, which removes the function of zombies being able to intersect with one another, which this mod entirely relies on.

 

Q: Can I use this in my modpack?

A: Yes!

 

Q: Older version? Other Modloader?

A: Sorry, no. Please don't ask.

Q: Newer version?

A: Eventually.

 

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Check out my other mods, Zombies Actually Siege and Sensible Sleep

 

The Enhanced Hordes Team

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