Energy Control is a remastered version of original Nuclear Control.
Nuclear Control original thread
Nuclear Control original wiki
Please help me with testing and new ideas.
I plan to have versions for 1.7.10, 1.10 and 1.12 with IC2 Experimental/Classic and GregTech support.
Group in Discord
It would be super cool if you relese 1.16 version on forge, cant wait to use it in my mekanism reactor
Man you just saved industrial craft 2 for 1.12.2 <3
Hi I have a Problem:
I play on a Forge server and when I use the remote thermal monitor and connect redstone to it and right click the block and then press the button under the gauge, so that the redstone goes on, i will be kicked out of my server. The Error is: a fatal error has occurred connection is terminated
In reply to lucaplayer123:
Will try to reproduce this bug.
In reply to Zuxelus:
I can also say that Ive had that issue once but it didnt happen again which was really strange. This also happened a few months ago.
(the server world is long gone in the server's development)
Hello, I have a question, is there also the possibility to add your own alarm??
In reply to eBrosLP_live:
Yes. From version 1.12.2-0.1.8 (steps from this release description)
To add custom alarms
1) Set useCustomSounds = true in mod config in GUI or file.
2) Restart Minecraft.
3) New folder config\alarms should be created.
4) Put your *.ogg files in alarms\assets\energycontrol\sounds\ and add them to alarms\assets\energycontrol\sounds.json
5) Add your sounds (*) to allowedAlarms config. (All sound files should be in alarm-*.ogg format)
An awesome mod! The electronic signs are the greatest secret in modded MC! We need vanilla signs that are that flexible and easy to read, seriously.
EDIT Oct.13: I am surprised that you jumped on the Fabric bandwagon. If/when Industrialcraft comes out for 1.15/16, will you release a Forge version? Or is that avenue gone for good?
In reply to wozat:
I told many times that I need base mod for recipes. I took Tech Reborn because it is almost the same as IC2 and it is on 1.15+. If/when I find the same mod on Forge I will create Forge version. In my case it is not a big difference in code so it will be easy.
In reply to Zuxelus:
That's good to hear. I was worried I was going to have to ask a favor of my modmaking friends who are very busy with other projects to make some sort of comparable electronic sign mod. Fortunately I don't have to pester the IC2 makers since they're working on it.
Hi there :)
Nanobow make target white for few seconds. Tryed it on other players. Shots add glow status for 5 seconds. Can i turn it off somehow? Visual its look like bug.
In reply to JICagHoCTb:
You cannot turn it off. In current version I use Spectral Arrows with such effect for nano bow. It was just for testing and I forgot to remove it.
I plan to add updates for nano bow in next releases so it will be a special update for Glowing effect.
Will be in next build.
In reply to Zuxelus:
Awesome! Can't wait!
Great mod, I love it! It would be very nice to have a built in way to add custom alarm sounds though, the method provided makes the game crash on startup
How i can get the information of the AE storage? I've tried all the cards but it didn't work with any
In reply to arthur_ponsone:
Should work on any ME Network block, even on Energy Cell. Try to use Applied Energistics Sensor Kit on blocks like ME Chest or ME Drive.
Is there not yet support for MC Version 1.12.2? Would love to get this running in my world with Ic2!
In reply to SharpmaticRL:
It is. Just select 1.12.2 version from the Files.
Caused by: java.lang.NoClassDefFoundError: erogenousbeef/bigreactors/common/multiblock/tileentity/TileEntityReactorPartBase
This happens on server restart. We don't have BigReactors installed, I am using it for my IC2 fluid reactor.