Primitive Start adds a few features to spice up the standard tree-punching start of a new Minecraft world. Instead of immediately sprinting to your nearest tree and punching it, you now have to start with sprinting to your nearest animal. After murdering these poor, innocent animals for their bones, you can gather some sticks by breaking leaves.
You'll need quite a few sticks, because you need to craft some planks using them. Alternatively, you can explore for structures made of wooden planks, such as villages, to make a crafting table. Combine your bones and sticks to craft bone tools, which are on par with the incredible wooden toolset.
Before venturing into a cave, you might want a better weapon. If you are able to make a bow, you can now craft bone arrows for it, using some leftover bones from before instead of flint. If you find it difficult to gather enough feathers, you can now pluck them off of chickens using shears. This should give you quite a bit of ammo to survive the caves.
You can now make stone tools, however, stone isn't as strong as you'd like it to be, and it sadly can't mine iron. You can mine a different metal though, copper. You can use copper to make a smithing table, which can then be used to reinforce your bone tools. Reinforced bone tools are on par with iron tools, so you can now continue into the midgame as normal.
- You can't destroy logs without an axe
- Animals drop bones.
- Bone tools
- Bone arrows.
- You can't mine iron ore with stone tools or below.
- Smithing table craftable with copper.
- Reinforced bone tools.
Great mod! Would you consider adding flint as a potential tool making material?
simple yet amazing mod, i love its compatibility. are there any plans to reinforce with gold, iron, or netherite.
I think you can change the mod a bit. This mod is nice but needs some improvments. Like can you add some compatibles with Verdure or Project Vibrant Journey and we can collect rocks and twigs on the ground so make em create some rock tools flint tools or something. Because finding some animals and punching them for a while is a little annoying. Please listen what I say.
In reply to AtreusQ:
There are already mods that do that, if you don't like the concept then don't install the mod.
Hiya! Recently added Primitive Start to my modpack and am loving it so far, it's a very well thought-out mod. One issue I'm running into is log-breaking restrictions: most modded axes work fine, but Tetra's modular axes won't break logs of any type (modded/dynamic/vanilla). Would it be possible to add a config to manually add tools to consider axes or to push a bug fix for that issue?
edit (clarity): Whenever I use a Tetra axe to break a log, it won't even begin to break, as if it was being mined with a fist. Other modded axes work fine, and I believe it's an issue from Primitive Start, but I have reached out to the Tetra folks as well. It might be something about how Tetra handles forge tags, so it's not marked as <tag:items:forge:tools/axes>.
(second edit: html hates me)
Final edit: Turns out what would be fantastic to make this whole thing work is just a Primitive Start config that allows manual addition of tools to some type of can-break-logs whitelist, which seems to be fairly simple? In any case thank you for this wonderful mod.
In reply to arzadu:
I've made a 1.18.2 version with improved axe detection so no whitelisting will be necessary. Should be available in a few minutes :)
In reply to ISenseHostility:
Fantastic, thank you very much! Works perfectly now.
In reply to ISenseHostility:
Another thing I've noticed: when using this with creature mods (in this case Alex's Mobs), some things that don't have bones (like flies and cockroaches) will drop bones, any way to add a config to blacklist some mobs or just avoid modded mobs altogether?
Thanks so much for the help!
In reply to arzadu:
Yeah I can add that, shouldn't be too difficult.
1.16.5 pls
In reply to moon_lord2211:
I don't backport my mods, ask other modders to update to newer versions.
👍
Is this for Forge or Fabric?
In reply to SirGeckoYT:
Forge
In reply to ISenseHostility:
Any plans for a Fabric port? This mod is really neat
In reply to SirGeckoYT:
I don't have enough time to support Fabric, this is just a hobby after all.
In reply to ISenseHostility:
I feel ya. Keep up the great stuff
Okay, the mod has some fairly nice ideas. My thoughts for improvement: The making of the first crafting table is way to grindy. Maybe you could adjust the drop chance of sticks frome leaves, otherwise it can take days to get it.
Also there should be integration of flint into the progression stages, as it was the number one material for tools before metals.
Great mod! Do you think you could add a config to allow people to add more blocks to the list that count as stone and wood, for compatibility with other mods that add new types of those?
In reply to Wabbajakke28:
Sounds like a great idea, I'll try to add that!