File Details
EMD_Pre7_1.12.2.jar
- B
- Feb 25, 2024
- 4.15 MB
- 553
- 1.12.2
- Forge
File Name
EMD_Pre7_1.12.2.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
[EMD "Pre7": The Big Strike Update]
Many new things!
General
-Replaced old textures
-Strawberry Helmet is now edible when you sneak instead of a permanent saturation effect
-Achivement changes and additions -> General new Achivement System
-Removed the "Forbidden Potion"
-Amethyst now only spawns in cold biomes
-Removed the Lighting Creeper, Cute Ghast and Explosive Zombie
-Fixed bad Mouse and Rat AI
-Removed the delays of the Mouse sound effects
-Name change: Blue Rose -> Blauxa
-Fast Zombie now walks a bit slower
-The Guns all now have cooldowns
-Improved the Lightning Wand
-Added Witched Coal
-Removed the Blaze Bow
-Added an Invicibility Staff
-Added a Teru Teru Bōzu
-Added a bad Teru Teru Bōzu
-Added a trophy for every color boss
-Added Mud Tools and Armor
-Added a new type of mud: Frozen Mud
-Movement on mud now is limited
-Emerald Armor now is a bit weaker
-Fries now grant way more nutrition
-Updated The German Language Data
-Removed most of the unnecessary textures from the mod's files
Dimensions:
-There are now boss structures with a boss spawner for every color related biome
Mobs:
-Mob Spawning improvements, general changes for example: Witches are more likely to spawn in Magical Forests
-Added boss mobs for every color
-Added different types of zombies for the color related biomes
Biomes:
-Changed registry name of the Mystical Forest
-Renamed the Dark Magic Biome to Witched Forest
-Renamed the smallacacias Biome to Savanna Bushlands
*-Balancing Updates (Hight variations, Base Height, Specs)
-The Color Biomes now grant negative effects: green: poison if sneaking, blue: slowness, yellow: Mining fatigue, red: weakness, purple: hunger
-Added a Autumn Forest and Coal Hills
-Removed Explosive Woods

