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Zombies Actually Siege

Expands on zombie sieges by adding more rewards and stronger zombies

Zombies Actually Siege

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Zombies Actually Siege is a simple mod that improves the experience of Zombie Sieges, a vanilla feature the occurs in a village at midnight occasionally, by adding some extra normal zombies with armor and a few special attributes.
When a Zombie Siege occurs, a random configurable number of "soldiers" will spawn (depending on difficulty) as well as a "captain" riding a skeleton horse, and occasionally a "deputy" for the captain as well. Each special mob will drop some loot from a loot table, featuring things like iron, emeralds, and diamonds (by default). You can make a zombie siege happen yourself by ringing a bell while holding some rotten flesh during the night. You can also do this in other dimensions to summon themed unnatural sieges with special loot.

Once all siege mobs have been killed, you will gain quite a bit of extra experience and win the siege.

Configurability

This mod is very configurable with the spawning of what zombies (or any mob) based on biome tags, so if you have any mod that adds zombies you can very easily include them into spawns. 
You can also configure the special loot dropped by the sieges, per dimension.
Both configuration files can be find in saves/(world name)/serverconfigs/actualzombiesieges
The issues tab also contains a wiki for configuring these files.

FAQ

Q: Is this made with MCreator?
A: Yes, this is made with MCreator. It should, however, have little to no effect on performance as the mod is not very complex or resource heavy

Q: Can I add this to my modpack?
A: Yes

Q: How do I configure this mod?
A: Config files can be found in the serverconfigs folder of your world. A wiki for using these files is linked in the issues tab

Q: How do I force a Zombie Siege with cheats?
A: You can either use /zombiesiege, or use /time set noon and /time set midnight over and over again until one occurs naturally, if you feel so inclined

The Zombies Actually Siege Team

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