elitetensura-1.0.1.7-V2.jar
Curse Maven Snippet
What's new
[1.0.1.7] — Bug fixes
Added — Weekly Playtime Leaderboard Requirement
- Players must be online
requiredHoursPerWeek(default 5 h,0= off) in the current or previous week to appear on the 5 scoreboard boards and/etleaderboardlistings. NewPlayerPlaytimeStorageSavedData accumulates online ticks with lazy week rollover.
Added — Voice Per-Tier Unlock Toggles
- Six booleans in the Voice config (
announceResistanceSkills…announceUltimateSkills, all defaulttrue) gate skill-unlock narrations by skill type. Mastery/evolution/transfer messages unaffected.
Added — Raphael Analyze Mode Cycling
- Shift-pressing Raphael's Analyze now cycles appraisal mode Off → Entity → Block → Both → Off, matching Great Sage's cycle plus an off state.
Changed — Title & Synergy Balance
- Cursed/Hardcore payoff pass — trade-off titles' payoff stats raised to land on the shared per-rarity power budget: ATTACK_DAMAGE payoffs 10/20 → 62, Last Stand MAX_HEALTH 40 → 124, ability-learning payoff 4 → 20, ability-mastery payoff 5 → 20, Hollow Vessel aura/magicule gain 0.1 → 3.0.
- Event Synergy rebalanced — now triggers with 2 event titles (was 3) but grants +5% magicule/aura gain (was +15%).
Changed — Forge Engraving Slots
- Base craft-engraving slots per quality shifted down one rank: Fine 0, Superior 1, Masterwork 2, Legendary 3, Mythical 4 (was 1/2/3/4/5). Bonus slots from skills/titles/spec unchanged.
Fixed
- Calamity per-player share cap made sustain bosses unkillable — e.g. Lich as calamity: 4-5 players × 25% cap gave less total damage budget than shield HP + Last Rites revive + siphon healing. Share-cap tracking is now a separate budget that is refunded proportionally when the boss heals (clamped to actually-healable HP; Last Rites' revive refunded explicitly); reward/leaderboard damage tracking untouched. Old mid-event saves migrate automatically.
- Kaioken toggle-off blocked by its own cooldown — the 60 s activation cooldown silently rejected the deactivation press, leaving the transformation (and aura) stuck for the full duration.
- Kaioken aura invisible to other players — the coat now keys off a synced attribute modifier instead of a mob effect (effects never sync to other tracking clients).
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