enderlink-1.1.2.jar
Curse Maven Snippet
What's new
- Separate singleplayer teleport data per world while preserving legacy data.
- Add atomic saves, backups, and protection against overwriting unreadable data.
- Improve Elevator compatibility performance.
- Recheck permissions and dimensions before teleporting.
- Fix particle cleanup and clear runtime state on shutdown.
Legacy singleplayer data requires manual import into the correct world (NOT ON SERVERS): Worlds no longer share teleport data. Before importing legacy singleplayer data, close the world and copy config/enderlink/teleports.json to saves/<correct-world>/enderlink/teleports.json. Back up any existing destination file first; do not overwrite a world that already has its own pads. The legacy file has no world identifier, so EnderLink never automatically assigns it to a world or deletes it. Keep the original until you have verified the imported pads.
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