Elite Tensura Addon

NeoForge 1.21.1 addon for Tensura: Reincarnated. Adds 11 custom skills, 4 Saiyan races, 180+ titles with synergy bonuses, Walpurgis council events, and a Voice of the World narration overlay.

File Details

elitetensura-1.0.1.5.jar

  • R
  • Jul 11, 2026
  • 10.68 MB
  • 241
  • 1.21.1
  • NeoForge

File Name

elitetensura-1.0.1.5-V2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:elite-tensura-mod-515631:8409650"
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Elite Tensura — Changelog 1.0.1.5

New Features

Kaioken — Saiyan Transformation

Saiyans (Medium tier and up) now get this iconic transformation for free. It has four levels — x2, x3, x10, and x20 — that unlock as your EP grows (100k, 1M, and 10M, with x20 also requiring the skill to be mastered).

Higher tiers dramatically boost your magicule and aura pools along with your attack, defense, and speed. The catch: staying transformed constantly drains your health and energy (though it won't drop you low enough to actually kill you). When you power down, you're hit with an exhaustion debuff — Weakness, Fragility, and Paralysis for about 10 minutes — so you can't immediately jump back in.

Comes with a glowing red battle aura and a guide book entry.

5 New Engravings

Five fresh engravings join Tensura's engraving system:

  • Magicule Conduit / Aura Conduit (armor) — +25% magicule or aura regen per level, up to 4
  • Frostbrand (weapon) — slows enemies on hit, up to 4
  • Vampiric (weapon) — heals you for 8% of damage dealt per level, up to 5
  • Voidpiercer (weapon) — extra bonus damage, up to 5 Natural Rare and Epic engraving rolls have a 25% chance to come out as one of these instead (armor gets the conduits, weapons get the combat ones). On top of that, high-tier forge crafts come with engravings built in — Mythical gear gets 2, Legendary gets 1 — matched to the item and kept through gear evolution.

Kamehameha & Runesmith's Insight

  • Kamehameha — a hold-to-charge beam attack you learn once you've mastered Thunder Lance, with an even stronger version after you master it.
  • Runesmith's Insight — a passive that quietly boosts your forging, earned automatically after 25 successful crafts.

Banking System Support (optional)

If you're running the Ultimate Banking System mod, Tensura mobs and otherworlders now drop extra cash (your own subordinates won't), and it can auto-deposit straight to your wallet or bank.

Ouroboros v2 — "Lord of Eternity"

A complete rework of the ultimate skill, with a whole new kit:

  • Eternal Renewal — toggleable lifesteal that also restores spiritual health
  • Timeless Fangs — armed attacks trigger triple-hit echoes
  • Molt — cleanses debuffs and grants absorption hearts
  • Coil Back — rewinds you 5 seconds into the past, with a shockwave on arrival
  • Cycle's End — die and be reborn, though each use stacks up a growing "Cycle Debt"
  • Serpent's Maw — a cone-shaped bite attack

Changes

  • Ouroboros now evolves from Survivor + Gourmet (both mastered) instead of Merciless + Gluttony, and no longer eats any of your existing skills when you learn it. It also no longer shares a path with Beelzebuth, so you're free to pursue both ultimates.
  • Beelzebuth's Predation mist now devours just a handful of random skills per kill instead of everything the target has.
  • Calamity bosses have new spawn options: their old territory-based spawning, a fixed location, near a random player, or at an FTB team's base.
  • Calamity damage caps now limit how much damage a single hit can deal, and with 4+ players online, each player can only chip away so much of the boss's health (you'll get a one-time heads-up when you hit that cap).
  • Trivia questions are now fully customizable rather than locked to a built-in list.

Fixes

  • Forged gear no longer loses its stats when it evolves — your attack bonuses stick around now.
  • Walpurgis deliberation waits for missing votes instead of instantly failing the motion.
  • Fixed a spawn-region blacklist that was misbehaving on the client side.