What is Enchantment Enhancements?
Enchantment Enhancements adds various new enchantments and curses to your game. Enchantment Enhancements currently adds 8 new enchantments and 6 new curses. Enchantment Enhancements doesn't add any new items, only the enchantments and curses. All enchantments can be obtained through the vanilla enchantment table. Curses can not be applied to books, making books a safe way to get enchantments.
Freeze - Any entity hit by an arrow from this bow is temporarily frozen in place.
Enduring - Any item with this enchantment will not despawn when dropped on the ground.
Paralysis - Any entity hit by a weapon with this enchantment is paralyzed for a short time.
Beheading - Any entity killed by a weapon with this enchantment has a chance to drop its head.
Berserker - The damage output of the weapon with this enchantment increases when you are below half health.
Magic Protection - Any entity wearing a piece of armor with this enchantment will take reduced damage from magical sources, such as potions.
Reflection - Any entity wearing a piece of armor with this enchantment will when attacked, reflect a portion of the damage back to the attacker.
Dropper - An entity that attacks someone wearing a chestplate with this enchantment will drop their primary item and on level 2 also their secondary item, every time it attacks.
Sickle - Harvesting a crop will result in neighboring crops also being harvested.
Curse of Rusting - Any item with this curse slowly degrades durability while held.
Curse of Detonation - Any item with this curse will explode instead of despawn when dropped on the ground for too long.
Curse of Midas - Anything mined with a tool with this curse will always drop only a single gold nugget.
Curse of Fading - Any entity hit by a weapon with this curse turns invisible for a short time.
Curse of Ignition - Any entity wearing an armor piece with this curse will when hit be set on fire when attacked, and so will the attacker.
Curse of Weighing - Any entity wearing boots with this enchantment will be slowed slightly.
Could you please update the description with the latest enchantments and what they do?
Since I don't know what the latest enchantments does..
Also is this mod compatible with Enchantment Descriptions?
Is there a way to have both the enchants from this and vanilla as options?
Great job on the mod (especially with the curses), but I would suggest a few small changes
1) The Dropper Enchant is absurdly hard to fight against and destroys everyone in PVP, if I understand it properly, (very good in PVE as well) and I would suggest that it is a 10 percent per level (up to level 5) so that it is harder to abuse for invincibility (or item thieving)
2) The Rusting curse is very well done, but it should work while in water (and not in land) as it is rusting, as well as it renders a tool nearly unusable (I know it is a curse, but if it just turns a tool to garbage than there is no point in using it or risking its appearance on a good tool)
3) The Berserker Enchant is ok, as it currently is, but if it was turned into a curse that had the same effect, but also, a chance or increase to damage taken, it would make its effect more useful, and also balance out a direct increase in attack power
I hope that my ideas were good, and I hope the mod does very well.
The Curse of Midas is really strong, but on top of that, it also activates on things like grass, which means it can effectively infinitely generate gold by breaking grass. Can you change it so it doesn't give anything from certain blocks? Either that, or maybe you can additionally give it a Curse of Binding effect so the player can't get rid of it, kind of like the legend of King Midas.
Does this mod adds a chance for a curse getting applied by an enchanting table?
I didn't undersood the description of this mod sorry ^^U
Hey, I'm currently making a Modded SMP with my friends and I wanted to add your mod to it, but when I went to Aternos it said there that 'The author of this project does not allow project distribution' and I was wondering if you can make it so Aternos could have permission to add your mod into their website. Would really mean a lot!
In reply to butteredspooner:
You can just download the mod and add it to your server files in Aternos just like you would with any other server host.
How long do the Freeze and Paralysis last? I think they'd have to last a half second or less or they'd be very op for pvp since swords can hit multiple times in less than a second (1.6 hits per second or 0.625 seconds between hits). They should also be mutually exclusive with flame and fire aspect. Does the Dropper enchantment apply to players? If so can that be toggled in a config? If there's no config can you make it not apply to players for pvp purposes thx :)
I don't know if this is outside of the mod's scope but it'd be cool to be able to nerf sharpness and protection since they're always the most used. Making protection's max level 2 and sharpness' max level 3 would be cool, especially if you plan to add lots of new enchantments, it'd encourage players to spice it up more instead of using the typical stuff.
What makes Reflection different from Thorns?
In reply to CheezBallzFTW:
Reflection lessens the damage you receive and deals it back to the attacker, thorns just damages the attacker.
Add an enchantment called "Penetration" it lets you penetrate through enemy armor/ignoring enemy armor protection, penetrate 25% of armor each level (4 lvl), applied to sword and axes. Thanks
In reply to tiyoyrekt:
That sounds pretty fun, will do.
In reply to ISenseHostility:
cant wait to see that enchantment in your mod!