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Elite Tensura Addon

A custom mod for the Elite Tensura Server/modpack...

Elite Tensura

An addon for the Tensura mod that expands the world of Rimuru with competitive systems, prestige progression, and deeper customization.


✦ Title System

Earn titles through in-game achievements — kill thresholds, soul accumulation, or unlocking prerequisite titles. Each title belongs to a rarity tier (Common → Unique) and grants real bonuses: attribute modifiers, permanent mob effects, and custom stats. Titles must be activated to take effect, and how many you can equip at once is gated behind your prestige count — the more you've reset, the more titles you can wear simultaneously. Titles are automatically awarded the moment their requirements are met, and prerequisite chains resolve instantly.

⚔ Walpurgis Council System

A server-wide political framework inspired by the Great Jura Tempest Federation's council of Demon Lords. Players can issue summons, submit agendas for debate, challenge one another to formal duels, and broadcast declarations through the Council Board. Designed for multiplayer servers that want structured endgame governance.

🔄 Prestige & Reset Leaderboard

Track how many times each player has used a Reset Scroll with a persistent server-side leaderboard. Prestige count is meaningful — it directly determines how many titles a player may have active at once, giving long-term resets a tangible reward.

🛠 Custom Skills

New skills spanning all tiers:

  • Mechanical Eye (Intrinsic) — Toggleable Create goggle vision powered by magicules
  • Mechanical Hands (Intrinsic) — Remotely rotate or remove Create machinery without a wrench
  • Void Edge (Unique) — A presence-concealing Void Cloak and ranged severance projectile; precursor to Void Sovereign
  • Void Sovereign (Ultimate) — Mastery over void energy
  • Ouroboros / Raphael / Basil Skin (Ultimate) — Additional ultimate-tier abilities
  • Meditation / Iron Resolve (Extra) — Passive support skills

🌐 Server Administration

A full /ettitle command suite lets operators unlock, activate, deactivate, or bulk-grant titles to any player. The title system can be toggled server-wide via a gamerule (ETTitleSystem), and spawn region protection keeps designated areas mob-free.

━━━━━━━━━━━━ ELITE TENSURA — SKILL LOG 5-16-26 ━━━━━━━━━━━ ════════════ ULTIMATE SKILLS ════════════ ────────── ⬛ Void Sovereign — Ultimate Skill ────────── Evolves from: Void Edge (Unique) Mode 0 — Void Domain (toggle) Activates a presence-suppressing aura that drains aura per tick while active. While the domain is up it grants boosted dodge strength, dodge invulnerability frames, and faster chanting speed — and every physical hit you land secretly deals a bonus spiritual damage burst through onDamageEntity. Deactivates automatically when you run out of aura, matching ShadowStriker's espionage fallback pattern. Mode 1 — Null Slash (press) Fires a SeveranceCutterProjectile (reusing the severance infrastructure cleanly) with upgraded damage and size stats. The projectile also applies a brief Severance Blade debuff on targets it hits, making it feel distinct from vanilla Absolute Severance. Mode 2 — Event Horizon (press) A high-speed dash toward your look target that physically passes through everything in the path, dealing crit-multiplied damage and applying a void debuff to every entity caught in the corridor. Portal particles trace the dash trail. Mastery increases range and damage significantly. Mode 3 — Soul Collapse (hold to charge) Uses onHeld to accumulate charge ticks in NBT. The longer you hold, the heavier the burst will be on release (charge ticks × multiplier + base damage). Witch particles and escalating sounds give clear feedback during the channel. Has the longest cooldown of any mode, keeping it as a "finisher." ────────── ⬛ Rapheal — Ultimate Skill ────────── Evolves from: Great Sage (Unique) + Godly Craftsman (Unique) Merges both parent skills into one four-mode system. Toggle — When toggled on, boosts chanting speed, thought acceleration, learning gain, and mastery gain passively. Mastery accumulates while toggled or while performing any crafting/refining/analysis action. Mode 0 — Analytical Appraisal (press / shift+press) Press to toggle analysis attributes on/off (higher analysis level and radius when mastered). Shift+press to cycle the analysis target mode through: Entity only → Block only → Both. Mode 1 — Analysis / Skill Copy (press) First tries to copy the magic skill of a targeted TensuraProjectile in range. Falls back to targeting a living entity and attempting to plunder a random copiable Common/Extra/Intrinsic skill from them based on a configurable success chance (higher when mastered). Both paths play distinct sounds for success and failure. Mode 2 — Refine / Repeat Craft (press / shift+press) Shift+press opens the Refining menu. Plain press opens the Repeat Crafting menu. Mastery ticks on each successful refine or craft cycle. Mode 3 — Researcher Enchanting / Spatial Storage (press / shift+press) Shift+press opens the Researcher Enchanting table (with configurable max bonus level, blacklist, and curse chance). Plain press opens a 54-slot (6-row), 256-item Spatial Storage inventory. Both actions play the spatial-storage sound. ────────── ⬛ Ouroboros — Ultimate Skill ────────── Evolves from: Gluttony (Unique) + Merciless (Unique) Nine modes split between the two parent skill families. Toggle — Speed multiplier (from Corrosion mode's held-attribute modifier) is active while in Corrosion mode and holding. No global passive toggle. --- Gluttony modes (0–6) --- Mode 0 — Predation (hold / shift+press) Hold to continuously spawn OuroborosMist projectiles in a configurable radius that absorb entities and blocks according to the current block mode. Shift+press to cycle block mode: None → Blocks → Fluid → All. Scroll wheel adjusts range (capped at mastered maximum). Mastery ticks on every hold-tick interval. Mode 1 — Stomach (press) Opens the Spatial Storage inventory (81 slots / 666 item stacks — larger than Rapheal's storage). Mode 2 — Mimicry (press) Coming soon placeholder. Mode 3 — Isolation (press) With an item in hand: dissolves it via the TensuraCustomData item- dissolving registry, granting magicule, optional health, and applying slime-core logic. Without an item: targets a living entity (or self if none targeted) and strips all harmful MobEffects plus any accumulated Severance debuff, producing black/purple wave particles on success. Mode 4 — Corrosion (hold) Holds an aura-draining purple aura around the caster and deals acid damage (TensuraDamageTypes.CORROSION) to all nearby enemies every 10 ticks. On kill: plunders all non-ultimate skills from the victim and steals a portion of their max EP, converting it into caster magicule and aura. Speed multiplier (held-attribute) is active only while corrosion is being held. Mastery ticks on each hold-tick interval. Mode 5 — Receive (press) Targets a subordinate entity within 5 blocks and copies all of its non-ultimate, non-temporary, non-plunder-locked skills to the caster. Plays level-up sound and wax-on particles on success. Mode 6 — Provide (press) Coming soon placeholder. --- Merciless modes (7–8) --- Mode 7 — Steal (hold) Drains aura per tick. Every tick, checks all non-allied entities in a configurable radius: if a target's HP is below a threshold, their EP is below yours, or they already have a high Fear amplifier, they are instantly consumed (dealt massive damage). Soul particles and sound play throughout. Mastery ticks on each hold-tick interval. Mode 8 — Consume (press-and-damage passive) While in this slot, any hit you deal applies a Soul Drain MobEffect to the target (configurable duration and level). Drains magicule per activated use. ═════════════ UNIQUE SKILLS ═════════════ ────────── ⬜ Void Edge — Unique Skill ────────── Intentionally feels like an incomplete, hungry version of Void Sovereign — the description even nods at it lore-wise. Stripped down to 2 modes; unique skills in the mod (like Absolute Severance) keep it simple. Mode 0 — Void Cloak (toggle) A lighter Void Domain — still toggles presence concealment and a dodge bonus, but has no passive spiritual damage on-hit, weaker concealment amplifiers, a slower aura drain, and only one attribute buff instead of three. Feels like someone who has discovered they can hide in void energy but hasn't learned to weaponise it yet. Mode 1 — Void Edge (press) A noticeably weaker Null Slash — lower damage, slower projectile speed (2.0 vs 2.8), smaller size, and longer cooldown. Same projectile type so it feels visually related to Void Sovereign's Null Slash, but clearly not as refined. ────────── ⬜ Crocodile Skin — Unique Skill ────────── Evolves from: Dragon Skin (Intrinsic) Requires Dragon Skin to be mastered to acquire. On learn: Dragon Skin is automatically forgotten and a upgrade message is displayed. Toggle — Grants flat armor and armor toughness based on the caster's current max EP, scaling through four material tiers: < 100,000 EP → High Magisteel values ≥ 100,000 EP → Pure Magisteel values ≥ 500,000 EP → Adamantite values ≥ 900,000 EP → Hihiirokane values Automatically deactivates if the player equips any armor pieces while active (force-untoggled with a warning message). Mastery ticks every 10 active ticks. ────────── ⬜ Basilisk Skin — Unique Skill ────────── Evolves from: Crocodile Skin (Unique) Requires Crocodile Skin (not Dragon Skin) to acquire. On learn: Crocodile Skin is automatically forgotten and an upgrade message is displayed. Toggle — Same EP-scaled tier logic as Crocodile Skin but significantly stronger: armor value is 2× the material's base defense stat (vs. 1×), and toughness is 5× the material's base toughness (vs. 4×). EP tier thresholds are also higher: < 200,000 EP → High Magisteel (×2 / ×5) ≥ 200,000 EP → Pure Magisteel (×2 / ×5) ≥ 800,000 EP → Adamantite (×2 / ×5) ≥ 1,000,000 EP → Hihiirokane (×2 / ×5) Same armor-equipped deactivation guard and mastery tick rate as Crocodile Skin. ════════ EXTRA SKILLS ════════ ────────── 🔵 Meditation — Extra Skill ────────── Acquired at a configurable EP threshold (enabled/disabled via config). Costs magicules per tick while active; auto-untogles when out of magicules. Toggle — While toggled on, adds flat bonuses to three regeneration attributes simultaneously: • Aura Regeneration Multiplier (+configurable auraRegenRate) • Magicule Regeneration Multiplier (+configurable manaRegenRate) • Spiritual Health Regeneration (+configurable shpRegenRate) Imposes a 3-second cooldown on re-toggling. Mastery ticks at the standard masteryActivateTime interval while active (stops ticking once mastered). ────────── 🔵 Iron Resolve — Extra Skill ────────── A four-mode endurance and utility skill. Unmastered modes 0 and 1 grant 20-second windows per press; mastered they become true persistent toggles. Mode 0 — Vein Sense (press toggle) Applies Haste at a configurable amplifier (default Haste 10) while active. Unmastered: 20-second window, resets on each press, awards a mastery point per activation. Mastered: persistent toggle with activate/deactivate sounds. Mode 1 — Iron Aegis (press toggle) Reduces incoming non-spiritual physical damage by a percentage derived from the holder's EP ratio (current/max × aegisMaxReduction%, capped at aegisMaxReduction%). Active state is checked in onReceiveDamage. Unmastered: 20-second window per press. Mastered: persistent toggle. Mode 2 — Resolute Surge (press, has cooldown) Grants Strength at a configurable amplifier (default Strength 3) for 5 minutes (10 minutes mastered). Duration is stored as an absolute game-tick deadline in NBT so it survives mode switches and relogs. Costs magicules on activation. Cooldown is shorter when mastered. Awards a mastery point per activation. Mode 3 — Last Stand (press to enable/disable) Menu-style toggle — no cooldown to enable, but the trigger itself has an internal cooldown. When enabled: if an incoming hit would drop HP below a configurable threshold (default 40%), the skill automatically: 1. Strips all active harmful MobEffects. 2. Applies high-amplifier Damage Resistance + Absorption for the configured immunity duration. 3. Fires Resolute Surge (mode 2) at no additional cost. 4. Sets an internal cooldown to prevent chain-triggering. Notifies the player in chat when Last Stand triggers.

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