elitetensura-1.0.2.2.jar
What's new
[1.0.2.2] — 2026-09-20
The multiplayer update. War gains a front line, an aftermath and a map; nations gain Cores, Wonders, doctrines and a history; tournaments, hunt parties, the Leviathan raid and a third calamity boss give groups something to do together; the forge gains Aetherforged gear, Weapon Legends, cursed engravings and a salvage bench.
Added — Hunt Party HUD & Party screen
- Party members now show as HUD frames — health bar, distance, a direction chevron, and dimension / offline markers — as a fourth repositionable panel in the HUD Positions editor.
- A Party button beside the Codex button on Tensura's main screen opens a management screen:
roster, invite picker, Promote / Kick / Disband, and leader-set settings (EP share on/off,
friendly fire, invite policy).
/etparty promote|settingsmirror it. Chat invites are clickable.
Added — Joint Wonders
- Allied nations can build a Wonder together. The leading nation invites allies
(
/etnation wonder invite), partnersjoinand pay into a shared stage pot, and every partner receives the Wonder on completion. Leaving, being kicked, the alliance ending or a nation disbanding all eject the partner cleanly. Server-unique Wonders can never be joint./etnation wonder invite|join|leave|kick|partners; the Codex Wonders section shows the lead nation, the stage pot and partner rows.
Added — Tournaments
- Admin-scheduled single-elimination arena PvP at a placeable Arena Anchor. Lethal hits are
intercepted — nobody actually dies — matches run one at a time, and winners bank season stats
and nation-ladder points.
/etadmin tournament schedule …,/ettournament. Formats and wagers are listed below.
Added — Chronicle feed & proclamations
- An Events tab in the Codex: a rolling feed of the server's big moments (wars, calamities,
world-firsts, season beats, ledger tiers and more) with a live unread badge.
/etadmin chronicle. /etproclaim <message>— pay to post your own proclamation to the feed, the Voice of the World and Discord. Cooldown, price and a sovereign-only switch inMiscConfigs→PROCLAMATIONS.
Added — Nation Raid: the Leviathan
- A mid-season, nation-summoned segmented sea boss. Armor plates gate damage to the head, the
fight is an open contest between nations, and the payout is Legacy points, nation-ladder points
and the Tidebreaker title. Summon with
/etnation raid summonor from the Nation Perks GUI;/etadmin season raid. ConfigSeasonConfig→Raid.
Added — Crate rarity, pity & opening ceremony
- Crate rewards now carry one of five rarities, shown in the preview screen. Opening a crate plays a roulette-strip reveal with a rarity colour climb; the reward lands when the strip stops.
- Per-player hard pity: a guaranteed high-rarity roll after a dry streak, with progress shown
in the preview.
/etadmin crate pity show|reset|set. ConfigMiscConfigs→CRATES.
Added — Title evolution, filters & slayer lineages
- Evolution chains are live: unlocking a successor title consumes its predecessors into a lineage ledger that still counts as "earned" for requirements, synergies and stats. The Codex Titles tab shows the chain, and evolving pops a toast.
- Titles tab filter overlay (rarity / state / tag facets) and sort modes; four new kill-based slayer lineages.
Added — Cursed engravings
- Six cursed engravings — a strong buff welded to a drawback, at most one per item. They replace Tensura's native curse rolls and can land on forge critical crafts. 28 custom engravings total.
Added — Aetherforged Plate
- Four-piece DIVINE-tier GeckoLib armor set matching the Aetherforged weapons, with a full-set
EP-scaled damage-reduction passive. DRAGONFORGE forge recipes; engravable and enchantable.
Config
MiscConfigs→AETHERFORGED_PLATE.
Added — Gear cooldown HUD
- One HUD panel lists the ability cooldowns of Aetherforged, Void Edge and Astral Edge gear in your hands and hotbar. Replaces the two separate Void / Astral Edge panels.
Added — Codex & cosmetics
- Personal Stats tab in the Codex; world-first rows get a golden flag; assorted Codex polish.
- Five new Legacy-shop login auras (four recolours plus the Black Flag), with an equip slot in the Season tab to choose which aura plays.
- The Voice of the World banner was restyled to match Tensura's own UI.
Added — Public API
- A stable
api/package for other addons: read-only facades (titles, records, nations, seasons, crates, magicule, voice, parties and more) plus notification events. API version 1.4.0.
Changed — Forge
- Minigame score now drives crit chance and sets a quality floor. Creative players craft without materials.
Fixed
- A full codebase review landed ~50 fixes. The ones you might have noticed: several skill effects that only worked on roughly one server boot in N (Raphael, Gaia, Ancient / Elder Soul auras); Void Domain and Void Cloak draining nothing; Crocodile Skin never consuming Dragon Skin; party invites that could be accepted by the wrong inviter's party; and Divine Saiyan evolution.
Added — Peace terms
- Winning a nation war now means something afterward. The victor's sovereign has 24 real hours to dictate terms to the vanquished from the Codex or
/etnation war terms, capped by how lopsided the win was: a non-aggression pact (neither side may declare on the other), tribute (a daily cut of the loser's income, paid automatically — never overdrawn, unpaid days are simply forfeit), or vassalage (tribute plus the vassal can't declare wars, auto-joins its liege's wars, and the liege auto-joins wars declared on the vassal). A rout, or any voluntary surrender, unlocks the harsher tiers. Terms last a week by default; leave the choice too long and it defaults to a pact. Liege sovereigns canreleasea vassal early./etadmin war terms list|clear|set. ConfigETWarConfig.terms*.
Added — War-front objectives (Ley Nexus)
- While a nation war is ACTIVE, 1–3 neutral Ley Nexus sites appear on unclaimed ground between the belligerents' territories. Standing inside one fills a capture meter for your side (majority rule — more people wins, ties freeze); the side holding a Nexus scores war points every minute a holder stands on it, shown on a boss bar, the war panel and the FTB map. Sites are announced by the Voice and vanish when the war ends. Held minutes feed the Nexus Warden / Ley Keeper records and the Nexus Warden title.
/etadmin war nexus list|respawn|clear. ConfigETWarConfig.nexus*(radius, capture time, points/min, site count thresholds).
Added — FTB map war overlay
- While your nation is at war, enemy claims tint war-red on the FTB Chunks large map, minimap and claim screen, and Nation Cores are pinned (yours + allies always, the enemy's while the war runs). Starfall now shows a coarse foreshadow wedge and an exact post-impact pin on the same map.
/etadmin war mapsyncforce-resyncs everyone; client togglesshowWarOverlay/showStarfallMarkerslive in theClientHudTOML.
Added — Starfall
- A falling star. The Voice foreshadows the direction, a meteor streaks down onto open ground away from every claim, and a small cluster of Starfall Ore appears where it lands — first come, first served, and whatever is left crumbles after 20 minutes. Starfall Ore (diamond pickaxe) drops Star Iron, which every Aetherforged recipe now needs. Witness impacts for the Star-Touched title and the Stargazer / Star-Chaser records. Runs on its own timer, schedulable (
/etadmin schedule add starfall …),/etadmin starfall start|status|clear. ConfigETCalamityConfig.Starfall(site mode: spawn ring / near player / player centroid).
Added — Salvage bench
- Forge Stations gain a Salvage button. Dismantle a forged item for part of its recipe materials back (more at higher quality) and a chance at an Engraving Scroll that captures one of its engravings — hold the scroll with a forged item in your off hand to apply it into a free slot. Or reroll one engraving into a random different one for a slice of the recipe materials plus a cash fee (Ultimate Banking System; no cash fee without it), up to 3 times per item. Aetherforged and conjured items are excluded. Config
ETCraftingConfig.SALVAGE.
Added — World Ledger
- Server-wide counters — kills, calamities slain, items forged, titles unlocked — with escalating tiers. Every tier reached pays Legacy points to everyone who contributed, split by share (1-point floor), and while a season is running banks nation-ladder points by each nation's share. Announced by the Voice, Discord and a new blue Events row; a World Ledger group in the Codex Stats tab shows each total, the next threshold and your share. Installing onto an existing world baselines already-passed tiers silently.
/etadmin ledger status|check. ConfigETMiscConfig.WORLD_LEDGER(CSV tiers per counter — tune to your population).
Added — Event scheduler
/etadmin schedule add <type> "<spec>" [args]puts calamities, tournament signups, Leviathan raids and trivia rounds on a persistent calendar —every 6h,daily 20:00,weekly sat 20:00or 5-field cron. Voice + Discord announce 10 minutes ahead (config); fires missed while the server was down are skipped, never caught up.remove,list,fire(test now),clear. ConfigETMiscConfig.SCHEDULES.
Added — Nation doctrines
- Pick one permanent stance at nation level 3: Militarist (+25% war kill points / +25% upkeep), Mercantile (+50% interest, +15% income / −25% kill points), Arcane (Core aura ×1.5 / −25% spawner cap), Builder (−20% wonder cash / −20% income). Matching missions roll twice as often. First pick free; switching costs $1M and locks for 14 days. Bonuses pause while in debt.
/etnation doctrine, a Doctrine block in the Codex Perks section,/etadmin nation doctrine. ConfigETNationConfig.Doctrines.
Added — Nation Core tiers
- Four treasury-bought Core tiers (default $500k / $1.5M / $3M) raising siege HP (5k→16k), aura radius (8→14 chunks), aura regen/armor and the war points for toppling it; a fall drops one tier. Tier shows on the block (inner ring, outer ring, shards).
/etnation core status|upgrade|remove, sneak + empty hand opens a clickable status card (replaces the instant take-down),Upgrade Corebutton in the Codex,/etadmin nation core settier. ConfigETNationConfig.Core.tier*(comma lists; blank = single tier as before).
Added — Nation history ledger
- Every founded nation now keeps a 100-line ledger (founding, levels, members, wars, alliances, wonders, Core, achievements). New History section in the Codex Nation tab; Discord
!nationshows the last five. Sub-row labelsStandings/Diplomacy/Treasuryshortened toRanks/Diplo./Treas.to fit.
Added — Boss contribution HUD panel
- Boss contribution HUD panel: live top-3 + your damage/share during calamities, nation raids and finale sieges, calamity reward-qualify tint;
ETMiscConfig.BOSS_CONTRIBUTION(enabled, intervalTicks); fourth panel in the HUD Positions editor. DefaultMIDDLE_RIGHT— HUD anchors gained aMIDDLE_*row (3×3 grid; drag into the middle third to use it).
Added — Tournament formats: duo & nation squads, last team standing
- Tournaments now come in three formats, picked when the admin schedules one: classic solo (unchanged), duo (2v2) and nation (squads drawn from your FTB nation, default 3 a side, short-handed allowed).
- Duo: pick a partner with
/ettournament partner <player>— a mutual pick locks you in; everyone else is auto-paired in signup order, and an odd player out sits the event out. - Nation: joining needs a nation; each nation fields its first N signups as one squad.
- Team matches are last team standing. Nobody dies: a fighter who would fall is benched at the arena edge, safe from everything, and the match runs until one side has no one left. Teammates can't hurt each other. The time-cap tiebreak compares each side's total damage.
- Champions: every member who stayed in banks a tournament win; nation squads bank the ladder points for their nation directly (a duo only when both fighters share a banner).
Added — Tournament champion wagers (needs Ultimate Banking System)
- While signups are open anyone can back a fighter with real money:
/ettournament bet <player> <dollars>, repeatable to top up, switchable to another fighter (old stake refunded)./ettournament poolshows the pool and the favourite. - The pool locks when the bracket seeds. When a champion is crowned, everyone who backed a member of the champion team splits the losing stakes in proportion to their bet — plus their own stake back. The house keeps a cut of the losing stakes (default 10%), paid into the central bank.
- If nobody backed the champion, every bet is refunded in full — no cut. Cancelled or aborted tournaments (including a server restart mid-bracket) refund everything. Bets survive restarts.
- Configurable in
TournamentConfigTOML:[Wagers]enabled / minBet / maxBet / houseCutPercent, plussquadSizeDefaultunder[Tournament].
Changed — Iron Resolve: Last Stand retuned
- Both Last Stand timers had shipped at a fraction of what their own notes described. The immunity window goes 30 → 60 ticks (3 s, so the Absorption buffer survives a follow-up hit) and the internal re-arm delay goes 15 → 300 ticks (15 s, an actual anti-chain guard rather than 0.75 s).
- These are new defaults, not a rename — the units were always correct here, unlike the Surge
cooldown above. Worlds with an existing
ExtraSkillConfig.tomlkeep their30/15; editlastStandImmunityTicksandlastStandInternalCooldownTicksby hand to pick up the new values.
Fixed — Iron Resolve: Resolute Surge cooldown was 2 hours, not 6 minutes
- Resolute Surge's cooldown was configured in ticks (7200 / 14400) but handed to a ManasCore call that counts SECONDS, so the real wait was 2 hours unmastered and 4 hours mastered.
- The two config keys are renamed to
surgeCooldownSeconds(360 = 6 min) andsurgeCooldownMasteredSeconds(720 = 12 min). The rename is what fixes existing servers — ManasCore matches a TOML by field name, so the new keys are seeded fresh with the corrected defaults instead of picking up the old7200/14400already on disk. The two old keys stay behind inExtraSkillConfig.tomlas dead entries and can be deleted by hand; nothing reads them. - If you had deliberately retuned
surgeCooldown, re-enter your value under the new key in seconds.
Added — Weapon Legend
- Forge-crafted weapons now remember what they killed. Every kill made with a forged item in your main hand is tallied on the item itself, boss kills counted separately.
- Hostile mobs and other players count (player kills can be switched off); armor and food never do. Aetherforged weapons count like anything else.
- Three tiers of flair, all live on the item: Blooded at 100 kills adds a lore line with the
running count, Renowned at 1,000 adds a
✯to the name, Legendary at 10,000 turns the name gold, adds✯✯and puts the boss tally in the lore line. Crossing a tier pings you. - 25 boss kills grant the weapon one extra engraving — a single random engraving it can still take, never a cursed one, and only once per weapon for as long as that weapon exists.
- Counts, the tier flair and the engraving grant all survive Hephaestus's Reforge and Tensura's EP gear evolution; an anvil rename is left alone.
- Configurable in
CraftingConfigs.tomlunder[WEAPON_LEGEND](thresholds, boss cap, PvP counting, master switch). Existing weapons start from zero — nothing is retroactive.
Added — Showcase titles on nameplates
- Titles are visible in the world at last: a small rarity-coloured
✦ Titleline sits above each player's nameplate. It follows the name — same range, and gone whenever the name itself is hidden. - By default it shows the highest-rarity title you have active (ties go to whichever you activated
most recently). The Codex Titles tab gains
★ Pin/★ Unpinto lock one specific active title in place, and a◉/◌icon to hide the line entirely. A pin falls back to the automatic pick if that title ever stops being active. - Tab-list suffix,
Name [Title]— on by default, switchable off. - Server config
MiscConfigs→NAMEPLATE(enabled,nameplate,tabList,nameplateScale); players can hide everyone else's titles locally withshowPlayerTitlesin the client HUD config. /etadmin title showcase <player> <titleId|auto|hidden>to pin, auto-pick or hide someone's title.
Added — Extra-skill evolution lines
- The four addon Extra skills are no longer dead ends after mastery. Each gains a Unique successor that carries the whole predecessor kit with better numbers plus one new signature power, and consumes the predecessor when learned (creative players keep both).
- Stillness (from Meditation) — Serenity toggle regenerates aura, magicule and SHP at +1.0/tick (+1.5 mastered) for 30 magicule/tick, and Inner Calm instantly restores 25% (40% mastered) of your maximum magicule and aura on a 5-minute cooldown (3 minutes mastered).
- Fortune's Eye (from Scavenger) — permanent Luck III, Luck IV once mastered, with no toggle to forget; Loot Sense outlines every dropped item within 24 blocks (40 mastered) for 10 seconds.
- Unbreakable (from Iron Resolve) — Vein Sense, Iron Aegis (up to 50% damage reduction, scaled
by how full your magicule pool is) and Resolute Surge return up-tiered, joined by Undying Will:
a hit that would kill you is cancelled outright, leaving you at 10% health with 3 seconds of
immunity and Resolute Surge already running. Once every 10 minutes (6 mastered).
/killand the void are deliberately not survivable. - Elder Soul (from Ancient Soul) — 40-block ally aura (50 mastered) granting Strength III, Regeneration III and Resistance II, plus Soul Sight for the holder and Revealing Presence: hostile mobs and non-allied players standing in your aura light up for everyone, not just you.
- Acquisition for all four = predecessor mastered + an EP floor + a boss-kill count (50k/3, 100k/5, 150k/8, 100k/5 respectively). Boss kills sum Tensura's tracked bosses and this addon's World Calamity kills; Nation Raid Leviathan kills do not count, and a Reset Scroll clears the calamity half.
- Server config:
UniqueSkillConfig→Stillness/FortunesEye/Unbreakable/ElderSoul, each withenabled,epAcquirement,bossKillsRequiredand its own tuning block. - Item and enemy outlines from Loot Sense and Revealing Presence are managed centrally and expire on their own; a glow applied by another system (a calamity boss, for example) is never touched.
- Naming note: this skill line was designed as Unyielding and shipped as Unbreakable — base Tensura already registers a skill called Unyielding.
- Framed gold-panel icons for all four (generated by
tools/gen_evolution_skill_icons.py).
Added — Tensura cast plushies
- Thirty-seven new Legendary-tier plushie blocks:
plushie_rimuru(chibi human form) andplushie_rimuru_slime,plushie_veldora(Storm Dragon) andplushie_veldora_human,plushie_velzard,plushie_milim,plushie_benimaru,plushie_shuna,plushie_shion,plushie_souei,plushie_hakurou,plushie_kurobe,plushie_diablo,plushie_testarossa,plushie_carrera,plushie_ultima,plushie_zegion,plushie_apito,plushie_kumara,plushie_moss,plushie_beretta,plushie_ranga,plushie_gobta,plushie_gabiru,plushie_treyni,plushie_geld,plushie_hinata,plushie_guy_crimson,plushie_leon,plushie_luminous,plushie_ramiris,plushie_alvis,plushie_albis,plushie_suphia,plushie_grucius,plushie_eren,plushie_gazel. Same vanilla-JSON plushie pipeline as the existing set (placeable, wearable as a hat, drop-self); all joined the Legendary trivia pool and the Elite crate plushie rolls. Blockbench sources undertools/models/plushie_*.bbmodel.
Changed — Arena Anchor model
- The tournament Arena Anchor is now a GeckoLib block: stepped blackstone/quartz plinth with two
crossed swords and a glowing gem (idle sway/pulse). Animation-only block entity (no data — binding
stays in
TournamentManager); block item renders the same model. Existing placed anchors pick up the block entity on chunk load. Assets underarena_anchor.*, sourcetools/models/arena_anchor.bbmodel.
Changed — Nation Core model
- The Nation Core is now a GeckoLib-animated block: floating faceted crystal over a deepslate
pedestal with two orbiting rune rings (emissive glowmask).
idleloops normally,shattered(driven by theSHATTEREDblockstate) hides the crystal/rings and shows fallen shards, and a shorthitjolt plays on every siege hit. The block item renders the same model in inventory. Assets:geo/nation_core.geo.json,animations/nation_core.animation.json,textures/block/nation_core(_glowmask).png; sourcetools/models/nation_core.bbmodel.
Added — Personal contracts & bounties
- Any player, in a nation or not, can post item contracts and PvP bounties on the
/etcontractboard funded from their own UBS bank and inventory (Contracts.personalEnabled,maxOpenPerPlayer). Board rows show a(player)marker; nation officers get aFund: Treasury / My banktoggle on the post forms; commands accept a trailingpersonal. - Bounties from several posters now stack on one target; a kill pays every eligible row (never the poster's own). Personal escrow pays out 1:1 (no season-mutator bonus).
Added — Solo faucets (nation-less players)
- Personal perks bought from your own bank (5, 7-day), personal missions on the shared nation
cycle (crate + cash rewards), and the Lone Wolf title line (
lone_wolf→wandering_sovereign→unbound). Personal contracts/bounties shipped with the contract board change above.
Added — Nation Wonders
- Six staged treasury + item projects (two server-unique) granting permanent nation bonuses:
Grand Forge, Aether Spire, War Academy, Hall of Records, Sanctum of the World, Eternal Beacon.
Codex Wonders section with a deposit screen;
/etnation wonder,/etadmin nation wonder.
Added — Nation Core
- Placeable capital block for nations: regen + armor aura for members standing in claims near it;
enemies at ACTIVE war can burn its HP down for a large war-score swing, season points and extra
treasury spoils at resolution; owner repair; DRAGONFORGE recipe +
/etadmin nation core.
Added — Discord bot commands
!leaderboard [board] [n](bare = all boards),!nation <name>,!season,!player <name>; per-command toggles + a global command cooldown. Commands now run on the server thread.
Added — Aetherforged Weapons
- Four GeckoLib weapons completing the Aetherforged set — Spear, Katana, War Hammer, Gauntlets. DIVINE-tier sidegrades to Void Edge / Astral Edge in the armor's Star-Iron look (near-black plate, glowing cyan aether crystals, drifting-shard idle animations).
- One signature active each: Piercing Vector (spear — hold right-click to charge, release
to lunge and skewer), Phase Cut (katana — arm a window; the next strike deals bonus
armor-bypassing phase damage), Crushing Impact (war hammer — AoE slam with knock-up and
slowness), Aether Burst (gauntlets — radial shockwave with heavy knockback). All costs,
cooldowns and numbers configurable in
WeaponConfig. - Forge acquisition — DRAGONFORGE-tier recipes: katana and spear reforge the matching finished Hihiirokane weapon; war hammer and gauntlets are forged from ingots plus Earth / Space element cores.
- New
phasedamage type (bypasses armor) for Phase Cut's bonus strike.
Added — Hunt Parties
/etparty— lightweight parties (invite/accept/decline/leave/kick/disband/list), founder-led, up to 5 members. No persistence: parties survive relogs but not server restarts.- Party EP share — a party member's mob kills grant each other member within 32 blocks an on-top 20% of the kill EP, routed through Tensura's standard pipeline (alignment, caps and gains all apply). PvP kills never share; kill credit for titles/records stays with the killer.
- Gamerule
ETPartySystem(default off) +EventHandlerConfigHuntPartyblock (share percent, range, party size, invite expiry).
Added — Ally Protection
- Area attacks no longer hit your own people: nation members and hunt-party members are skipped by Static Chain hops, the Beelzebuth mist and Soul Steal aura, Ouroboros' Coil Back shockwave and Serpent's Maw, Void Sovereign's Event Horizon and Soul Collapse, Hephaestus' Hammer and Chains, Void Edge and Astral Edge area abilities, the Fenrir Sword burst, and the stormbrand/cleave engraving procs. Gaia and Gravity Well already protected allies and now share the same logic.
- Creation's Dawn now heals nation/party members instead of damaging them; the Ancient Soul buff aura recognizes them as allies too.
- Aimed single-target abilities are deliberately unfiltered — pointing at an ally still works.
- Per-skill
friendlyFireconfig toggles (default off) restore old behavior where wanted.
Added — Contract Board: Commissions & Private Deals
- Forged commissions —
/etcontract postforged <item> <count> <quality> <dollars>(andpostforgeditem): the deliverable must be forge-crafted at or above the named quality. The goods go to the poster (offline posters receive them on next login); fulfilment consumes the worker's cheapest qualifying pieces first. - Targeted contracts — an optional trailing
[player]onpost/postitem/postforgedmakes the row visible only to that player (and your own nation), with a DM when they're online. Bounties cannot be targeted. - Config:
Contracts.forgedCommissionsEnabled(default on).
Added — Calamity Boss: The Hollow Choir
- Third custom calamity boss, built for group play: the stationary Choir Heart is warded while three or more orbiting Hollow Voices live — the Voices are the fight. Damage dealt to a Voice partially transfers to the Heart, credited to the attacker for rewards.
- Voices never melee; they sing — line-of-sight debuff auras (Slowness / Mining Fatigue / Blindness) that escalate the longer you stay exposed. Break sight or kill the singer.
- The Heart's Dirge pulse punishes face-tanking; at 66% and 33% health the choir re-splits
with fewer Voices. Fully config-tunable (
CalamityConfigHollowChoirblock), in the calamity boss rotation by default. Ships with placeholder art.
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