Is a mod that aims to make combat encounters in Minecraft more varied and interesting with the introduction of several new mobs.
The mod is in continual development, consistently being updated by Nekomaster with all manner of creature to freshen up your combat experience.
It's going to take a little while to complete, however, so please enjoy what's here for the time being!
An extensive config has been introduced that allows you to change what mobs spawn at what Y-levels, how often certain mobs replace other mobs, and what armours Zombies and Skeletons can spawn with, amongst other miscellaneous settings. You also won't be able to tweak mob spawn rates or outright disable mobs on 1.18.2: Use In Control! and/or Bad Mobs for that. Otherwise, you can alter mob spawn rates on 1.19 via a datapack.
You want mobs? You've got 'em - Lots of em, in fact! Click here to learn more about the funky fellers in the banner image and prepare yourself for the horrors that await...
Undead
Sprinter
An athletic undead who moves at 1.5x the regular speed of a normal zombie. Taking damage will slow him down, giving you time to deliver a combo attack or reorient yourself.
Slugger
A bodybuilding undead with 2.5x the strength of a regular zombie.
Beyond sheer muscle, hurting this guy will give him a short adrenaline boost, allowing him to charge at you. In this state, parry him with a shield, or strafe away from him.
Senior
The bulkiest zombie of them all, the Senior retains the Slugger's adrenaline boost trait upon taking damage, though it can't utilise this very well with how slow and heavy it is. Be forewarned, though: This guy only grows stronger upon taking damage, gaining the ability to pierce through shields, and should be dealt with at a distance, in very good armour, or with supreme caution. Preferably some combination of those three approaches!
Equestrian
A fast and unpredictable enemy, this zombie's horse will lose all control upon taking damage and go into a blind frenzy. Be careful when dealing with this one.
Frigid
A cold biome-exclusive undead, this poor zombie's legs were frozen off, leaving it to crawl around everywhere it goes.
Unfortunately for you, this means it can now fit through 1-block gaps. It'll also slow you down should it hit you, so don't touch it!
Meature
The crawling mutant head of a Zombie, the Meature is very much like a spider that'll hop to chew your flesh off. If no players are about, it'll instead target other undead. It can be neutralised and tamed when shown and fed Rotten Flesh, and will even fight alongside you! When it kills, it grows stronger, so it may be worth sticking by one to help it reach it's full potential. Sometimes, the Meature will spawn upon the head of a Zombie or Skeleton - When their hosts are killed, they'll hop right off to attack you, too. When killed, they'll sometimes drop themselves as Meat Heads to be worn, or to be cooked! To stop a Meature from teleporting to you when tamed, leash it and bind it to a fence post.
Huntsman
A more skillful Skeleton who's faster on his feet than his smaller counterpart. If you get too close to him, he'll punch you in the face to get you away!
Guardsman
The ultimate skeletal warrior. The Guardsman is also especially adept at evasion, doing little ballerina twirls when getting hurt, choosing to tactically retreat when the moment calls for it, and even surprising their targets with a flurry of 20 arrows, right from out under their cloak! If you face one of these guys, give them everything you've got!
Spectre
A supportive enemy spirit who will possess nearby undead, buffing them notably and bestowing them its robes. It'll jut right out again upon the mob's death, where it'll be vulnerable to being banished with a mere tap.
Gallant
A hacking and slashing possessed suit of armour that can quickly shred through you if you're not careful around it! While slow at first, sustaining more damage increases its resolve to kill you, and extensively its speed. It will also dash forward sometimes when hit, so be very careful! It rusts in water, slowing it down, so use this as a chance to retreat if needed!
Ghoul
A ghastly, sharp-edged creature of the cold who will tear you to bits should you get near it! Should you toy with it too much over its slow speed, it just might spit in your eye and blind you for a moment! It doesn't appreciate light melting the snow and ice of its biomes, and so will break torches and lanterns left on the ground! Or perhaps it's breaking them since it fears fire...? It burns to death much faster than your typical monster, so use that knowledge to your advantage!
Meatures, Sprinters, Sluggers, Seniors, Equestrians, Gallants and Huntsmen spawn in all biomes (besides deserts), whilst Frigid and Ghouls are cold biome exclusives.
Starved
An idle fossilized monster that lays dormant in the desert... Until it's disturbed!
In the brief interim where it hasn't noticed you, you can sieze the opportunity to steal whatever's inside it's mouth by right-clicking it!
Just be sure to get running right afterwards... It's hungry! Desert and Mesa exclusive.
Arthropods
Bugs! Everywhere!! Ahh!!
Tarantula
A stronger Spider, the Tarantula will boost towards you upon taking damage, much like a Slugger. Sometimes, you'll be able to find them in the Dripstone Caves hanging upside down from the ceiling! In this state, they're harmless. If you aggravate them, however, prepare for a scrap.
Scorpion
With a preference for warmer climates such as deserts and Badlands, the Scorpion turns invisible upon taking damage. Keep track of it's glowing eyes, or face the consequences of a bout with poison and nausea.
Wasp
Out on their malicious business, the Wasp is found buzzing about Forests after dark. Try to avoid getting stung by them, as in addition to a variety of nasty effects, the resultant pheromone release also has a chance of summoning even more Wasps to dispose of you. Killing them yields their pheromone sack as an item, which can be thrown to summon a Wasp Drone that'll attack monsters! And you, if you provoke it. Don't provoke it, whatever you do!
Ladybug
A Lush Cave-dwelling arthropod with a sturdy shell, the Ladybug is a neutral mob who will pack a punch should you mess with it. Not only with you, but with undead mobs and spiders, whom it is endlessly hostile towards. Should a Ladybug fall in battle to an undead, it will be reborn as a Zadybug, who's a little slower than it's living counterpart, but something to watch out for nonetheless. If you feed a Ladybug Spider Eyes, there's a chance it'll spit Healing Goo back out at you, which can be thrown at allies to heal them, and undead to damage them! Additionally, this goo can be put into a bowl for Healing Goo Soup to replenish your own health pool!
Tarantulas spawn in all biomes, but most commonly in Dripstone Caves. Scorpions spawn in hot biomes. Wasps spawn in forests. Ladybugs spawn in Lush Caves.
Flies
Erratic little buggers who aren't very strong, but are very hard to hit! A single swipe of any sword should be enough to swat them without issue. Spawn in temperate and hot biomes.
Dragonflies
These giant fritzing arthropods are swamp-exclusive, and alongside boasting an impressive healthbar, can pack quite a punch should you let them too close! They can now pick you up and carry you into the sky, in addition to poisoning you along the way! Don't get grabbed if you want to live a happy and full life!
Netherborn
Mobs from the Nether!
Cinder
Taking the place of every fifth Blaze, the Cinder is unlike it's daintier brother in almost every way - Where the Blaze hovers in the air and attacks from a distance, the Cinder floats close to the ground, rushing towards you to slice you to bits with its powerful, arrow-resistant shields. When hurt, it has a chance of shooting a small, explosive fireball - Signalled by it lighting up in flames. It's powerful helmet protects it from heavy damage, and upon its defeat will drop some of it in the form of Cinder Scrap: Use this precious metal by applying it atop a Netherite Helmet so that you may reap its benefits of increased speed when on fire, and a massive super-jump when touching lava!
Sputter
These lazy little creatures can be found dozing around Striders in the Nether. Unlike their tall-legged cousins, they are not mobile, they are not friendly, and only wish to turn you into a literal spit-roasted barbeque. Evade them on Striders, and you can't go far wrong!
Cave Dwellers
Mobs that spawn primarily or exclusively in caves!
Petrimen
Rocky humanoids who live exclusively in caves. They're all remarkably sturdy, resisting ranged and burning attacks exquisitely, and they all dislike your presence in their home thoroughly. Get out!
Silverking
Overgrown bedbugs who'll leak Silverfish when hurt, ew! Using a sword against them allows you to banish their silver spawn before they even have a chance to touch the ground, so consider making the most of that! They're cowardly, and get real fast when hurt. Might want to consider investing in Bane of Arthropods after all...
Intruder
A heavy-set Creeper variant who cannot be knocked back. With an even stronger explosion and the ability to survive its own blasts to boot, stay as far away from this guy as you can. If you HAVE to get close, make the most of your shields (which won't last long if you over-use them here.)
Crawler
A lightweight Creeper variant akin to the Intruder, this guy lacks health, strength and weight, but makes up for it in speed. It's light weight proves a benefit to it, as it can use its own explosions to propel itself through the air, making it hard to catch. Be careful around this one!
Troll
What could be considered a Warden progeny, the Troll can instantly kill a completely unprotected player in a single bite. Do NOT engage with it: When aggravated, it becomes briefly invincible, and massively faster. All things considered, the most sensible thing you can do to counter a Troll is to simply leave it be.
Vampire
This regenerative bloodsucker is a tricky bugger: With the ability to steal your health should it bite you, in addition to regenerating passively, the Vampire is slim and fast, allowing it to swiftly move in and momentarily slow and blind you should it sink it's teeth into you. When hurt, it'll either continue attacking, briefly and erratically run away, or turn into the Biter, a far weaker but more unpredictable bat form. After a couple of seconds, it'll have regenerated enough to turn back into a fully healed Vampire, effectively restarting the fight. Biters are most effectively taken out by Trident throws and fully-charged axe swings, but both Vampires and Biters can also be banished by being burnt with flames, achievable with either fire-based enchantments or being right-clicked with Flint and Steel. Additionally, they'll also combust under broad daylight - Don't get caught in the blast when the sun rises!
These mobs spawn in all biomes, but just locked to the underground by default. This is configurable.
Goblins
They're a cowardly bunch, avoiding Iron Golems like the plague, but have the unique ability to regenerate health when wet, be it in rain or the ocean.
Thief
Creeping around low to the ground is the Thief, who will steal your XP and run when you're not looking! They'll have a chance to flee when hurt, dropping some XP along the way, and killing them will balance things out, with any luck, as they drop not only a lot of XP, but Bottles O' Enchanting, too!
Bouncer
A self-serious fellow with no time to waste, the Bouncer will calmly walk up to you, before kicking you right in the... Potion bottles. Yeouch!
Baker
A Gabble of Goblins has to eat SOMETHING, and what better than freshly baked cake from their local Baker?
Unfortunately, Goblin Bakers also specialise in demolitions, so their cakes were actually made in a factory: A BOMB factory. They're BOMBS.
Their Suspicious Slices have 1/6th of a chance to BLOW YOU UP should you eat them! The other 5/6ths of the time though, they'll give you Regeneration.
Is it worth it? Choose wisely!
Rancher
One efficient means of transport for a Goblin is the elusive Slime, which the Rancher is a specialist in controlling.
With it, it can launch great heights up into the air, and even throw slime balls at you to slow you down! If only it wasn't so unyielding for it to control...
Errant
If the Bouncer provides the group security, the Errant enforces the law, and the law demands: No humans shall go unpunished for walking 16 blocks within a Goblin's vicinity! Wielding a mighty axe, they clumsily swing at you in the hopes that it'll butcher you. Keep your cool, though, as their slow speed and tendency to lose their nerve during battle can get the better of them. At least they're brave enough to deal with their undead counterparts!
Caster
What could be considered the de-facto head-honcho of any Gabble of Goblins, the Caster's magic spells have the ability to puppeteer you mid-air, so make sure you avoid their projectiles at all costs! They can actually be effectively deflected with a shield, so use that to your advantage. When not targeting players, Casters are on the look-out for villagers to transform into new Goblins, so that they may join their nomadic ranks.
Zobgoblin
They frighten the life out of living Goblins, and will run away at the drop of a hat; Zobgoblins are not too troublesome to deal with. Just beware that like Thieves, they'll slow you down for a moment should you get touched by one.
Thieves and Zobgoblins are all-biome mobs (besides hot biomes), whilst the rest are Swamp exclusive.
Animals
Flutterfly
A beautiful colony of regenerative butterflies that spawn in all biomes who'll heal you when touched with a right-click, and wither you when attacked! They bunch up together to scare off potential predators... But who would want to hurt creatures so good and pure?
Bull
Desert/Badlands/Savannah-exclusive Cow who will attack Husks and fight back against those who dare bring it harm! They could make for great allies if you plan on living in the desert.
Boar
Taiga-exclusive Pig who will attack Players and run from Zombies should they get too close! Little cowards...
Rooster
Jungle-exclusive Chicken who will hurt you if you dare hurt it! They're not afraid to fight any Foxes, Wolves, Ocelots or Cats nearby, so keep them well-guarded if you've got a pet puppy about...
Ram
Peaks/Mountains-exclusive Sheep who will knock you far and away should you try and harvest it for its meat! It's thick wool gives it a little armour, and when sheared, regrows quickly and consistently compared to a Sheep's speed of wool regrowth. Rams are not fond of Zombies or Skeletons, and will attack either on-sight.
Direwolf
These permanently aggressive canines travel in packs, and will rip you limb from limb via their powerful jump attack! After leaping, they'll also be a little faster than usual, so stay on-guard! Sometimes, a Skeleton will hitch a ride on them. Sometimes, their pack members will destroy those very same skeletons. Sometimes, they'll rip into regular wolves just for the hell of it. They're not nice, and they're not your pets! Now get down!
Seabound
Angler
A small but swift menace of the seas, these frightening, aggressive little guys will turn invisible when attacked and panickedly swim away - Not that it does them much good, as their prey-attracting bulbs give away their location! Despite their speed, they maintain low health pools, and can be dispatched quickly with good gear. Whilst typically unpleasant to be around, they especially love the taste of Drowned flesh, and just might assist you in battle should the circumstances befit them! They can be found in all Deep Oceans besides Warm ones.
Kelpie
Harrowing behemoths of the depths, Kelpies can drag you down to the bottom of the sea with their extending tongues. If hurt, it will summon speed-boosted Drowned to try and dispatch of you as it attempts to regain it's composure. Don't lose sight of it and manage it's minions for the chance at earning a Heart of the Sea!
Piecrab
Although outwardly tough, if a Piecrab is hurt enough, it'll eventually leave you alone! They're good swimmers, and allow whatever monster rides it to make chase towards you rather effectively! They can be killed for a Crab Pie, which grants Resistance briefly when eaten cooked.
Gladius
A giant Squid that's gotten too smart for it's own good - Having learnt to adapt outside the water, the Gladius is coming straight for you. Fortunately for you, it's squishy body makes it easy to push away. Knocking it back into the water whence it came will force it to adapt its body for the liquid realm, turning it into it's smaller Gladilad form. Unfortunately for you, both iterations of the mob retain the classic ink-spray technique carried down from their Squid ancestors, and will use it to blind you as often as possible. Shield your eyes! Spawns by beaches and rivers.
Marauders
In their attempts to conquer the oceans as well as the the skies, the Illager faction engineered the Marauder, a shark-like creature that roams loose in deep ocean biomes! Be careful should it spot you!
And More!
Propeller
Mobile dummies made of copper and iron that can shoot arrows at you and fly away when the going gets tough! Fear not though: A well-placed arrow can take them out of the sky very swiftly, in addition to nabbing you an achievement! If caught in the rain or a body of water, they'll oxidize and become far slower. Spawns in all biomes.
Wolfsbane
A big bad werewolf of purple proportions, the Wolfsbane starts out as a slow, lumbering enemy who's heavy damage can be negated by its slow speed... That is, until it sustains enough damage to become notably angrier, at which point it'll stand down on all fours and charge for you. Attacking it in this state will inspire it to lunge, which can be used to your advantage to keep it away whilst it's in a mania. Spawns in all biomes.
Cockatrice
A swift, giant chicken with a dragon-like lower half, this foul foul can almost freeze you in place with an up-close-and-personal stare in the eyes, in addition to poisoning you significantly upon a bite, too. Occasionally, They can be found with skeletons riding atop them - Said Skeletons cannot handle the force from a Cockatrice's great leaps into the air, however, so using this to your advantage would be wise. Just like their tiny natural counterparts, they drop Chicken on death, making for a great food source whilst stuck underground. Spawns in all biomes, underground exclusive.
Reaver
This malformed, Illager-born beast of the skies acts as the perfect mode of transport for any patrolling Pillager who needs to keep out of your effective range. Fast as they are deadly, the Reaver will weave around and above you, allowing the Pillager on it's back to take care of you from a distance. If you happen to kill the Pillager before the Reaver, it will come for you far more directly. Try and take it out first! Only spawns alongside Pillagers with the Pillager Spawns With Reaver Chance config option.
Dreadnought
An otherworldly, shadowy creature emerges from the darkness with the sole purpose of hunting you down... While it may seem unkillable, it will leave you alone if you either pelt it with enough damage, or expose it to the light. Veer well-clear of it!
Eyestalker
If you've ever wondered what'd happen to an Enderman if their Pearl got turned into an Eye before it was outside of their body... Now you know the answer. Packing bigger healthbars, statures, and the ability to inflict burning damage, these g'eyes do NOT mess around. Just don't look at them (like, any part of them) and you should be fine. Spawns in the Warped Forest, the End, and occasionally in overworld Sunflower Plains.
Vigor
This michevious sprite lies atop the head of many a Zombie and Skeleton who wander about, healing all nearby undead every time it's host is hurt. Upon the loss of said host, it'll panickedly fly around, continually healing all it's corpsy allies until itself slain. Be sure to prioritize anybody who dare carry a Vigor into a fight, for they'll be the ones who will ensure a group battle is extended should you leave them be!
If you're a mod-packer, please read these to understand what some obscure things in the mod do!
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