Emerging Technology is a technical mod exploring real-world emerging technologies.
Current Machines
Hydroponic Grow Bed - plant crops on top of this block, fill it with water and add a growth medium to get a growth boost
Hydroponic Grow Light - place above your crops, power it up and add a bulb to boost your crops even more!
Harvester - a robot arm which can harvest and replant crops grown on the grow bed
CO2 Scrubber - pull CO2 from the environment and use it to grow crops
CO2 Diffuser - spray surrounding crops with CO2 for a growth boost
Water Filler - an infinite water source
Nutrient Injector - water not enough? This machine mixes in fertilizer to provide more growth boosts in the grow bed
Shredder - shred plants and old plastic items to produce raw materials for the processor
Processor - process shredded plant matter and plastics into renewable materials
Fabricator - automate the production of plastic components with this 3D-printer inspired machine
Tissue Bioreactor & Tissue Scaffolder - take harmless tissue samples from animals, grow them in the Bioreactor then form them into delicious synthetic meat using the Tissue Scaffolder
Algae Bioreactor - grow algae fast! Use algae as biomass or a tasty snack
Solar Cooker - slowly cooks food items using only the power of the sun 🌞
Waste Collector - clean up the oceans with this block and recycle recovered plastics
Biomass Generator - burns biomass to produce energy
Tidal Generator - harness the power of the sea for some clean energy
Piezoelectric Tile - generate a tiny amount of energy when stepping on this block
Solar Panel - can't have a tech mod without photovoltaics
Solar Glass - collects energy and acts as a transparent window
Wind Generator - microgenerated wind power
Battery - a very simple energy storage block
Guide
Niche Duck has provided a very helpful series of videos covering the main features of the mod (below). If you have any questions or problems, just ask in the comments or make a bug report.
Part 1
Part 2
Part 3
Discord
Join the Discord channel and discuss the mod's development!
Compatibility
Emerging Technology should work with most mods that implement power/water/plants. The following mods have been tested as of latest beta version:
- Pam's HarvestCraft
- Botania
- Mystical Agriculture
- OpenComputers (full support)
- NuclearCraft
- Immersive Engineering
- XNET
- Thermal Series
- Ender IO
- AgriCraft (requires some setup)
- Dumpster Diving
- JEI
- CraftTweaker
Configuration
All machines are fully configurable. For more information on adding your own fluid, bulb, growth medium or tissue take a look at the wiki.
Modpacks & Videos
Feel free to use this mod in any modpack or video - no need to ask. If you do create content based on this mod however, please link back to this page so players can report bugs and suggestions. If you feel like sharing what you make, please let me know so I can link to it from here 😁
Recommended modpacks include:
Ad Astra Per Nucleon by Gliese_832_c - A lightweight pack (in alpha with updates) using Nuclearcraft and various other mods which fit together very nicely.
Stay tuned for more updates. Happy growing! 🌱
If you enjoyed this mod and want to support its development, please consider becoming a Patron!
Is your mod also compatible with NuclearCraft: Overhauled?
please 1.15.2
In reply to lukakos345:
This will be hard, because Forge made major changes in their code.
Hi I love this mod but I'm wondering whats happening at the moment as there hasn't been any updates on it in a while
In reply to cosmosfury13:
Hey,
Apologies for lack of updates. It's been a hell of a year for developers and I haven't found the time away from work to push it forward.
Once things quieten down I'll be back on it 👍
Cheers!
In reply to moonmanmodding:
cool thx mate cant wait for the new updates :)
In reply to moonmanmodding:
This is so amazing!! I hope you're able to update it to 1.16
excited about this mod, really. Would love to see it on 1.16 (either fabric or forge. Whichever makes your life easier :)
pls 1.15.2 forge I really love this mod
heya. i really like this mod, but the curseforge page says your license is "All Rights Reserved," despite the LICENSE file on github suggesting MIT.
any chance you could fix this?
In reply to blukat:
Hi,
Thanks for pointing that out. Should be fixed now 👍
One major suggestion: medicine. The pharmaceutical industry was one heck of a revolutionary field of tech, and could use some representation in this mod. Perhaps some high-tech way to make medicine and maybe potions? Also, if this makes it into the later versions, like 1.16.x, it'll be even better.
In reply to Drakonas_Last_Dovahkiin:
Hi,
I've considered medicine previously but I remember there being a few other mods that do it better than I could. I'll add it to my list though and if I think of a good way to implement it I will.
Thanks!
In reply to moonmanmodding:
No problem, maybe take some hints from their mods if you do plan for it?
In reply to moonmanmodding:
actually, I would really love to see more advanced treatment compatibility between mods like First Aid in 16.x. It would be really cool if, for instance, to make morphine you needed a proper lab and alternative methods of healing were nerfed, then actually recovering from fights would be a thing to consider more than just "EAT APPLE"
how would one edit and or remove some recipes from your mod? I have dumpster diving and somehow a tire can get 4 shredded plastic same with a water bottle. but the recycled plastic from that mod only gives 1. I wish to remove the tire and make the bottle give one and maybe the recycled plastic 2-3 shredded plastic
In reply to icey__1992:
Hi,
You should be able to use CraftTweaker to adjust the recipes. I haven't properly tested the compatibility with dumpster diving but I'll look into getting that fixed when I get the chance.
In reply to moonmanmodding:
I was not sure if that would work with a modded crafting "table" I'm not sure how to find what the crafting recipe line would be using your machines. I'm pretty new to the whole CraftTweeking. I will see if I can find out how.
In reply to moonmanmodding:
I have not been able to find the recipe line to edit this. :/